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Avrinoth

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  1. He's a nice character, and you learn to agree to disagree. Also known as knowing you're right, and that he's wrong, but cooperating nonetheless. He will never be as bad as Kira, though.
  2. I'd rather a gay/bi romancable male Force User, because having Kira flirt with you does call for somebody much better, yes? I'd quite like somebody like Dragon Age: Inquisition's Dorian. But, at least I can romance men on my male characters, though. I'm happy with that much, at least.
  3. Why the monthly release structure is a good idea: I consider it free. The game's an MMORPG, and it should be played as a subscriber. This means that in-between story content that is up to date, you can go back over everything you may have missed out on, which has all been rescaled for the cap. It's regular content. If it's too little for you, wait for it to build up, for it is not as if you would have gotten content each month anyway, right? The chapters at launch were bountiful enough to do in one big sitting, but the right size if you just wanted to do one here and there. Which, in my opinion, is ideal. It encourages subscription. I pay £9 for this game, and I don't feel I waste any money, whether content is new or old. At the end of the day, I'm primarily a roleplayer, and I know that if I fancy PvE, there is always something I've not done. Or, I can do heroics to get some credits to fund the lifestyle I deserve. At the end of the day, the more people that subscribe, the higher Bioware's regular income for the game. That ultimately means more will be put back into the system. But, the pros of the system outweigh the cons, truly. I'm not trying to be spiteful, but I play and pay for the game that I like. In my opinion, it's an ideal system. Not for everybody, but I'd rather monthly chapters than, for example, something like Ziost every few months.
  4. It's one of the several comical lines I picked out and enjoyed. The responses, too, were spot on. https://i.gyazo.com/30aa3f23210d2a14f0114bd074e2c68e.png (link to see the dialogue, and responses - some spoilers involved)
  5. It comes tomorrow, I believe, judging by how they're advertising the content of the pack on Facebook and Twitter.
  6. In no particular order, because it's hard to decide... 1.) Dragon Age (all of them. Even 2 was pretty good, with everything considered. I mean, the fact BW didn't need to make it stands out) 2.) KOTOR (both.) 3.) The Elder Scrolls Series (aside from Skyrim, which was far worse than it's predecessors.) 4.) Fable (its entire series, of course. It's got worse over time, but it's still great) 5.) State of Decay
  7. BT4 males look absolutely absurd. BT3 males look like muscly giants. BT4 females has the posterior of what seems comparable to Kim Kardashian, BT3 females are taller, and look strong enough, and aesthetically well in general. BT1 and BT2 for both sexes is clearly what makes up most players, though. I'm not sure I need to add anything to prove my point, but just remember society, as a whole, is judgemental.
  8. It probably isn't finalised just yet. They may remove some, or what is more likely, add more.
  9. Personally, I think being able to equip a different weapon, and NOT have any abilities for it is good enough.
  10. There are so many of these threads, I edited my signature.
  11. I think this person has phrased everything well, for a perfect compromise, with empathy to those for and against, and those who really have no clue what they're on about. Kudos to you, Thoronmir. For once there is someone disagreeing, and saying something other than "metagaming!"
  12. In the case of timeskip, it's quite different. We don't want to know what happens in the next "game", which would be after the time skip, but rather during the time skip. If I were playing a tabletop game, I would ask the game master what goes on in the time skip that my character would learn. This is because they'd know my character a lot more than Bioware knows everyones' characters. The best way to compare it is when you're writing a novel series, and there's a timegap between, with events that greatly impact them. You don't need to know what happens in the second novel, when plotting, but you do need to know what happens inbetween. That's all we want. Do we want spoilers of chapters 1, 2, 3, or anywhere up to 6? No. We simply wish to learn information that takes place between chapters 2 and 3, so that we, as roleplayers, are better prepared for the expansion. Most of us do want to play through the Outlander's story (And, I must further point out that it has NOTHING to do with RP) as an entirely separate thing. We do NOT want spoilers for what they see, but we want some lore on what goes on entirely off-screen, without major spoilers.
  13. To play my character without them getting loss of memory of the last five years and being locked away, we do need this information. When is another thing, which is why this thread is asking for it. It still doesn't breach any metagaming standards. If there was a sudden war when the expansion started, that would be a whole different thing. The large time change and dramatic events mean our characters need attention, as soon as we have the information OOCly, to plan what they will learn ICly. They're not going to know everything found on the forum, obviously. They will learn the information that they logically would. They're a Jedi, serving the Republic. I think they're going to notice and be informed of the impending damnation. But, OOCly, we are not yet informed. Neither are they ICly, but they will in around two months. Making 5 years worth of memories is not something that can happen overnight, and we would like time to allow us to live our lives, and work at this on the side, until the expansion comes. It will be a lot like merging characters in a novel, which is a great pain, due to how volatile the unknown events are. It's generally accepted in the RP community that you stay at the latest bit of content, chronologically speaking. Having someone who is RPing pre-main game, and someone playing up to chapter 9 in KoFE won't work well. The former would often be part of a guild going through time, for example, whereas the latter is for the general assumed community, though not everyone stays with this. The best way to compare it, is to the original Class Stories (though, I will once more say this is not who we play as. We do NOT play as any kind of protagonistic figure). For example, you would play at the end, instead of the very start. Chapters 1 and 2 will unlikely have as much content as what comes after, which is the five year time gap, in which a giant force rivalling both the Republic and Empire, with the sheer potential to obliterate worlds, which we do need to know about, to see how much it would affect our character's lives. When need is used, it means need as in "we need this information for quality RP, when the expansion comes, whether we receive it now, later or into the expansion". However, it's obviously more useful if we receive it now, so that we will be able to RP sooner.
  14. There's also the fact they won't learn what's on the forums, and what's in the trailers, too. However, I need to be able to know what it's like in certain areas, such as Tython and Coruscant, for them to have memories and experience. And this has to stretch over five years. Five long years. Before the game's launch, we were given lore information that helped roleplayers set their character's scenes. It's just the same now. It is NOT metagaming, but rather learning information that we require to play our characters when the expansion is launched. They won't know it until the dreaded five year skip. Apparently, this is hard to comprehend.
  15. "We" being OOC, of course. Which was heavily reflected within my passage of text. Perhaps I'm answering to a random troll. Probably.
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