Hey, Devs. And you again demonstrate complete ignorance of the mechanics of your same classes. From year to year, you try to balance classes, based only on the PvP component. Well, let me explain some of this nonsense. May be most of players will hate me, because I reveal all the secrets of good "bugged DPS".
1) If you nevertheless start from the "PVP component" in class balance planning, then first you need to fix this "PVP component". The complete absence of the "Resolve" mechanics (for example, Marauder stun me 11 times in a row on Odessen WZ), long-range capturing bunker by using Phase Walk bug on Novara Coast, Operatives simply "roll up" on a vertical wall on both Huttball arenas. And finally, you should fix displaying players on WZ, because we are already tired of the inability to hit/control a character that was a moment before you, and now it is already in the texture of the bridge, or under the floor or in some other incomprehensible place. Example of it under spoiler.
2) I'm agree with take out Trauma Regulators utility, despite the fact that most of the players on my server have already learned not to hit me while the Energy Shield is active and just avoid it behind walls, columns and others buildings.
3) Without using Chain Lightning bug, Lightning spec still useless and it should be buffed, not nerfed.
4) You say that in 5 min fighting Plasmatech PT has higher DPS, than Rage Juggernaut? Are you serious? No comments.
5) Do you know, what Lethality is bugged and its passives act when they should not act? For example:
Devouring Microbes extends its effect (increase damage dealt by poison effects by 15%) to Corrosive Assault. I suppose, the game perceive immediate internal poison damage from Corrosive Assault like periodic internal damage from DoTs. But it should not work like this Augmented Toxins also extend its effect (increase the critical chance and critical multiplier of your damaging and healing periodic effects by 30% for 6 seconds) to Corrosive Assault. On dummy parses additional attack from Corrosive Assault without AugTox buff hit = 4000-4100, with AugTox buff hit = 4800-4900. Below of 30% max health, additional attack from Corrosive Assault without AugTox buff hit = 4800-5000, with AugTox buff hit = 5800-5900. Its also should not work like this.
6) I'm the only burst DD (Arsenal Mercenary) in my static (others DD - Annihilation Marauder, Innovative Ordnance Mercenary, Lethality Operative). And sometimes I do the work that only a burst DD should do, like solo killing adds with assisting offtank on Sparky in Ravage HM. But on Gate Commander Draxus in Dread Fortress NiM most of other DD coming on Arsenal Mercs, because the Mercs combine good DPS and excellent survival which greatly facilitates the work of our healers.
I'm not even talking about the complete dependence Arsenal on crits, cause on each boss/dummy try we have absolutely different percenatge of crits (38-46%) with 1930+ crit rating and different misses 9-14% with more than 110% accuracy. How this difference can be?
So, as i understanding, if Arsenal Mercs will be nerfed on 5%, we will be incapable of doing the work we are doing right now.
P.S. Real mid dummy-DPS for now = 10500 (Its good for IO, Engineering, Carnage, Annihilation etc.). If you take this as a starting point, Arsenal Merc will be down from 10300 to 9975 and its probably not enough for serious PVE content.