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thetexascuban

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  • Location
    Arlington, TX
  • Occupation
    GIS Specialist
  1. Many of the PvP achievements for Warzones are downright impossible to get (namely "get 55 player kills in 50 warzones" or "get 10 solo kills in 50 warzones," etc.). Either allow us to host private "warzones" so that we actually have a shot at completing these or change those ridiculous numbers!
  2. Honestly, at this point if you're digging around using your seeker droid, you're either doing it for the nostalgia or for achievements. I'd go beyond what you're saying and say that the whole seeker droid thing needs a revamp (new items, more unique loot, etc.). But then again, what percentage of the player base even knows about these seeker droid systems? It's unlikely to get any interest by most players, so I doubt they'll dedicate resources to this. That said, a simple update of the loot table for these areas would be a great simple start!
  3. But is it fair to force those of us who have the proper gear to carry those people through hard bosses that they wouldn't normally be able to handle? I'd say no. I want to be able to go in there, and have teammates that can at least do something to the bosses and not die in one hit... Those new players can do other master mode flashpoints instead. Or do veteran!
  4. Even better. Put this in Group Finder! I like that these questlines are puzzle and exploration oriented, and that some require multiple people. Who am I kidding? I LOVE that they have puzzles and make you explore planets Also, can we get more like this. Please? This is easily some of the best content that the game has to offer.
  5. Like the title says, I would love it if Group Finder had stricter requirements for certain flashpoints, especially the ones that have bosses which require good gear (vs those whose mechanics make up most of the difficulty). Yes, I'm talking about the Umabaran Spider Tank, and bosses like that. Anything lower than 306 simply won't cut it in that fight. I'm tired of going through the entire thing just to keep failing in that last boss. I'm at the point where I've become a gear nazi in flashpoints like that. I won't even ask and leave right away if I see someone with 270 gear... Can we just avoid that altogether? PLEASE? And yes, I am aware that knowing the fights well can make a difference, but not for bosses that have such steep dps and healing checks... Bad gear will be a problem regardless of how well you know the fight. Other hard bosses that may be more mechanically challenging but could also be a challenge due to bad gear are: - The bonus boss in the imperial version of Objective Meridian - The bonus boss in A Traitor Among the Chiss - The last boss(es) in The Nathema Conspiracy - The bonus boss in Battle of Rishi
  6. Sadly yeah. Let's just hope that they listen one day. They do seem to be paying more attention to conquest now, so hopefully they do listen
  7. My suggestion would be to make it so that planets will be awarded to more than just the #1 guild in the conquest leaderboard for each tier. Instead of locking planet conqueror achievements/titles behind the one guild that always wins a tier, this would make it so that.. say, the #2 and #3 guilds could also get something for their efforts! If you are worried about this making the #1 spot less rewarding, you could easily ramp up the rewards! That way, the players actually care about being #1 get rewarded accordingly, while those of us who just want the damn achievements also have a fighting chance while staying in our guild of choice!
  8. Hi all, it would be great if all planets were not locked to strictly small, medium, and large yield. If you could reshuffle those or maybe even make them random for ALL tiers that'd be great. The current system makes it nearly impossible for small-medium yield guilds to even have a fighting chance for large yield planets. Large yield guilds can also have a hard time "downgrading" to medium or small just to get achievements/titles. My guild is an example of that. We polled our players multiple times and nearly all people said that they were strongly opposed to going to other tiers just to get achievements/titles, further citing the "rewards" as a big reason why.
  9. Not sure if this is even possible, but I would love it if I could group gear sets together and only utilize 1 slot as opposed to taking up 7-15 slots. I'm running out of space again, but this time it's all because of all the new gear sets.
  10. Certainly, maybe this should just be part of a group finder re-do/overhaul. Bioware did recently hint at us being able to choose warzones, so maybe they can sneak something like this in? It's a long shot, but hey one can dream. Oh, and something that I just thought about is adding the microbinocular and seeker droid missions to a new version of group finder! Getting a group together for that is always difficult.
  11. Well, yes, but I'd like something like this to be added to group finder itself. I like running around doing dailies while waiting for a group finder match, as opposed to just sitting on the fleet waiting for the full group to form
  12. Achievement hunters like me have a very hard time getting people to agree to do bonus bosses in most flashpoints. I get where these "speed-runners" are coming from, but I do flashpoints for the achievements and that means that I WILL do the bonus boss if it has an achievement. Oftentimes I have to quit a group because they say no to bonus, and then I have to wait 12-15 minutes for the timer to end. Then, if I get unlucky again, I have to quit and wait a few more minutes. It gets very annoying. You could also make a point for the opposite. If people want to skip bonus and do a speed run, let them check that in group finder before they queue, that way someone like me who said yes to bonus will not get matched to them. Please add this. I don't mind slightly longer queues if it means that I will be matched with people who have the same goal as me.
  13. This dps nerf is not pvp-oriented. We are not complaining about mercs' dps output in pvp, but about their unbelievably op DCDs instead.
  14. Thanks for pointing that out, my memory was a bit clouded. But the ability is certainly not ok the way it is. Reduce its cd if you want, but nerf it the heck down, going from 0 to 70% health in a matter of seconds is way too unfair for enemies.
  15. Like others have said, mercs did need an actual defensive cd (something like shield probe), but these superheals are way too unfair on everyone else. Also, knives are operatives' weapons, there is nothing wrong with that. Plus, don't even dare to compare their survivability to that of mercs..
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