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Obviousenuendo

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Everything posted by Obviousenuendo

  1. I actually did, I bought it, tested thee sound, and returned because it sounded 'weak' which means nothing remotely close to what is in the video.
  2. congrats on knowing how to play I guess? But based on the other players numbers they seemed teribad now, if you mained a quarrel instead of limiting yourself, your kills, assists, and stuff would double. Also your brain damaged teammates (who as you say were using the correct ships) would die less since the stuff killing them is dying faster. I've faced your kind before, and when you get a victory with good stats in your ship, either or all of the following is present. *gunships on your team were shooting at gunships that would have blown you to pieces *opponents you were up against did not have or use gunships *opponents with brain damage who had gunships were focused on distant targets instead of oncoming charging ships that were racking up kills (you in this case)
  3. I was being simple but the way I meant to imply it was, if I get killed once, 5 kills, twice 10 kills, 3, 15 total, that's also my estimated average, not what the statics thingy I never look at. but actually I don't get kills so much as I get assists, usually between 17 to 26. Now in a tdm that ends with a total of 50 kills, 15:3 plus however many assists.. is quite a positive influence on your team.. instead of using your scout/strike to fly into a firing squad. getting 2 kills and 7 or more deaths.
  4. come to think of it, I remember in a WZ I heard a sniper that sounded almost identical to that effect. I'm not sure if it was a sniper rifle, an ability, or a bowcaster, but I definitely heard something close from them.
  5. you can't buff scouts or strikers to compare to either of those type of ships because its the mechanics itself that they use that make them powerful. It'd be like if you're playing an older final fantasy game, and you could use a character that could freely move around the battlefield and attack at will combos as if he was in some sort of action game. the ability to snipe (for a lot of damage to hull and shields) and the ability to drop bombs behind you while you circle a narrow objective, are simply OP, not un-fair, or impossible, just simply over-powered. The odds of the situation will generally favor you, that's why people don't like them and complain. I do it, and I get good results. I make other people lose, that's what I want. And people (like yourself) claim that that's okay to do because you 'think' you can counter it, or beat it.. or something, which is cute really. It won't allow you to beat me and other people who realize the truth; but it's okay, really. as long as you believe in yourself, that's all that matters right?
  6. to be fair veng/vigl. is actually more a less a burst spec with '3 dots total' that only serve the purpose of triggering dispatch/vicous throw proc. I've never seen any of those dots tick higher than 350ish and that was in what was the best pvp gear.
  7. im so tired of hearing the argument that gunships take some kind of skill to fly or use or something. like it it's some kind of challenge. when gsf started out, and I got some stuff unlocked, I used my gunship for one purpose, to win. when Tdm came out, I used my gunship for one purpose, to win. when bombers came out, I used for one prupose during domination, to win. I might have fun bsing around in a scout or striker, or w.e. but when it is about completely that daily in one go, or finishing your weekly and daily at the same time. and you don't want to waste time with a loss, its up to the gunship. they're not invincible, nor is bomber (well, when I use it with shield recovered and using a satellite for cover it seems otherwise) but I guarantee you, if you stick with something that isn't a gunship outside of tdm, or a bomber in dom. you are going to have a higher death ration than kills. unless you're up against a team of 2 ships and one guy with 4 but that's for anyone. In fact I hate it in tdm when people use their scouts and strikers and just get killed over and over when they could use a GS, get in a position and at least get some kills before dying instead of being useless fodder. my KD in a gunship, no matter what I'm against, win or lose, is always on average, 5:1. In a bomber in domin, 4 (or 6):1 What do I need skill for when I have 2 ships that take advantage of each specific mode? I also like scouts that think they're top stuff with burst cannons and cluster missiles hunting my gunship, but I will run away, and get my team (assuming they're playing correctly with gunships or support bombers) to peel you off and/or snipe you. and 8 times out of 10, I will live the encounter.. and probably get 2 or 3 kills while you waste your time with me. Then wonder why my team gets the win and you lose. I could get in a fair ship, and dogfight you, but why drag my team down sacrifice and the win for that? Those ships are OP, there's no point in arguing about that, you can argue if it right or wrong to use them, but the fact is, when you try to rack up kills in something that isn't a gunship, or trying to hold nodes in domination in something that isn't a bomber, you are gimping yourself, and more importantly, your entire team.
  8. although I haven't high-level healer spec for the AC, I do know that they're the best of the 3 healing classes and don't have trouble keeping upper hand, but for the dps spec. outside of the healing talent that gives a proc. it can only be triggered with shoot first, (requires stealth) killing targets, (which doesn't help while you're fighting with no downable targets nearby or if someone else gets the killing blow) and blaster whip, which has a CD of 6 seconds. That doesn't sound very long, but during a long fight, scrapper or dirty fighter, you'll often fight down-time where you're waiting for BW (hurhur) to come off CD, lowering your potential dps by huge amounts. What I propose for the class is giving Quick Shot, = something people are forced to use during that window, or don't because they consider it a pointless energy dump with little damage and no rotational purpose other than filler, a 50% (or 60%) chance to gain Upper hand. This would be added to the passive skill list of ways to get upper hand that comes with the AC, not a talent. This would give the skill a little more purpose keeping downtime in combat lower, without breaking the class or its set-up at all. I think it would go a long way and bring either spec's sustained damage up a lot solving some of those problems and bring the classes overall dps on par with others.
  9. well, I just found center of your problem. I tried the spec and it's biggest problem is that its not really a dot spec, its about the set-up for wounding shots so its more or less a burst spec like scrapper. I deleted my 55 gunslinger and remade him a scoundrel (wanted to punch stuff and realized I didn't like the play-style that much anymore) and DF works almost the same but seriously gimped. since DF was a spec that almost never used cover, I thought it'd be perfect on a scoundrel, until I found out wounding shots isn't channeled and its a single fire crap shot ability, it has the exact same effect and damage as that of a GS's but over less time and without an off-hand attack, like, what's the point? The only reason DF is so awesome on a GS is because you threw two dots get hemorrhage in there, took half of a player's life with channeled wounding shots, got a free quick draw, used speed shot as a filler, and repeated. scoundrel has none of those things, not to mention the 60% proc is for blaster whip, a single hit ability on a cooldown. GS never have to worry about this proc because of the channeling, 100% of the time you would get a QD proc from WS. because every tick counted. if WS was channeled over 2 or even 1.5 seconds or if the free WS proc was 100%, the spec would flow much better. until then it's just a weaker scrapper with dots. and both specs utilize vital shot anyway..
  10. burst will always be king. fk all that global debuff tab swapping target on 20 guys bs. and ranged pyro? OP? are you 4 reelz rite naow? dot specs can get buffed for all I care, (specially a scoundrals, dirty fightering, I was really disappointed trying it out after using on my GS I had before I remade) the problem is that there are 3 healer classes, and even though all of which have a 'cleanse', it only works on the type of debuff their class can use, a merc can't cleanse weakened mind, and sorc can't cleanse vital shot, unless they're conveniently specced for it, but that's ignoring that now two classes have dots that can't be cleansed ("wow did it in their game, so we should too") so now purge, a move that could only remove certain effects based on class, now might not work at all since you don't always know what spec certain dots come from. so preventing their damage can only be done by out-healing it, (which any healer is always going to do, with ease I might add) also this, DF, damage comes from speed shot and wounding shot burst FROM dots. 80% of pyro damage comes from rail shot. and vigilance, master strike/over head slash. the dots in those specs only real purpose is for their respective burst procs.
  11. the only real enjoyment I get out of the game besides combat animations and pvp. is fleet chat. its like forums but people there actually respond to me and each other. It's just haven. get to 55, troll people in chat after star wars or other topics, pvp, and repeat. no loading planets traveling 500 miles to gain experience in a time limit given to you via buffs you buy. just log in see whats up, pvp make money and get off. the nar shadda event wasn't on the fleet, so I went to it, and went back. BH event is ok, because you come back to the fleet when you're done, so it works out. now with housing, well the only other mmo I played was Wow for 6 years (oh the fun of trade chat) and that didn't have housing so I don't really care about it here, and now that I know its most popular chat channel won't be apart of it, one less thing to waste time with.
  12. Do you want to know the real thing behind it all? In Wow, wsg, when ever you stealthed, you dropped the flag, when a paladin used his immunity bubble, he dropped the flag..when you teleported with a mage (that's more like roll than phasewalk) you kept the flag, and since the addition of monks who litteraly roll, keep the flag. When a warlock uses his teleport.. I actually don't know as I've never seen that sencario but teleports are the least of that game's worries. since BG's are more about travel than platforms. And as you know, since this game does it semi-best to be a wow clone... if you could use mounts in wz's you'd drop the huttball/pylon orbs too. (yes anything that drops the huttball also drops those, which sucks for phasewalk users)
  13. I googled this, use quotes around the word and found NOTHING about this, I can't believe that. Anyway, so yeah at one point you get this debuff if you choose to do the right thing on voss. which states that your connection to the force is very weakened, and your character grovels in pain in intervals for 20mins. But does it actually do to you? my abilities costed the same force, I didn't lose health or anything when I used force, and my class health restore worked normally. Surely a debuff that actually forced you to 'rest' (stop playing) for awhile would have some kind of cool unique consequence if something that said *your connection to the force is severely weakened* whenever you tried using the force or something. So what gives? what did I miss, do you instant death in combat? lose more health? something..
  14. absolutely yes, you're using arsenal aren't you?
  15. you started the makeb quest it starts with mentioned the ending of each class quest
  16. haha competitive pvp, lets just try making sure every class can hold their own weight first in regs/8 vs 8 then move up from there
  17. pretty much this, it doesn't pay to argue with these people, no matter what BW will eventually buff sent's/mara's anyway making them on par with other classes sooner or later. let elitists think they're good doing their best while I stomp them with my... sage/guardian/scoundrel/mercenary/ and assassin (assassination forever). free targets gonna be free.
  18. I think they meant Elastic Leggings Order, but I don't know how that would help either.
  19. this guy and his posts, while worded offensively, (like I give a Fc anyway) are absolutely right, while people that say that sent's are okay and 'can do well' are not actually wrong.. technically, but the problem is every other class is MORE THAN capable of independace now with all the changes done by themselves or in a group. mara's/sent's are the only class that is not. and most people that tell you the class is fine always mention that it depends on their team or there's a healer nearby without even realizing it. I'm not the best player, but have played 7 out of the 8 ACs that there are and only this one gives me the most problems. No matter the class though I always make full use of my capability's and help my team, by myself. be it casting a heal, taunting, interupts or bursting a target down. This class is more of a walking target than anything. Fury takes times to build up, similar to a BH's combat healing things, but even those are easy to gain, you just stand back and heal, building fury requires killing blows and rage use, and you lose it all when you die. Now that's not a huge problem, but it means that no matter your spec, there is no such thing as true burst, everything requires build-up, and at melee range no less. If this were a class with a resource like energy or force, it would be a genius system, but giving it to a class that already needs to build up its resource, yeah, not good. Annihilation strangely answers most of the classes problems via talents, (range-less leap, stack fury before battle. build rage faster etc.) a class shouldn't be forced into a tree because it's the only viable way to make your own class work in the first place, a pure dps one no-less. So the problem isn't a "L2P" so much as it's a "the class needs more utility in combat other than DCD's that simply do *reduce damage taken by X* and make the fury/center system more friendly, like having it be 20 stacks total or making some of the talents class passives and giving more useful talents that increase speed outside of preditation, give root immunity or something unique altogether to allow us to be independent in a group, instead of a liability that requires life-support to fight well.
  20. like, If there was a magical gun genie, that would grant 1 gun mod wish to a handgun irl, I'd have it make that sound every time I fired.
  21. 8 bombers in one match is to be expected really, with 2 at each and using the nodes for cover from GS's you can hide behind mines all day long and win every time. I can understand it when a few people pick scouts for the sole purpose of getting a node first so we gets some points early and get a commanding lead. but really if you're in domination and there's less than 4 bombers out, and you have them at your disposal, you're asking for a loss (unless the other team doesn't have any in which you can 'wing' it *hurhur*, do what ever you want.) but seriously everyone should know by now this is the formula. Domination = bomber TDM = Gunship (the one with ion cannon, just so there's no confusion) against people with only 2 ships for either mode? striker or scout. you went up against people that actually understand this mode. If I had 8 gold medals irl I'd personally hand one out to each one who did this to you. 11/10 would salute on their part. get OP ships, get with the program, and git gud. 30% of this post is sarcasm
  22. TDM, match full of people with 5 ships and two with only one, a striker, trying to be show-offs in my bomber for lulz and req. points. only get 1 or 2 kills We start to fall behind, and I finally die. (by the noob with only a striker) I get mad, take out the standard gunship, annihilate everything without care, mercy or skill, getting 7 - 8 kills. we win the match 50-48 Working as intended
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