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SWALPEG

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  1. The irony is that it might get fixed quickly cause it probably isn't that difficult to fix as opposed to more serious issues but the guy whose job it is to fix it is the one guy who spends his day surfing the internet, watching ****. Proof that anything can be made into an 'internet is for ****' joke. By the way, have you considered that maybe you should use a different light saber? Just something to think about.
  2. I don't know if this would even factor into your character creation. I just played through the part on the Sith Inquistor story with the force wielding Jawa and it got me thinking. What if they introduce a whole new set of four classes by introducing a new faction. This faction would be a neutral group that functions as a coalition united in their desire to not take sides per say but are active in the war. Their goal is simply to ensure that the fighting ends sooner rather than later and with the the galaxy as intact as possible, preferably with the empire and republic finding true peace even if the idea is far fetched. This new faction could be made up of the Echani, alien gray Force Users like the Jawas, Mandalorian dissidents that think the new Mandalore is just an imperial puppet, Hutt gangster, etc. (The Jawas as force users could bring droids to life, using their knowledge of technology and the force, to fight for them and such) I think it could bring about an interesting flavor to the game, allow players to be some really unknown races relative to the mainstream knowledge, and deal with the any balancing issues that would arise by putting in new classes. I do realize this would be a MAJOR expansion and would probably take months if not a full year to even make, but I think it would be really worth it. New worlds, new races, new classes, new everything. BW could charge a fair price for it too and many people would pay for it. They could even use the time to implement a type of voting system were they make 6-8 class ideas some number of new races, I would say at least one for each class if not two, and everyone votes for their favorites. Those would be the four that get made. I think all in all they could make the whole thing a fun experience and really create a new dynamic. I mean, the lore talks about Gray Jedi and balancing the force and so on but we still have two major factions, one light and one dark. There is nothing there to motivate or even reward those who want to play a force neutral character, in fact one could say there are even penalties even though they are not heavy or even noticeable. You even have the whole Hutts trying to stay neutral and play both sides thing. Why not incorporate this into the new faction. It isn't like this faction is another good guy on the scene, the idea is that there is no clear definition. Just a group of smaller factions banding together to avoid getting swallowed up by either the empire or the republic. Imagine the tension and story plots that could be going on. In Operations and Warzones you can pick a side just so that the devs don't have change old content too much. I think people can get the general idea of where i'm going. I'm curious to see if any of this would be something people would want or not and whether the devs would even be interested in going in this direction. Doubt I will get any response from devs but if this thread stays popular who knows. Let the meat grinder, I mean critiques, commence.
  3. BiS gear should be craftable or otherwise obtainable (other than buying) without the need to raid. Raids are EGC and should first and foremost be about CONTENT. Making a game is first about quality content. A mmo should have expansive EGC that has great replay value. That is not to say that Raids should not have rewards as far as gear goes, but that raid gear should be unique. Something special that says I completed an extra challenge. My answer is simple. Look at the PVP model.( I will mention that I do not PVP seriously, but looking at the system they use in SWTOR I think this will work. PVPer's feel free to tell me if i am way off base here.) In SWTOR , PVP has its own stats that modify how effective you are. Why not make special Gear that effect a special stat for Raids. These could effectively be carbon copies of BiS Gear but be uncraftable and unobtainable through anything but raids. This would mean those that craft but do not raid can still feel powerful and happy in PvE while raiders would still have something to work towards. This would also mean that even with BiS gear the Raid would still be challenging. In any event, that is my two sense on the issue. Ignore it if you will.
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