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winky

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  1. Allright, in time-span of last 10 minutes I finally received 3 consecutive e-mails. Of course, first 2 were not working, but third one worked. Same thing happened to second account.
  2. Greetings, One Time passwords are currently not being sent/received on/by gmail. (and for at least 20 minutes for me) At least 2 accounts confirmed at the moment. (yes, it is not in spam )
  3. I am main DPS Vengeance Juggernaut in progression group. Trust me, in most fights you will be above the rest in dps (if played properly, or you have some real gods near you). Especially due to your dot spread /aoe inside of rotation. You can handle all the dps checks, yes even NiM Styrak. With proper cooldowns and dcds your survivability is unfortunately harder to obtain than sent / marauder, because of nature of your dcds. You need to know when dmg is comming, and use it before. AOE damage resistancy, mad dash to totaly ignore dmg and so on. The issue is, you are able to tank. So people wants you to tank because of lack of tanks. But if you join a raid group, or raid guild, there is usually lack of proper DPS.
  4. Well, gladly! At first, it's about priority, not actual rotation. But Based on Opener, you align your abilities to go after each other as they come off cooldown. As you can see in this parse I have made 10270 DPS. It could get higher if I would go for for second alacrity threshold (~1890 alacrity), but I do not like it because I like to pvp a lot The opener is: Precast Slam (to get at least one stack, feel free to keep using it before you pull). Force charge -> Shatter -> Force Scream -> Impale -> Vengeful Slam -> Hew (from utility) -> Ravage -> Sundering Assault -> Force Scream -> (1) Shatter -> Impale -> Vengeful Slam -> Ravage ->(2) Saber Throw (1) Shatter and Impale comes at the same time out of cooldown like this. I use Shatter, because it consumes less rage (after activation), and does more DPS than Impale. (2) Everything is on CD, so you need to use one filler. Everytime Saber throw is off cooldown use it, every second time use Vicious Slash. Hope this helps
  5. Most Juggs (which i know, myself included) are choosing vengeance over Rage currently because of longer survavibility. Now, Rage will have almost the same as Vengeance (except the dmg reduction after force charge). That means for me, as burst > steady dps in ranked, Rage could come out as a winner. But this is so far not tested, because changes are not live Edit: (some spelling)
  6. The good thing is, definitely it will be boost for Vengeance DPS (in this case especially burst). The sad thing is, they were not lacking on DPS front in PvP. Problem is 2nd lowest survavibility (after PT) as dps. This will make Rage jugg more viable, because between Veng/Rage in ranked i had to take vengeance because of longer lifespan. Vengeance will still be a bit better with %DR after charge, but Rage have higher burst. So now, in my opinion, Rage will be better pick in ranked (not that i'm saying good one ), because you will live ~ 2GCD longer than vengeance, but you will probably be able to hurt your focus target more EDIT: Forgot about aoe damage, which is vengeance strong point. Especially against mercs, which can be hit only by dots/aoe while reflecting. This makes things a bit blurry, because of amount of mercs in ranked.
  7. Greetings, Does this mean, that vengeance jugg will have to sacrifice one utility to have the same level of defenses he had before? Is that an actual nerf to 2nd worst class in ranked at the moment? (By the way, i'm happy for bug correction (if it does not apply only for shatter / Force Crush), and more dcds for Rage)
  8. Ki'Su'Tchan Vengeance: 10270.9 DPS (Edit: link to parse http://parsely.io/parser/view/323222/0) Rage: 9852.14 DPS (Edit: link to parse http://parsely.io/parser/view/323235/0) 7599 Mastery 3964 Power 1891 Critical 789 Alacrity 759 Acc According tohttp://www.swtor.com/community/showthread.php?t=933260&page=4, which i have confirmed with my internal parsing, go for either 7.15% or 15.39% alacrity bonus. The rest will not have other effect than wasted stats. I received ~200 DPS increase from lowering alac from 1500 to 789 and take Mastery augments instead. I preferred the lower alacrity due to higher hits, which are beneficial in PvP as well. The 15.39% is ~ 1890 alacrity, which hinders your high hitters a lot (EDIT: But increases your PvE DPS), which I personally do not like in PvP (especialy considering the slimy healers always trying to run away from you).
  9. Ki'Su'Tchan Vengeance: 10270.9 DPS Rage: 9852.14 DPS 7599 Mastery 3964 Power 1891 Critical 789 Alacrity 759 Acc According to http://www.swtor.com/community/showthread.php?t=933260&page=4, which i have confirmed with my internal parsing, go for either 7.15% or 15.39% alacrity bonus. The rest will not have other effect than wasted stats.
  10. Alright, on the last group before ToS Last boss, where I did ~ 27k-30k dps (very big aoe), yesterday did 26k. I would say our aoe is good
  11. Definitely noticed as well. That's why i lowered my alacrity to ~1100, might even go a bit more down. It might be something with GCD lowering only if you move it by 0.1 sec. Because of rounding. - from what I saw on other threads. So unless you have something like 1900, it's not very useful above 1000. Bud need to find the exact spot. Anyway, having a bit more power/mastery helps with initial burst, which can be useful on many fights.
  12. 7296 Mastery 3964 Power 1891 Crit 1077 Alacrity 759 Accuracy I was running ~1500 alac, but changed 4 augs to mastery for increased DPS. Atm 43.89% Crit and 71.45% Multiplier
  13. Regarding AOE nerf, which I did not try yet (for that measure I'm using last group before Revan HM 8M), my guess it's from 27-30k DPS to ~ 22k, which should still keep it above most, if not all classes. Now for proper AOE you will have to take the utility for armor reduction on slam (which was mostly taken anyway), and with rotation: sunder -> shatter -> slam -> sweeping slash (untill shatter dot is about to run out)
  14. Hi, these are my parses after 5.5: Vengeance: 10106 DPS Rage: 9662 DPS The Rage DPS is now more crit based than before(I know, but now even more!) So the dps was jumping around depending on crits a lot. I was using retaliation, ravage, and force scream as fillers. Feel free to check the rotation from parse.
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