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MasterAeliren

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  1. I tend to take my decisions based on what I believe my character would do. So as a Smuggler, the KOTET/FE storyline fell a bit flat. It was all "destiny this, destiny that" and, while not apathetic to the plight of the galaxy, my smuggler didn't believe in fate nor was she interested in the throne in the first place. She was just a simple starship captain-turned underworld Republic privateer, all she wanted was for the Eternal Empire to leave and reunite with her crew. She's no commander, no empress. I really don't like how the storyline was streamlined into this. The main Eternal Empire storyline feels like it would fit one of the Force-based classes much better. Jedi Knight and Sith Warrior are those whom I feel would really fit the bill much better, with Consular and Inquisitor right behind. The hell does Valkorion want with a no-powered shmuck when he can have his Wrath or the Jedi who impeded him time and time again? That doesn't mean it would've been impossible to make unique class storylines after being thawed out. The Trooper, for example, could have taken command of the Alliance coalition military. The Agent could run intelligence ops on Zakuul. The Smuggler might've taken a shot at the Eternal Empire's monetary resources like the attack on the Gilded Star. The Bounty Hunter could be active on Zakuul, taking out bounties on important Empire figures and people. The Consular could've worked on the relations between the various forces of the coalition, due to their experience leading the Rift Alliance. The Inquisitor could learn so much about Zakuul and their ways, the Emperor and such. So many things that could've been possible, and yet the storyline was pushed into a single direction for all characters regardless of background and personality. I don't think I'll be starting the Eternal Empire storyline with any of my other characters unless they're the Jedi Knight or Sith Warrior, because it feels really cringy for me when playing as any other class. There's also the changes in dynamics. The Old Republic has basically become a single-player game. The only part of the game that needs a group is basically group flashpoints, uprisings and operations. Solo Story Mode flashpoints? Check. Blowing through heroics that used to require 4 people? Check. Lack of said group heroics on Zakuul? Check. You can still group with other players, but there's less incentive to do so and less incentive to accept.
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