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airswoosh

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  1. Things that should be changed in game: 1) Group finder should be more like the command drop down menus, allowing players of all levels to play to their skill level (ie a level 70 player not versed in his or her rotation can still do 4 player SM things). 2) Broonmark and other companions that you are forced to kill should be recoverable through the terminal in Odessan just as companions killed in the storyline are (I mean its just a skin after all and some people are completionists that way) 3) goes along with #1 but instead of having a group finder and a command finder menu could combine them with a drop down to do solo vs group or even Command vs GF. As it stands now with no options to select story vs vet vs master, on GF its kinda lame, and then the command menu is just click it and go solo (unless grouped before hand?) 4) I feel on my combat sent since 1.0 that everything 2.0 til now was a nerf and sucked, but now its getting more in line with the original dps type numbers, but with my alacrity and what not it almost feels as if there needs to be another ability added (maybe bring back cyclone slash?) as there is a time in the rotation when the basic attack has to be used due to cool downs (as opposed to 4.0 when blade rush was spammable now its on cooldown after like 2 clicks) and I am sure other classes feel that they are missing something or other as well (why you guys ever changed it never made real sense anyways and you can spare me the class balance etc cause it was probably cause one of you devs was a sorc getting owned in pvp by a sent or something [hehe i jest])
  2. Quote: Originally Posted by cach-x View Post Chances these get a reply are close to non-existant, but what the hell, I'll ask anyway. 1. Will be able to meet and/or recruit companions that don't belong in our class? (for example, if I play the demo with my agent, will I still see T7?) yes or no will suffice. 2. What affects the companions effectiveness in battle? Only our level? what about Presence stat? what about affection? 3. Will any and all changes to the companion system also be applied to the 1-60 leveling experience?(multiple roles in combat, or whatever changes you introduce to crafting) 4. Since some companions are not customizable via armor, I am correct to assume that the customization slot will still be there? 5. What will happen to earpieces and Implants on companions? Should I remove them before starting KOTFE? The answer of yes to number 1 is more likely that each class will see T-7 in the story line, not that you can necessarily recruit him. Which is still a major lingering question not answered, and cross faction recruitment of companions as well.
  3. You said in the stream that the gear will carry over, but the aim etc mods /armoring won't matter, will there be a com give back (or something of that nature) for those of us that have spent all that time and basic/ planetary etc coms to get those specific mods etc to gear up the companions? Also will there be a limit to how many companions we can have? Will we be able to summon cross faction companions, ie: Knight can summon Vette?
  4. Easiest way is to find a good guild with raid leaders who are patient and will teach you the mechanics or what you need to know, so its really not hard to raid, just need to find the right team to do so.
  5. <Defenders of the Republic> on the Harbringer server is an active social guild, we are one of the original guilds to the game that is still surviving. We have prog teams, regular ops and other events, knowledgeable players that can answer your questions or help you figure out a what to do next, building some pvp teams up, and much more. We have been running Makeb endurance cron pulls and fleet cron for the past couple of months, and will be doing so from time to time on a weekend as ops and other things allow. Right now we are also running some of the old ops on NiM for the achievos before the new expansion. We use TS, have all the bonus's etc.. and have an Imp side alt guild as well. Anyone interested in joining can feel free to contact Nolari, Hooc, Dakit, Ghostiani via in game mail or a whisper or /cjoin defenders and we will be happy to answer questions or invite.
  6. <Defenders of the Republic> is an active social guild, we are one of the original guilds to the game that is still surviving. We have prog teams, regular ops and other events, knowledgeable players that can answer your questions or help you figure out a what to do next, building some pvp teams up, and much more. We have been running Makeb endurance cron pulls and fleet cron for the past couple of months, and will be doing so from time to time on a weekend as ops and other things allow. Right now we are also running some of the old ops on NiM for the achievos before the new expansion. We use TS, have all the bonus's etc.. and have an Imp side alt guild as well. Anyone interested in joining can feel free to contact Nolari, Hooc, Dakit, Ghostiani via in game mail or a whisper or /cjoin defenders and we will be happy to answer questions or invite.
  7. The problem is the Devs are catering to the pvp side of the community trying to create a balance so to speak in WZs, Where Sents where a bit OP prior to 3.0 (number 1 dps pretty much consistently) the changes made at 3.0 and beyond have done nothing but make the Sent irrelevant as a class and something only insane hardcore players want to play at end game. Lets focus on PVE here- Ravs and ToS are both made for Rdps specs. Being Mdps puts your survivability at risk big time, the movements required to stay out of circles/ away from lurker lings etc, drops dps numbers by a good 500-1000 points. Can these be done on an Mdps? Sure they can, but if you have more than 2 in your group your almost guaranteed to fail. Every change made so far has been even worse for PVE. The changes in abilities. The changes to the Disciplines even ruined the way some Sents play. They do so saying it will make the class more mobile.. the only thing that will make the class more mobile is a lightsaber you can swing from half a screen away. SMH All the recent nerfs (changes if you want to say it that way) have focused on the PVP side of things to make it where Sents are supposedly in line with other classes. But by the Devs own posts the Sents are finishing between 4-6 out of classes. How do you take the pre 3.0 #1 class which is also the only class in game that is specific to combat specialization (see class descriptions), and make it at best middle of the road? I have talked to some guildies that PVP on the regular and they say that some Sents do really well, but for the most part they are easy targets in WZs. What have these done to PVE players? Made it where playing the class is painful at best. Only thing we are good for in ops is class buffs or raid buffs at this point (a bit of an exaggeration but its really not that far off). What are the Devs plans for this? To leave it as it currently sits. So does that mean that the rest of the classes will be debuffed and switched to match how bad Sents are to play right now? Nope. My theory on this is that the Devs all play Sorcs. Sents slaughtered Sorcs on the regular prior to 3.0. So now the Devs jealous and mad at Sents for pwning them for a long time are punishing them as they have now made Sorcs the most OP class in WZs. Thanks Devs (this post is somewhat sarcastic but the just of the post is serious)
  8. The old content will still be playable, once you get to 60 is when you can start the KoTFE so you will still be able to get your codex's and what not before then.
  9. with 3.0 they have done nothing but nerf nerf nerf. For Combat tree Sents: Cyclone slash is useless as clashing blast is on the same cool down and has the damage priority. They took away precision slash and made precision a one off click buff. They removed rebuke, cauterize and slowed down the cool downs in general. Sure the Combat spec has a pretty easy rotation once you get it down, but the fact of the matter is the class has lost dps attacks, gotten slower on global cool downs, has an attack that is useless in Cyclone Slash, and even regular slash attack is obsolete with blade rush. With each new patch there is not been any changes in a positive manner to buff the class back up, it is in fact getting slower making it much harder to produce the dps numbers needed for end game ops runs on the pve side. Most changes are focused on the PVP side. Even the utilities changes have adversely affected the class. All of this on top of having the new end game ops range dps dependent and making Sents and mdps classes that numbers are more effective with positioning and standing in place less effective by having to run around like chickens with their heads cut off. Sure the Devs have said they are focusing on making the class more mobile, but any changes past 3.0 have yet to do so (making a speed burst stand alone utility just makes you run faster not be able to be mobile and attack). Unless they make lightsaber that can extend 50m there isn't really anything that is going to make a Sent more mobile and be able to keep up with the Dps numbers that made the class playable to begin with. The more changes they have made the less viable it is to play a Sent in any tree. Might as well roll a commando or slinger if you want to dps at this point.
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