It's funny that removing the 172 mods costs half as much as removing 162's. Not sure if intentional but welcome. I also am confused by the skill cost complaints. On the characters I have done it on so far(Sent, Merc and Slinger) the cost at 55 was less than 10K, but when I hit 56 and 57, the skills available were upped a level and cost creds, just like before. The diversion grenade, a skill I did have before that was missing and needed to be retrained, on the Slinger cost less than a grand. Guess I'm missing something