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Beightmws

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  1. There's a persistant bug on all crafting windows on both factions and classes that's been around since 5.x if memory serves. The number of able items that can be crafted is not displayed properly on the left side.
  2. Been saving up the login rewards and claimed all once/month due to full inventory, cargo and legacy cargo holds. Now that they've been sorted and cleared enough to open those saved rewards they disapear when clicked to be opened. I'm guessing this isn't a intentional "feature" but a bug. The ones I've tried are those that was collected before you couldn't move them to your legacy hold, and since I don't want to risk loosing more of any of them I'm not gonna try to open another one until there's no chance of loosing more of them. And unfortunatly I don't remember what toon collected which crate, and after looking through all toons I found none to have a crate that they shouldn't have, so it's litterly gone.
  3. Just tried this. Set your date for yesterday ( 2021-01-05 ) and try again. Successful login
  4. A option to purchase a 4:th crew skill slot. To make EA not go completely against it, it could be purchased for cartel coins from the cartel market, as long as it's a reasonable price for us players ( some items I feel are really over charged there ). A clear exchange rate value between Cartel Coins and credits, to make a hopeful valiant attemt to "normalize" prices on items on the GTN. Also as a previous poster pointed out, not to hide crafting material behind ops, pvp and MM content. An exception to it could be material only used to craft things for pvp gear and/or items, that could be only gathered from PVP matches since they are only needed by those who wants to do pvp. The crafting item "Refined Isotope Stabalizer", for example, is needed for more things than only that wich is needed for ops, so why lock it behind ops and make them so rare that the GTN price of them go from 50K to over 700K ( last time I bothered checking )? Cuz the truth of the matter is that not everyone wants to do ops ( for various reasons, including bad experience from more experienced users who rather kick unexperienced users from a group instead of guiding them through and explaining what they did wrong and what they should try to do to do it right ( a small jab towards those players, not the devs ), yet need those crafting materials for other things in the game. And most importantly, for me anyway, remove the forced administrator acknowledgement from when starting the launcher so we who want to work on getting this game working under Linux / wine will have an easier time getting it to run. No need to officially support it, though that would be preferable, but also no need to go out of your way ( cuz that what it feels like for me ) to prevent it. Take STO ( Star Trek Online ) for example. To my knowledge they don't give any support for running under wine, but it's not prevented either.
  5. After you've sent Vowrawn to your ship for safe keeping the third assassin has respawned.
  6. The ONE biggest thing I'm really missing that was in SW:KOTOR is the abillity to rewatch movie sequences that was shown. As I feel it is ok if you can't redo your choices so that the movie plays as you did it the first time or the way it was completed as ( some do abort and redo several times to get the results they want ). I realize that this might be something that will take up a lot of space if it's saved as a movie on the computer, unless there's a way to just replay the content that was played the first time and the option you lastly made on them was automatically picked without gaining or loosing any eventual affection with any companions. If this is at all possible it would be a great thing to see, cuz I know there are some things I want to rewatch beacuse of it's humor, without having to replay a new character just for that.
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