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SerifJenner

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  1. For some reason when I go to top off my CCs in game it will give an error saying it can't load try again. But when I go to the website it works. I hate having to tab out all the time to top off CCs when I need to. It's minor at best but still rather annoying. Is it because of the integration with steam or is it a long standing bug no one has fixed?
  2. Ok so, why am I redownloading the entire game and not the patch? I saw something about this on my guild's discord channel and it was supposedly "fixed" yet I'm doing this huge download of the game and not the patch. Yes I use the launcher but this extremely slow download of the ENTIRE game is a bit much. I get off work log on for the patch and now I can't play because I am getting the entire game again and losing a full day of my sub.
  3. I've noticed that the DS corruption is not showing on the outfit designer tabs at all on my characters. I check the box but it doesn't show in the preview or the character at all. I made sure it wasn't on the equipment tab also. but when I go back to the tab the outfit is on the box is unchecked. I recheck the box and it still doesn't show. I have seen a lot of posts about it but no dev replies about the issue being looked into or it being fixed aside from one post. This issue still plagues the players and it would be nice to see the DS corruption on my Nautolan. He is DS 4 and doesn't show anything and all the hard work getting the DS corruption isn't showing off on my character.
  4. I have it myself and it's on all my toons for some reason. It will show on the equipment tab but not the outfits tab for some reason. I have no idea why but it wont show at all
  5. Hmm, that I can understand for those AC's but damn I'm sitting here like "***?" trying to kill things at range and not getting the end result. The drastic range cut just throws a lot off at the base class making it a bit pointless to use for the time being. Guess I will have to get used to it until I get my AC and hope that it's not a SP that I have to waste to get it back to 30 meters. Thanks for the info.
  6. Ok, I know I have been gone for a bit due to work related things and I come back to this?! What in the sam blue hell is this about?? It's a damn missile and you have to be in their face to hit them? It is a long range weapon, when the hell did a missile become a near point blank range weapon, did I miss something here where an explosion to the face is a slight side effect caused by being close to the target? smdh if you are gonna make a missile range so short just get rid of it and get rid of rail shot also, you are making two abilities pointless.
  7. Oh I know that, I'm just saying the true facts that would eliminate said issues about the PvP crybabies that don't have easy wins or get annoyed because they stand in fire like morons and die. A simple clear cut opinnion is all I'm stating and you would be surprised and what they read. Arena.net reads their player base forums on a regular basis, but then again, this is BW and couldn't come to a simple conclusion if it was handed to them in a box with a button on it that said "push".
  8. Actually, the overall nerf is rather drastic and uncalled for and should be fixed. Nerfing, classes based on PvP is not a viable way of "balance" in a game. The single target DPS drop makes it where you as a support requires a support, which makes no sense at all. Arena net found a highly affective solution to this problem and it should be implemented here. They treat PvE and PvP differently as 2 separate states. PvE has it's own gear you gain through game play via missions and class/race storyline and PvP having it's own gear set aside AND given to you at the starting point. If you PvP in GW2 you MUST have PvP gear on or else either you could not get past the sentinel gate to enter the match or like prior to that you did such crappy damage and died faster you left the match and put it on. However, even though PvP IS gear based, they leveled the playing field by simply separating the two with making it impossible to PvP in PvE gear and vise versa. Will SWTOR do this? No, because they are turning into blizzard and getting lazy. All the issues PvE side such as the targeting your companion/friendly player as the next closest enemy is STILL broken after 4 years of complaining about it. A simple addition such as separating PvE from PvP is too much to wrap their minds around along with fixing a broken targeting system that has been broke for some time now. You can't complain about the nerf now, it's done and over with and everyone of that class either has to deal with the bogus changes or adapt to them and find a work around. Mind you, from a PvP stand point, maybe we were OP and needed a nerf BUT from a PvE stand point, the class is now broken and is not a viable DPS option anymore. Being support dependent support is ludicrous, unwarranted and should be addressed quickly, implement the PvP/PvE separation option and make them 2 separate phases like Arenanet did. It's not hard, yes PvPers will complain about it being gear based and they can't use their amped up PvE gear but let them complain, they should NOT PvP in PvE gear anyway. If they don't like it, they can go to WoW and deal with that cluster f$%^ of what they call PvP. <-- Thuglife Edit: I forgot all about this until recently, the separate phase restriction is already there and simply needs a few additions. Case in point, you can ONLY enter the Lord Zash phase of the Inquisitor storyline with Khem Val and NO other companion. The instance gate dismisses your companion that you are currently using and leaves you with no one at your side until you summon Khem Val. So BW, you have no excuse to not add this function to PvP, you already have it set up. Put up a gate that warns you that you have no PvP gear on, issue baseline PvP gear and problem solved. Yes, there will be others that already have PvP gear that has been PvPing longer, but the simple fix to that is a ranking system which in my guess is probably already implemented. So, fix the broken parts of PvE and leave it alone after. In which I mean revert back to the way it was and make it where we as support is not support dependent.
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