If there's one thing I want to get all of, it's datacrons. I don't care if it's a +3 cunning for a sith inq, I want it. Problem is, from about the third planet on, the way to get most datacrons it seems so far is to platform jump. I hit jump too soon and I under jump and fall and take massive damage, I jump too late and either I over jump the platform, or, more often, my character does this pelvic thrust move and doesn't jump at all and I then fall off the ledge and take massive fall damage.
I'd be fine with that, but the current jumping mechanic is just awful and makes something that should be a challenge into something that's just frustrating. Since I know the jumping mechanic won't ever be fixed on that end, why not just add in the double jump?
Here's my idea:
*It would allow you to jump 1.5x-2x your character's height rather than just the 1x it current is
*All classes get the ability
*If used, it allows for you trajectory to be changed so, in essence, you can go the opposite direction if needed
*If used before hitting ground, it would drop fall damage 25%-50%
*Since cool downs are the love child of MMOs, give it like a 30 second cool down if you must
It makes sense in this universe since all force users seem to be able to use force jump in SW lore letting them jump a lot higher than normal people. A bounty hunter could use his rocket boosters to boost up. Imp Agents and Smugglers would have a scramble like action (Tomb Raider's comes to mind in the visual department). Rep troopers would use a grapple and pull themselves up (the grapple would just shoot in the air like spider-mans webs used to)
It wouldn't be hard to implement such a thing at all.