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DKEVINZ

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Everything posted by DKEVINZ

  1. Is there going to be a time where Steadfast Master's Robes is NOT featured in the GTN? I thought the whole point is to bring attention to DIFFERENT prominent items from time to time.
  2. Hi, Please move these achievements to Feats of Strength. Reason; no longer obtainable. Operations - Gods from the Machine 8-Person Story Difficulty Strike Team: Defeating Izax (8-Person Story) (before Game Update 5.9) 8-Person Veteran Difficulty Strike Team: Defeating Izax (8-Person Veteran) (before Game Update 5.9) 16-Person Story Difficulty Strike Team: Defeating Izax (16-Person Story) (before Game Update 5.9) 16-Person Veteran Difficulty Strike Team: Defeating Izax (16-Person Veteran) (before Game Update 5.9) Events - General United Forces: Reporting for Duty (logged in during update in 2017) United Forces: Warzone Recon (logged in during update in 2017) United Forces: Group Recon (logged in during update in 2017)
  3. JUMP INTO YOUR FAVORITE IN-GAME EVENTS ALL THROUGH MARCH Pirate Incursion: March 9 - March 16, 2021 Bounty Contract Week: March 23 - March 30, 2021 I just read this, but it ain't "all through" March, is it? It's only two weeks of the month. You might want to fix that typo.
  4. Dear SWTOR, I've done two events now since I got back to playing SWTOR, first the one on Dantooine and now the one on Ilum. The lag during these events has been, and remains unbearable. I'm still unsure if it has ever been this bad. I just got back recently after a long break and because of this lag I'm already wondering why. There must be a resource shortage somewhere when specific planets are busier because of events. If you have things under control, somewhere a red lightbulb is flashing red that you are choosing to ignore. If you respect your paying customers enough, you'll fix this. Please add those extra server resources so we can enjoy the events, instead of muddling through them clicking skills and wondering if and when my character will actually do something. Kind regards, Telixa
  5. There isn't enough incentive to gather at open world PvP. When I travel to the Tatooine's open world PvP area; Outlaw's Den noone is there, ever. I do think alot of players would like open world PvP. When a open world PvP battle breaks out, a message at fleet usually attracts alot of players. Pure PvE players should be able to opt out of being targetted. The devs need to create extra incentive to want to gather at open world PvP area's. They could do this for example by creating dailies or introduce timeslots in which you can get extra <insertsomethingwelike> if you join the fight. A PvP event changing location and planet from time to time so we know where the action will be. When people know where the action is and there is incentive to join I could see this work. Not taking into account the lag you run into when huge numbers of people gather around one area, which is probably the reason why the devs have not created such incentive. So if you want to complete these achievements, join guild or group events where players either PvP for real or sacrifice themselfs x number of times while stripped of gear and mindlessly running into AoE fire while moving 1 pixel per second.
  6. I too feel that these achievements were introduced with a different kind of game in mind, one where open world PvP is popular and abundant. The number of kills required does seem out of balance with the PvP opportunities. The need to grind these achievements while doing a farm grind event is proof of this. However, if you want to get these checked off joining a farm grind event is the quickest way to do this.
  7. Might be an idea to change loottables on the bosses you encounter on these quests. People that don't have the quests can join you for rare crafting materials or something else that has value. Groups might fill easier if they get a reward for it even if they don't have the quest themselfs.
  8. Hello, Can we get a few extra (6) shady characters in the cantina on Dromund Kaas during the Bountry Hunter event? On this planet I consistenly run into a shortage of shady characters, this might be due to it being a low level planet and attracts low level alts for grinding of completed contracts. Thanks.
  9. Could we have in-game e-mails that we report as spam automatically delete from our mailbox? Now I have to report as spam and delete the e-mail afterwards.
  10. I agree, I don't think force abiltiies/powers should be included on classes shock trooper or SIS agent. "I think these are the only viable classes to add to the current game. Possibly... probably without force powers. to be introduced to SWTOR at this point as it follows lore and isn't a redundancy with other classes on their respective factions."
  11. I like the idea of new classes, I'm all for it. I do think it's very hard to introduce more classes if following Star Wars lore. Concerning this specific class idea; I have noticed that you are very specific on what you would want on the republic side; a SIS agent with mild force powers. But there seems to be uncertainty about what mirror class that wouid mean on the imperial side. Most reactions to this thread are thinking about an exact mirror class and end up with the already existing Imperial Agent being an issue to a SIS agent counterpart. But please notice that SWTOR mirror classes aren't always mirrored exactly, except for Jedi and Sith the other classes aren't mirrored at all, e.g. a bounty hunter isn't a trooper and a smuggler isn't an imperial agent. For this to work I would suggest a SIS agent on the republic side and it's mirror class to be a shocktrooper on the Imperial Side. This would solve the redundancy with the Imperial Agent on the Imperial Side. You could argue that an SIS agent / Shocktrooper would be redundant with a Imperial Agent / Trooper but their play style and class story would be different as these are from opposing factions. An proven example would be the Jedi Knight / Sith Warrior, following the same logic these could be seen as redundant, but aren't anything alike when looking at play style and class story. I think these are the only viable classes to add to the current game. Possibly... probably without force powers. to be introduced to SWTOR at this point as it follows lore and isn't a redundancy with other classes on their respective factions. The quick-on-your-feet no channeling abilities and new weapons could work to give these classes something new to add to the gameplay. By the way, a melee type non-saber weapon would be something to consider. Just look at Chirrut and Rey with their quarterstaffs. :-) By by the way, Chirrut could be an example of a force sensitive without actually being a Jedi.
  12. Hi, Thanks for your feedback. If there are multiple lines then yes every line should start at the same space indent e.g. left aligned. But I was wondering if the whole text could be centered within the outlined box instead of the upper left corner. Seems to me like a small adjustment, I almost didnt bring it up since its not a huge problem for me. But I thought it would be a reasonable quality of life adjustment. Greetings
  13. Could you center the tip text on loading screens horizontally and vertically? Looks off to me being aligned top/left.
  14. According to the event page the raghoul event should be on Alderaan this week. Instead I see it is Corellia. http://www.swtor.com/info/in-game-events I've been waiting for the raghoul event on Alderaan for a while now so I can get an achievement. Also for the past 3-4 months the raghoul event has not been on Alderaan. Could you schedule this event on Alderaan a.s.a.p. and let us know when it's due to appear on Alderaan?
  15. Restrict DPS gear to DPS spec and TANK gear to TANK spec. Make players tauntable as tank so you are their target for x seconds. Seperate PvE and PvP gear.
  16. The thing is its possible to put achievements that are no longer valid or temporary under a seperate section, other games do that aswell.
  17. I'm all for achievements that are exclusive. But they are simply not obtainable by everyone. Its not only "go the extra mile and you'll deserve it". Instead of it being rewarding to players that want it and go for it the scale tips more towards the players that were lucky enough to have been active at the time and have an active enough guild running that content. My main argument is that they should not link the exclusive ones to the 100% score of achievements. I like going for achievements for completion but it's actually useless because of achievements that were made invalid or were only obaintable if you were actively playing. Basically because of a handful of achievements included in the 100% count all other achievements have been made obsolete. Player: "I'm going for 100% achievement as a goal and will keep playing this game because of it" Bioware: "Sucks to be you, we blocked some of those achievements for you because of <insert reason>"
  18. Nevermind, I was looking to have a serious discussion with adult people. I came to the wrong place. PEACE!
  19. Thats not very nice. OCD is a serious condition. I don't have OCD although everyone can be a perfectionist in some area's, that doesn't mean you can label them as a OCD.
  20. I am sub, not f2p. I read somewhere that f2p are not able to post on the forum... I mean the cargo bay, personal or legacy. I've got my mats in my legacy bays so all my toons can access them. Mats only stack when they are the same. Grade 1 does not stack on grade 2. With all the different crafting skills I have 2 bays full or mats and are clearing a third for mats. I'm not looking for people to tell me that I'm wrong or I should do it different or that it's not a problem. Thats not a solution to the issue I am foreseeing. I find this a problem for the way save my materials and I'll not be the only one. Artifice alone is like 6 rows of grade 1 to 10 mats; color crystals, artifact components, bondings and gemstones, powercrystals.
  21. You really think that something will be done about it after grade 11 mats land? Now is the time for the suggestion so they can do something about it during development ;-)
  22. 12-02-2018 still bugged. Can't finish bonus because no Midship Power Relay.
  23. My cargo bays are 10 slots wide. I have sorted all my mats from grade 1 to 10 in these slots. When grade 11 comes out I expect to be playing Inventory Wars TOR. Could you please either replace grade 1 and 2 mats and make it a single mats item or extend the cargo bays width with 1 slot per row?
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