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joshohelp

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    United States
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    Star wars, Science Fiction, video games
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    Don't have one.... yet
  1. Those are rewards for doing the class story. The game was designed so that players would level whilst doing the class story. So there are things, like companions, that are tied to that class story as it is an integral part of the game in which other content builds off of.
  2. these movie anologies aren't very good. So, we have 7 more chapters left of the story and we know absolutely nothing about them yet. So we can not be certain if our choices in the first 9 will not matter in the coming chapters. that'd be absurd. The best thing to do is to wait until the story is actually COMPLETE and then we can make our judgements from there.
  3. Here's one that's not so obvious that I found out recently. So, there's choices that have consequences.
  4. While it is underwhelming and a little disappointing I really think that 1-9 were the introductory chapters to kick off the story. Some decisions don't have any noticeable impact except for a slight change in dialogue that you might miss if you don't pay attention. Though, you shouldn't operate on the assumption that the outcomes and ramifications of those choices won't come up at all We have only 9 chapters out of 20. There is PLENTY of time to see whether the choices do have an impact or not. It's unfounded to make such claims as "choices don't matter" when we haven't even gotten the complete story yet. We merely got at best the introduction and Alliance set up which, according to Bioware, has a huge impact on the story going forward after these first chapters. We'll just have to wait and see and if choices really don't matter then we can get angry.
  5. Gotta make sure people remember that they have stuff to do. I doubt it's that big of a deal. How long do you look up at the toolbar anyway?
  6. I remember back during launch when my friends (and even randoms sometimes) would spend literally HOURS trying to beat those later 30+ flashpoints because they were challenging if your tank wasn't pulling threat, healer was trying to be a DPS, and the DPS didn't use any of their hardest hitting abilities as often as possible. If you ask me if tacticals are going to be this difficult then they should go back to the holy trinity requirement. I want to do tacticals but people leave after being wiped after just one group of mobs because well failure happens. I had one poor guy who didn't know what a CC was/ did. I tried to teach him whilst doing the flashpoint and tried to mosey him into playing his class correctly (he was a DPS sage, I think he was telekinetic spec) but alas. After about 2 wipes he quit along with the rest of the group. what's even worse is that people seem to be oblivious to group chat and don't want to do any tactcis. I try to explain to them that this is not like the regular missions that you can solo and stay above 50% health with no problem. "sigh"
  7. The weekly lockout is annoying but I think the reasoning behind it is to stop people from endlessly farming the same heroics over and over since the rewards you get from heroics, and missions in general, scale exponentially with level.
  8. Just for the starter worlds. As they are class specific. A Jedi Knight can't go to Ord Mantell and do a heroic there because that's not its starting planet and thus it doesn't have access to the content on that world.
  9. Yes, the purple quests are all you need. to basically level from 1-60 without being underleveled.
  10. imo, that would be even more lazy to use stock responses for something that is supposed to focus on the relationship between the character and the person they are talking to. Especially if it's on a class where that was one of the original companions. I think it's alright this way. Since it's just the alliance stuff it's alright.
  11. Seems like they are supposed to be scaled but aren't most likely a bug that needs squashing.
  12. Mainly because the Lucasfilm Story Group chimed in with the story. Now that doesn't mean it's canon but it does mean that it is basically "authentic Star Wars" meaning that the experience and the feeling of the game feels like a Star Wars experience.
  13. That's always been the problem with Hutta as opposed to the other planets. The mission XP on that planet is just so low. Don't worry though, like everyone else said it will all even out by the time you get to Kaas.
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