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benovide

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Everything posted by benovide

  1. I made a ton of mods and armors for low levels for this reason. I've banked 88 million creds since 12x event started. All custom rifles, custom pistols, and all the crafted armor pieces. I still can't keep the GTN stocked. I have armors selling for 30k-180k each non-moddable on the GTN from green to purple quality. I even rotated between my toons to keep them all producing up until today. Once my stock is sold it's sold. By tomorrow I'll have made the 90 million credit range.
  2. BTW reason for so many Sorcs and Sages is for the SoR release. Because now they are making them actually viable. In teams with large numbers of them, they are more effective, if you're the only Sorc/Sage on your team or only two or three on the team, they are the least to worry about.
  3. I honestly can't believe what I've read. Having 18 toons at 55 each. Sorc, Assassin, Juggernaut, Marauder, Operative, Sniper, Mercenary, Pyrotech, Sage, Shadow, Guardian, Sentinal, Gunslinger, Scoundrel, Vanguard, and a Mercenary. and two additonal Sorcs, (one for each tree and geared accordingly) This thread is beyond belief ignorant, holy mother of God! Current system, sage and Sorc cannot 1v1 any class. As a support class to deal damage in the background and debuff and heal and buff in the background, it is an excellent class, in a 1v1 scenario, you'll get wiped. If your sniper cannot take down a Sorc, you're a terribad sniper. If your Operative cannot wipe out a Sorc, you're a terribad Operative. The Sorc can maybe critically injure you, but he will never kill you. Because unless you're terrible at this game, you will bounce him, interrupt his abilities, and debuff his damage and activation times. Sage is identical. Going through all the tech trees, if you can't take on a Sorc/Sage, all I can say is L2P.
  4. I use Xalek most of the time, because when I use my Sorc for PVP, or PVE, I have Xalek carry whatever gear I'm not using. He holds onto my 65 pvp gear when I'm decked out for PVE. etc. I do like using Treek though, I always keep her geared up with 78 mods from the Dread gear I strip. Really good for doing dailies. Ashara is good in all, but it pissed me off after I had spent all that time romancing her, that as a DS Sorc you couldn't.
  5. It's the fact you brought an Operative into it. The only classes you should ever bring into a ranked: Assassin,(DPS) Juggernaut (Tank Spec) Powertech (Tank spec) Sniper (Marksman) and Marauder (Carnage). for healing, is the only time you ever bring in a Sorc or Operative. Don't even bother trying to DPS.
  6. Not sure what others have said, don't really care to read through the thread. But anyways, just like Deception for the Assassin, you're a skirmisher. You go in, pick your target, do everything you can within 15 seconds of initiating attack, than ****. Rinse-repeat. If in Huttball however, maneuver around enemy team, and you can easily score one after another. Ultimately, you need to pick your fights. Even just staying stealthed the entire game stunning everyone left and right, can have a HUGE impact on the overall PVP match. There are more CCs for the OP that can be used while maintaining stealth than the Assassin. You can essentially cripple an entire team without dealing any damage at all.
  7. For PVP DPS, I would go for the Assassin. Op is ok, but doesn't have the DPS that the Assassin has.
  8. PvP you can do fine with a merc/commando. (I average 420k a match in damage department in my commandos and mercs) power techs are awesome in tank mode and tank spec. To the OP it really depends on what suits your fancy. I'd encourage leveling both if you got the time. I have more power techs. Vanguards. Commandos and mercs than any other toons. If you go merc. Or commando. Only heal as a second dairy focus. Emphasis on DPS specifically as much as you can.
  9. Just get a cather honor sword.
  10. Mercenaries and commandos are meant to be support healers. Not primary healers.
  11. Highest healing parses: Sorcerer/Sage - 2,700 ups Operative/Scoundrel - 2,237 Mercenary/Commando - 1371 Average Parses: Sorcerer/Sage - 1388 Operative/Scoundrel - 998 Mercenary/Commando - 422
  12. I have. And have yet to see one config of using a merc/comm as a dedicated healer. And assassins as dedicated tanks ever make it passed a second boss. Can't even find a YouTube of one.
  13. They are the worse for the specific roles. They lose more heat/ammo to heal and are slower to heal (no one bothers to grab alacrity) and can never keep up with group heals. As a secondary role they are perfect. In primary role. They cause the team to fail in staying alive. Stuck in a team with merc healer and assassin tank. You'll never complete the op. Or hm. Because your entire team will continue to be wiped. And no I would never want you to heal me. The tank if they are half decent will be the only person on the team taking damage. If others are taking damage. You're a worthless tank. If you can't keep up heals for keeping your tank alive. You are a worthless healer. The mechanics are against merc/commando medics. As they are against Sith assassin tanks.
  14. Assassin tanks are the primary cause to wipes when they are playing as tanks. They cannot hold down and area in pvp like a tech/jugg can. They lose HP at incredible rates. And the bulk of healers can barely keep them alive if at all. They are a co.pletely wasted slot.
  15. Mercs/Commandos stop quing as healers! Queue up as DPS. Even if you're bodyguard of medic build que as DPS. As a secondary function is where commandos and mercs shine as healers. Not as the primary healer. You make as blood as healers as the assassins/shadows are tanks.
  16. Assassins have no business tanking at all, I wish so much they would just pull that whole friggen part of the tree out of the game.
  17. An assassin tank in PVE is complete GARBAGE. Assassins should be in DPS, NOT in tanking. An absolute waste of a tank slot to have an assassin filling as a tank. In no way can an assassin even compare to a Juggernaut or Powertech. Not at all. And FYI, two tanks, one DPS, one heals is the standard for ranked battles.
  18. My Sniper and Operative both go through different uniforms based on the planet they are on. When on Alderaan, they wore their Organa Loyalist gear to better blend with indigineous forces, or Thul Loyalist gear depending who/where they were going to go/who/what they were going to kill. Of course to prevent anything from appearing as the Empire being behind it. On Tatooine my Sniper was a Tusken Raider, while my Operative was a Smuggler. on Corellia, both Sniper and Operatives were Republic Troopers. Every Planet they went indigineous until Oricon.
  19. Madness is just fine for leveling. Deception and madness work good. Just need to learn your rotation.
  20. If you're doing madness. Your dots at no point should ever cease. And death field at all times including. Maul every time you're behind your target.
  21. If you're tanking as an assassin. Stop. Quit wasting everyone's time. Go deception or madness and stop wasting ops and PvP slots as a teams tank.
  22. PvP and pve combat are identicle for both. Its just the style they have that's different.
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