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krarevin

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  1. > Don’t buy credits!!! Oh sure, you make a game where everything costs outrageous amounts of money and then say "Don't buy credits"??? I'm not even going after crazy stuff, but the dollar cost of 2 billion credits is very low and very worth the in-game rewards. If you want to get rid of credit spam redesign your in-game economy.
  2. I've noticed in the (very rare) occasions where a mission gives me a specific goal (primary goal, not bonus) of killing X enemies I am much more OK with that than having a goal of "get to X location... oh yeah, we put a whole bunch of aggro trash between you and your destination". It really makes a difference what the game defines as the objective, and I think it is harmful to player enjoyment (and encourages skipping as much as possible) when you exclude the combat from the objectives. Most FPs/missions define an objective and put hurdles in your way. I think a lot of people would enjoy it more if the hurdles were part of the defined objective. The whole encounter could be exactly the same, but reword the objectives and it becomes less annoying to kill trash mobs.
  3. This fight is still hateful. Playing with 306 gear at lvl 75 in story mode is boring. Playing in veteran mode there are too many fights, this one being a prime example, that are just ridiculously imbalanced.
  4. If this is true then why do I always get thrown into 4v4? I've pretty much given up on PvP because it is garbage, and the fact that whenever I queue I get thrown into 4v4 suggests to me not many people are queuing. But hey, if y'all are having fun and people are actually playing as you claim, party on. For me it's total garbage and many of the complaints you see on the forum hold true.
  5. If I could opt out of 4v4 I would queue for PvP more often. If I get 4v4 I just throw my hands up and say "guess there's no PvP today" and wait to try another day. The fact we can't opt out of 4v4 probably overall reduces the number of people who queue for PvP. Not a good thing.
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