I absolutely agree with the original post. Pvp is once more a chore and something worth avoiding. With regard to the punishment for early exit, it does nothing to encourage pvp play. Now if I'm in a match with tools win trading or who gave up at the beginning and are hiding in stealth, I'm punished. Sure, ideally, I could report them or kick them, but not in unranked where people become fixated on their task or kills in huttball when they should focus on the ball. I get it; it does suck when people drop. Can hurt a team. Or it can open a spot for another player. But now, all it does is causes me to hop to an alt. Usually people drop for a reason. They don't mesh with the team or they don't want to be pummeled by a team of 306 geared players camping right outside the pvp gate. You've had a punishment for early departure before, and we shouted it down.
What's most egregious is now you've deincentivized pvp for casual players. We can't just have fun casually slogging along (yes sucking because we're casual players) getting our weekly and dailies. Now we have to join a pvp guild if we want to casually play unranked? I get pvp is not SWTOR's strong suit, but why raise the barrier to enjoyment? The rewards for unranked dailies and weeklies weren't even high quality. Is this an Anthem situation where you think less reward and more grind is a good thing?