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Urukuru

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Everything posted by Urukuru

  1. I think that's a good sign, but not a good thing. If pvp becomes rude it may means some more people are comin on the game, if this game become any popular you'll see more and more people comin from MOBA. Considering this is the most popular kind of pvp currently, and MOBA communities are just horrendous, rude people will grow with the popularity of this game.
  2. All is in the title : since I'm going to preferred status in a few days, thus I'm asking myself if they are ways, with craft for example, to wear artifacts, like crafted modifications made with cybertech, without having bought the autorisation of wearing artifacts ???
  3. Don't get me wrong : huttball can be freaking fun when teams are even and as I've read it somewhere it could have great esport potential with a finer classes balance. But playing the same warzone other and all another again is QUITE boring and I think the majority rejoin me in this. Thus I hope the lastest patch did not broke the randominess of warzones...
  4. I've thought about some precision to add for open pvp objectives missions : - specifically the bounty hunting mission : can be done up to 3 times a day. Any fail consumes any more hunt (meaning you fail the first hunt, you can not hunt anymore since the day after) due to a trust failure with the Bounty hunters society. Thing is the following reward is bigger than the former one, so people able to reach stage 3 will get good rewards. Once you attack someone in open pvp zones (as for duals in pve servers) instead of killing him with a final blow, your opponent becomes exhausted (as if you were winning upon an ia to which you can talk thereafter). - Then you can decide to finish him/her off (with a fatality which should be freaking awesome) which will be the more common way or you can carbonite him/her to start the Bounty hunting open pvp mission. Therefore you'd have to bring the criminal as fast as possible to your nearest outpost to earn a substantial bounty. Nevertheless hunter's movement speed suffers from escorting the slow carbonite device : (s)he's unable to use mount or any speed boost but sprint or the criminal goes free (hunted player can now revive in the nearest outpost) and the mission is failed. - If the hunter is killed on his way to the outpost : the mission is failed as well. - Obviously mission is severly timed to avoid abused, if the times runs out : the mission is failed. - The criminal can give his location on general chat (thanks to a tracking device) every 30 sec to ask for reinforcements. - People willing to participate can't exceed the leveling cap of the planet.
  5. Damned is this the only one warzone left or what ?! I can't play any other one : it's like 80% of warzones poping are huttball. This is sick ! Stop with your stupid huttball frenzy ! /end rant
  6. Sorry not to share your excitement but this is far from what I was waiting for when I am figuring open space combats out. It's just another minigame added to break the solo rpg boredom which is actually SWTOR. This would certainly not replace the lack of end game, specifically not the lack of open pvp end game. It would certainly be totally disconnected from the rpg part since I bet you won't be able to level fighters up like you can do with your own space ship. This is no big deal, this would certainly be just a space tps shoot them up in space, nothing related to SWTOR but star wars skins, to the point it could totally be released as a random xbla f2p stand alone.
  7. This space project is not that hyped because this community has learnt the hard way to become reasonable I guess, being so frequently disappointed. Games devs are dream sellers, but BW does not work closely with morphee if you read me. Considering the huge resources (human, financial) invested in SWTOR since beginning, as the trend of the devs to use every single awesome world in the dictionary to describe their game, whereas it lacks ambition and innovation so much it's barely legal, anyone would take this so called new awesome space project with at least a handful of salt.
  8. F2P, only 15 days subscription left and not planning to sub again, nor spend money on it. 20€ is enough for this game considering I'm displeased with a lot of features, and more specifically the lack of features. Probably, though the population will definitely go lower and lower for sure. PvP servers will die first from boredom since nothing is done for open PvP, which is the true difference between a PvE and a PvP server. PvE servers could resist way much longer considering the current new content/patch trend. I'd say yes. Will probably playing from times to times, until wh40k is released, after that I doubt I'll stay since PvPers are utterly neglected in SWTOR. I'm just amazed since I know servers were all open pvp during the beta... The beta testers of this game are the stupidiest ever seen to have cried to make it become a PvE game, without even trying to find solutions. But hey : what is done is done. Significant enhancement of the engine allowing : - Open space competitive combats - Open pvp rework : rewarding (xp, credits, medals, stuff, titles) daily missions, objective missions, monthly events - Leaderboard for PvP : ranked huttball/8v8/arena tournament seasons with cash prizes - More playable species (Devaronian, Kaleesh, Nikto, Gran, Rodian, Mon Calamari, Nautolan, Togruta, Trandoshan, Voss) - More planets : Kashyyyk, Dagobah, Naboo, Utapau
  9. It's called "Relnex's", customizable set has 5 parts making you looking just like a jedi of the movies. (very) Highly frequently available at the market, looted from "supreme mogul contraband pack". My knight is equipped with it. http://dulfy.net/2013/07/09/swtor-supreme-moguls-contraband-pack-contents/ /end thread.
  10. Thus the ranks of our own ships will be useless for this, just another warzone type game mode, probably restricted to 8v8 if not 4v4. Only 3v3 appears on the teaser... no full scale space battles as the voice dares to comment. Still the engine issue I suppose. What a shame...
  11. People would flag on PvE servers for the same reason people would gladly participate in PvP servers : rewards. Make open pvp rewarding : - xp - crédits - medals giving access to cosmetics (armour sets, speeders, fun devices, emotes, etc...) And I'm sure people would definitely be way more interested in open pvp, whatever is the kind of server they are playing in
  12. It does not only concern pvp servers, pve servers could benefit of such missions as well : - objectives missions : just make people accepting to group for the event to be automatically pvp flagged, which could lead to attacks from grey killers thus triggering the "Bantha Poodoo" bounty hunting mission. Players who attacked the players participating at the event would be automatically pvp flagged as well, if they are passing by they would get a pvp mission raid proposition which would lead them to be pvp flagged if accepted. - daily missions would easily be done in pve servers while participating at objectives missions since you'd just need to kill a certain amount of enemy players. Thing is it would not annoy questing players on pve servers since they would not risk anything until they aren't near the objectives missions, which could trigger all the missions ideas I've stated, not to mention they'd have to accept to participate at the event to be pvp flagged, thus be exposed to be killed. Abuses would be easily dealt : players healing pvp flagged mates would be insta pvp flagged, partners attacking would lead to pvp flag players controlling them, etc... Thus it could be as easily implemented in pvp as in pve servers the same. Only difference would just be that participating in those missions would only pvp flagged players actually willing to participate in pve servers, letting others peacefully questing nearby if they wish for it. I dislike the idea of a mission remoted up to the fleet, since if players want HL back up they can easily ask through mumbles or guild chats. Moreover, it leads to the high risk to see always the same players participating to those open pvp missions, which is already the case with players/guilds organized events, better than allow to anyone around the mission's spot to participate to have at least a taste of open pvp. Furthermore the level caps would certainly be more respected if infos stay on the planet better than the system remote it up to the fleet. My point is to make people around, in rather the same level range, to participate in open pvp automatically generated open pvp missions, to encourage a reactive collaboration between players who certainly don't know each others, helping building up a faction belonging feeling. Something like : "my fellow companion is under attack, I go help him (republican)... or let's show this weak arse how to deal with republicans (empire)". Players would get open pvp experience funnily throughout their leveling, and I think this could certainly help for HL open pvp zones like Ilum... if ever BW decide to put it back...
  13. Of course those ideas do need tweaking, was just throwing some ideas to start a thinking on how to build up some interesting and fun open pvp, throughout the leveling since the lowest possible levels to the highest. The blatant goal would be to bring more people into the open pvp zones, as to make it as enjoyable as possible for everyone, without constantly having to organized duel events between a few pvp guilds. Titles names are just a first shot to make it more understandable, they could be better for sure. I think the grey killer becoming the hunted is a fun and good concept, once again level caps and times should be tweaked. But some objectives missions could easily be added with cheap ways, without changing map design and with little effort, like BW did with the Bounty hunter event. Glad you like it, will probably had some more ideas in the futur as I encourage you to post here what you would like to see for better and fun open pvp.
  14. This is why I precised people overcapping the level max for leveling on a planet shouldn't be rewarded nor grouped for open pvp objectives missions and daily killing mission. The 55 grey killers are also the main issue dealt funnily with my proposition of the "bantha poodoo" hunting mission (which means bantha fodder, which is disgusting and stink to death, and is a common Hutt insult ^^). This mission is just reversing role : the hunter become the hunted since all the players on the map will know where is the grey killer and can track him to crush him in a funny Bounty hunting mission.
  15. Firstofall, why no titles coming from legacy successes in the various planets like : - expert of Nar shadaa : "thug buster" - master of Tatooine : "sand terror" - master of Hoth : "cold killer" - etc... Titles earned on the long run : - ex : finish all killing legacy successes in the exterior border : "wild master head hunter" Why no daily killing missions and rewarding XP, crédits and stuff : - kill X players in open pvp zones, obviously rewarded only if not exceeding the leveling cap of the planet. Why no small objectives missions, poping one at a time, to bring people in open zones for pvp : - escort/capture VIP from point A to B, if the VIP dies : mission is lost for republic and won for empire or the opposite, depending of the VIP's faction. - plant/disarm a bomb, intell has been got that empire is about to destroy a small stronghold, republic has to go there to prevent it to be destroyed, while empire has to go there to plant the bomb. 1 mn timed mission once the bomb is planted, in a known location, for republic to be able to last stand before empire. - kill spies/free prisoners, intell has been got that prisoners are about to be executed, republic have to attack a small camp to free prisoners while empire have to defend while prisoners are interrogated. 5 mn is needed for the empire to get infos once the first sith reach the location thus win the mission, except if republic can free 10 prisoners, then the mission is won for republic and lost for empire. Each freed prisoner gives 30 sec more to republic to free the last prisoners. - etc... People passing by the objective would get an insta specific open pvp raid proposition (if they meet requirements, see below) plus a warn in case of they are already grouped. People exceeding the leveling cap of the planet couldn't be grouped thus rewarded for the mission. Easy and fun grey killers counter for even more open pvp : killing any player with a more than 15 levels difference would insta earn a target onto your head : - also known as the "Bantha Poodoo" status, lasting for 30 mn. - Bantha Poodoo's last position is pinged on all opposite faction players personal maps for 30 sec, each time a grey kill is done, plus a red warn to inform everyone that the number one public enemy has been sighted ! - Bantha Poodoo's position is pinged on all opposite faction players personal maps for 10 sec each time he is sighted by another player, meaning Bantha Poodoo has to be targeted for at least 1 sec. - killing the "Bantha Poodoo" and bring his ID card (lasting 1 mn at the body's location) back to the nearest terminal would earned XP and crédits. - Nice titles earned for 50 grey killers hunts : "White Knight" Republic or "Black Knight" Empire. - Having worn the "Bantha Poodoo" status 10 times gives the "Lame bantha" title. /Discuss EDIT : just copy/paste this from general, considering the total neglect of it from this community. Hopefully it will get more response in here. If not I think I will definitely know this community don't give a **** about open pvp.
  16. Firstofall, why no titles coming from legacy successes in the various planets like : - expert of Nar shadaa : "thug buster" - master of Tatooine : "sand terror" - master of Hoth : "cold killer" - etc... Titles earned on the long run : - ex : finish all killing legacy successes in the exterior border : "wild master head hunter" Why no daily killing missions and rewarding XP, crédits and stuff : - kill X players in open pvp zones, obviously rewarded only if not exceeding the leveling cap of the planet. Why no small objectives missions, poping one at a time, to bring people in open zones for pvp : - escort/capture VIP from point A to B, if the VIP dies : mission is lost for republic and won for empire or the opposite, depending of the VIP's faction. - plant/disarm a bomb, intell has been got that empire is about to destroy a small stronghold, republic has to go there to prevent it to be destroyed, while empire has to go there to plant the bomb. 1 mn timed mission once the bomb is planted, in a known location, for republic to be able to last stand before empire. - kill spies/free prisoners, intell has been got that prisoners are about to be executed, republic have to attack a small camp to free prisoners while empire have to defend while prisoners are interrogated. 5 mn is needed for the empire to get infos once the first sith reach the location thus win the mission, except if republic can free 10 prisoners, then the mission is won for republic and lost for empire. Each freed prisoner gives 30 sec more to republic to free the last prisoners. - etc... People passing by the objective would get an insta specific open pvp raid proposition (if they meet requirements, see below) plus a warn in case of they are already grouped. People exceeding the leveling cap of the planet couldn't be grouped thus rewarded for the mission. Easy and fun grey killers counter for even more open pvp : killing any player with a more than 15 levels difference would insta earn a target onto your head : - also known as the "Bantha Poodoo" status, lasting for 30 mn. - Bantha Poodoo's last position is pinged on all opposite faction players personal maps for 30 sec, each time a grey kill is done, plus a red warn to inform everyone that the number one public enemy has been sighted ! - Bantha Poodoo's position is pinged on all opposite faction players personal maps for 10 sec each time he is sighted by another player, meaning Bantha Poodoo has to be targeted for at least 1 sec. - killing the "Bantha Poodoo" and bring his ID card (lasting 1 mn at the body's location) back to the nearest terminal would earned XP and crédits. - Nice titles earned for 50 grey killers hunts : "White Knight" Republic or "Black Knight" Empire. - Having worn the "Bantha Poodoo" status 10 times gives the "Lame bantha" title. /Discuss
  17. Answer right above î And I don't like stances on my jedi knight either and I would totally like to have to recast, for me the class is boring to play currently which is why I barely play it.
  18. First proper answer I get, which actually just confirms it's useless to have forever lasting stealth, since it's actually usefull utterly rarely... and I'm sure a timed stealth would make things do able the same with just more fun to the class. Btw HAIL to all those hypocrits (better than psychopaths Oô) whom just despised me without the slightiest argument : you're as ridiculous as this stealth skill ^^ About my point, I don't play a stealth class but I was planning on doing so, thing is like jedi knight, I think that the gameplay is boring as hell cause I think stealth skill is kind of an "abuse", absolutely not because it's OP since I already wrote in my very first post I can TOTALLY deal with stealth class, and I did it numerous times already (since in my pvp server, so I guess the same is in every pvp server since the trend is logical, there are VERY MUCH A LOT of stealth so if you wanna kill someone you'd better know how to deal with stealth classes) but because it's boring to have such a skill. You're attacked in open pvp zone (yes I play on an pvp server, I eat babies but don't worry I kill them before) get stealth and bybye you noob, no risk, no adrenalin >>> no fun. BG : can be stealth the whole time, not even have to recast every 3-5 mn for example just to remind me I'm actually playing a game : don't even have to set up an ambush, since you're a walking ambush >>> boring if not lame So thanks to confirm me this is a boring class, made for noob stealth users... compared to something way more fun like for example the spy in TF2, which I love to play. I know this is not the same game, skills are not the same since stealth can't kill in one hit in SWTOR, but using the stealth is way more fun since you HAVE TO use it wisely, you need to find dark corners to reset your timer, there is risk, adrenalin >>> fun Of course I'm not asking something just like TF2, but those SWTOR stealth classes just look boring to me, thus I will try maybe one day but certainly not for long... Btw I played LOTRO, I played the burglar and I found it boring as well.
  19. I'm not surprised about the comments, no one can answer me when he truely needs an ad infinitum stealth, cause there's no need of it. Thx to confirm ^^ I don't see the point of answering me this would be a pain to have to recast a so called "buff" constantly, since you still don't explain how in hell you'd need to be stealth forever. This is no answer, just evading the topic... how surprising for some stealth lovin' classe users ^^ Moreover when interrupted by the user or an attacker, the stealth has to be recast, so.... still infinite is needed, ok. Wait no, I don't get it. Is there a specific raid in which stealth is absolutely needed to last forever ? hum, no. It's not for a datacron since other classes couldn't get it.... I see no point to this in PvP neither since you don't need forever stealth to have your cheap escape... Nobody needs infinite stealth even to disapear for good to avoid death, which needs only 1-2 minutes at best (unless you want to walk the entire map twice, take a coffee, go take a pee, and then come back again) since to break a fight and to attack again a few sec later you just need... well, let's say : secs ? PvP maps do not make you need an ad infinitum stealth neither. Only answer I got atm is : this is for exploring zones full of mobs and not have to recast stealth while doing so... This is the only proper answer I could get to have a forever stealth... And this is helluva good reason to have ad infinitum stealth, that's for sure...
  20. All is in the title. Firstofall I'm not playing a stealthy class, I can deal with stealthy classes since their stealth is counterable most of the time, when you try to kill one in open pvp zone or in battlegrounds as well, but the thing is just : why ? Whereas no other class has any skill lasting more than a few secs, stealthy class can stay stealth ad infinitum ??? And why a cooldown of a few secs only ?! This makes the population of pvp servers at more than 60% filled with stealthy classes... thus quite unbalanced in population and classes representation point of views. Don't you think this kind of joke is beyond ridiculous ? I asked to a friend playing a stealthy class when he actually needed to be stealth that long... he couldn't give me a proper reasonable answer and finally gave up, of course : there is absolutely NO NEED of an ad infinitum stealth skill. For PvE ? A few secs of stealth is totally enough to get the job done, especially with a 6 secs cd... For PvP ? Getting stealth and you can escape anything, why being stealth for more than a minute : does anyone can get a tracking device, infra red googles or whatnot ? Absolutely not, if you don't get a lucky no target aoe shot or the ghost don't come close to you enough, you'll never see him/her again. Period. One minute is not enough for doing so, I totally think yes.
  21. Always fun to see some PvP haters... I don't even know what to answer to such an oldy narrowminded and stupid comment. You're probably not playing any MOBA or shooter, since there are ganks and unfair tactics in both of those kind of games. Wait, there are helluva cheeses in SC2... well, looks like any highly popular game is PvP focused nowadays and allows unfair tactics, surprising to you my dear naive old farty pvp hater ? Time to wake up and leave in the real world, the one driven with economy, not so called honor : rofl (you can't be serious XD) maybe ? Cause if EA wants this game to raise its pop cap, then it has to bring way more PvP content or die slowly but surely, like your unbeatten and yet slowly dying idol : Wow.
  22. How misinformed you are, your post is very funny. Do you even know which kind of games gather up the most players CURRENTLY, I'm not saying a decade ago ? World of Tank : 5 millions + players LoL : 5 millions + players CS : most durable game since ever, pretty much a hundred of a thousand players every day DOTA 2 : hundreds of thousand population constantly growing. What are those games : arena, PvP, severly competitive... There is a very big population of players, and still growing pretty fast, looking for PvP, competitive games, willing to challenge other players, thing is SWTOR has nothing interesting to propose to them... at all. Open PvP is absent in this game, there are no pvp mission, no reward, no title for killing in open zones thus nothing to bring players to do open pvp, there is lag when 30 players are in the same place in planets pretty well optimized, no competition, no tournament, no cash prize, not even a leaderboard with seasons. Only HL open PvP is closed for... ever ? No open space pvp... in a star wars game -_-'' When did you think this game might even try to appeal PvP players ? PvP players tested it, and they left for something else, that's all. I'm a PvP player, I like the game for Star Wars ambiance, but I'm not subbing : definitely not good enough to deserve my money. And why should I support a game which obviously despise PvP players, thus me, though some interesting content was made for them at start, never enhanced since 2 years and even removed..?
  23. Rather than player cities, which should be hard to do (or strongholds maybe) cause in a pvp server for example it would necessary be in a free pvp zone, I would better wish for player space stations : that would totally rox
  24. 50 bucks seems a lot, but 30 bucks at the very least, looks fair for such additions. If you were playing WOW, GW2 or any big game you would pay but not for SWTOR ? Moreover you don't HAVE to pay a sub. Subbing currently I see no point to keep subbing, since all I needed is now unlocked, I'll totally enjoy my upcoming preferred status.
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