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Amunra-amunray

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Posts posted by Amunra-amunray

  1. Please stay on topic... the issue here is an engine designed to basically cater directly to groups over every other solo player which represents 90% of the player base if not more....

    Meanwhile instead of pushing them into the queues they are designed and intended for and was created at the beginning of this game for pvp....

     

    No Bioware is encouraging the notion of unfair unbalanced unequal and moreover cheating style of match making and grouping... and until a Queue is provided for them to duke it out it will never be fair, balanced and equal...

    In a solo match the same randomness of good bad player will exist across the field, no stats, no wins, no nothing but first come first load ...

    The excuse that it would kill pvp is INACCURATE!

    • Like 2
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  2. On 3/9/2023 at 1:01 PM, Beyrahl said:

    but does that match requirements in Hive of the Mountain Queen, or.... Revan Veteran Mode

    or maybe Nightmare Pilgrim...

    Dont think so...


    Though 10% accuracy bolster to white damage specs would be amazing for PvP ngl. 
     

     

  3. On 4/18/2023 at 6:06 AM, TrixxieTriss said:

    Thats just not true. It’s hyperbole & all it does is make people not listen when people have legitimate concerns about “actual” premade issues. 

    its not hyperbole; but during prime time the rates increase that you will be against a premade team

     

  4. Good day,

    It would be greatly appreciated if you would make it possible to consume the entire stack of decorations simultaneously when you have more than 1 in a stack of decorations...

    Having a Yes or No to consume along with it might be suitable.

    However, clicking my mouse to death cause unnecessary wear when all you have to do is adjust a small amount of code to make this occur...

     

    Thank you for this consideration!!!

  5. 2 hours ago, remylion said:

    I don't think it will matter in the long run. Playing pvp at level 80 at the moment, I'm lucky to find more than 2 people on any pug team that has a clue what they are doing....

    This is very much the reason Groups should be competing in their own catagory and leave solos for training grounds... also I am not sure how stats and wins comes into factor, but I am sure the developers have also built this into the match queue system...

     

  6. On 4/15/2023 at 8:45 AM, Argomemnon said:

    I know there is a few of us only in pvp because there is a season about it and we want the rewards from it. A lot of us feel the same way about the pvp guys getting PVE rewards and using them in pvp. Hence why pvp max rewards are 332 and not 340.......

    Finally someone who is on the right page...

  7. 1 hour ago, remylion said:

    I have joined matches where only 1 or 2 of us show up on my team but the enemy team is slowly filling up until they are at 4 people. The enemy team with 4 people are not a premade. Those players are pugging because I have been playing them all night long as both team mates and enemies. But the system seems to pre-organize the teams, then create the match, then if people miss their queue and there is no one to backfill they still go ahead with 2 vs 4 or a couple of times 1 vs 4.

    Um 8 times out of 10 its a premade... 

  8. 6 hours ago, TrixxieTriss said:

    So many people have suggested this for several years now. Not just for Arena, but also WZ’s. 

    I’ve lost count of how many matches of either I’ve played where it starts with even numbers, but with less than a full team. If it does that, then just lock the game at 3v3, 2v2 or 6v6 etc. 

    There have been so many matches where you win the first round in Arena & it back fills the other team & not yours, so most of the time you lose. 

    Surely it’s not that hard for BioWare to add a line to the algorithm that locks the total numbers once the match starts at even numbers. So even if you have a 3v3 match & someone leaves one team, the queue will only back fill one player on the side that had the player leave.

    or just not allow any back fill once match starts at a 2 v 2 or 3 v 3 etc

     

  9. 19 hours ago, septru said:

    To quote our lord and savor Eric Musco, "I get it." Premades create an inherently advantage. No one is denying this. But at the end of the day, you can have this same exact advantage. All it takes is a simple whisper: "hey you were really good in that warzone. Want to group up?" Maybe you have a crippling neurological disorder that prevents you from making friends. Maybe you have a game breaking bug where you can't use whispers. But none of these are good reasons to fundamentally change the game for the 90% of players who can and should make groups. Premades have a positive impact on the game and should be incentivized for all players. But because you don't want to bother making a group, you selfishly want to remove all the incentives for other players to group up. In fact, you want to disincentivize premades with long que times. All because you lost a game to a group of people who bothered to make friends. How incredibly selfish. 

    This notion is fundamentally FLAWED...

    I do not want to stop Groups from being able to group up... i have 0 issues with this... my issue is that they are not playing against other groups....

    Groups should be fighting groups PERIOD... or else why was it created at the forefront of the game...

    The only reason for its removal is they complain about queue match wait times.... and for this solo players must suffer at the hands of elites and or pro teams and maybe not always pro teams but then also teams that are really good working together...

    I have no issues making friends... but I do that in the REAL world I don't come to a game to make friends... i come to game to escape the real and try to have fun... but apparently according to Musco only groups are allowed to have fun...

     

    • Haha 2
  10. It would seem that things were overlooked when adding grade 10 slicing missions to the catalog of crew skills for slicers. There are no Lock Box Missions. This is something that would easily be fixed and remedied. 

    This addition would be greatly appreciated. The consideration in this matter would be of great benefit to crafters...

    🤗

  11. On 4/11/2023 at 9:39 AM, septru said:

    Just because you say it twice, does not make it any less dumb. 

     

    A separate que is a terrible idea. 

    The terrible IDEA is allowing this current match queue system to exist! The notion is only perceived acceptable by CHEATERS! Now if no groups were allowed would be fine be me too...

    This is not an operations battle field. 

    Balance and Fairness will only ever exist with seperate queues. And the only real reason people are asking it not be done is they fear longer queues. 

    If you queue as a group and your timer is long well that is your choice. 

     

    But forcing solo and training players to go up against teams that are used to playing with one another is allowing CHEATING!  PLAIN AND SIMPLE!

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  12. It is also time for Arena to have a built in engine that closes that match immediately if one team does not have a full four person group. No match should be allowed to play out that has 4 on one team and 2 on another or 3 on the other.

    When this occurs the match should end and no one should benefit from stats or etc....

    It is also happening more often now then it has before...

     

  13. On 4/6/2023 at 2:52 PM, septru said:

    I actually agree. 

     

    When I que with my friends, we almost always get against other premades. There are a few times where we go against pugs. It's not fun. It usually happens because the other premade that we are trying to que against, is in a game. I think a 15 minute timer would help. But I wouldn't want to see anything longer than 20 minutes.

     

    They should also limit premades to 4man. This would divide large 5-8man premades, and effectively put more premades in the que for the matchmaker to better matchmake premades against eachother. 

    Timer is not reallly the issue or fix

     

    A group match Queue is the only fair and balanced resolve to this predicament.... they do not beling against solos period...

     

    Where in any other game is it okay to have solo players against groups unless they have chosen the group match queue...

     

    Group = Group Match Queue

    Solo = Solo match Queue

    Its easy but Bioware refuses cause they enjoy the "cheating" ( unless they can truly prove otherwise and in 11 years they have not) that is premades against 2 good players in an 8 man and premades against 1 sometimes 2 or even missing a player in an arena. or they leave!

     

  14. The New queue match system is not working at all... The concept was a novelty but it seems that premades are being matched in the same amount and manner as before if not more frequent now....

     

    Not sure how a game can theorize that its fair game play to place groups up against non groups and just cause you fill a queue with players does not make them a group....

     

    It is time for BIOWARE and its developers to give up on the notions of this match queue system and ADD A GROUP MATCH QUEUE to make the pvp matches FAIR! 

     

    Everything else is just supporting the current one sided lop sided and broken system aided to help groups take advantage of game play! in essence CHEATING! and the devs are supporting it until its truly fixed!

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  15. Unless you are the usual premade team that enjoys the broken aspects that have been created in match queue processes. We need to all cease to queue for PVP i mean everyone in support of making sure Bioware gives group matches their own queue PERIOD.... not this hybrid option they current created which does not affect the premade group at alll.....

     

    GROUPS in EVERY GAME play against other GROUPS... this current match queue system is encouraging CHEATING! 

     

    NO MORE PVP until they truly fix the broken issue.

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  16. On 3/8/2023 at 4:53 PM, JackieKo said:

    With that in mind, starting in 7.2.1 there will now be a much higher priority during matchmaking to pair premades against each other when possible. There are two considerations that we will be monitoring very closely: 

    • This will likely increase queue times for all players as we are enforcing harder matchmaking rules up front to pop a match.
    • With this in mind, as time passes with a player in a queue there becomes a delta where we will prioritize popping a match over everything else. Meaning you can still be paired with a premade but it will take a longer duration of time to pass in the queue for that to happen.

    We shall see if this works...

    Also it should be tweaked and tested and not just changed and left alone...

  17. On 11/30/2021 at 11:40 AM, Floplag said:

    Youre right of course, but youre also beating a dead horse that goes nowhere.

    Besides, premades are not the real problem, match making is, or rather lack thereof.

    tis true it is matchmaking and its a simple fix.... all groups should only be able to queue for group pvp content... 

    This current matchmaking and queuing system encourages cheating and team stack and group queue syncing and the other comment is also right the same group of premades are doing all the winning... but this is balance and seems fair. and it has nothing to do with skill and everything to do with two tanks and two healers on one team and all dps on the other and they are in comms our team has some new people that is not balance...

     

    I THINK BIOWARE is ENCOURAGING THIS and if you are not you need to prove it by working diligently and hard to adresss and fix this matter. 

     

    Further the notion it will hurt the queue pops is ridiculous more people would come back to pvp if it was actually fair balanced and more aligned with gearing as the rest of the game is...

    but cheating bolster stats cause accuracy is not really required... stacking teams causing the remainder players some unskillfull to have to compete against teams that are in communications... etc...

    Its putting college up against Pro teams... its not done... but Bioware thinks its okay!

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  18. It is truly ridiculous how easy it is to take advantage of the bolsters system when its built in that accuracy is a tertiary stat in warzone areas....  This is highly inconsistent and should be corrected. The idea that it requires 110% to kill a champion in pve areas... why if people are also champions not requiring high amounts of accuracy for armor penetration and not relying on critical stats being boosted by a bolster system cause spiked and broken damage in warzones...

     

    This should be reviewed and corrected makes no sense otherwise unless cheating is a good thing

     

    cause to me they are cheating the bolster system to abuse the stats 

  19. On 4/14/2022 at 12:32 PM, afwhoefuwov said:

    Premade against PUG is just unfair imo. In PUG, you team up with random strangers and you might not know how they play. In a premade, you can strategize better (via discord voice call or other similar apps). In a PUG, the best you can do is via the in game chat and even that is the problem: players dont know how to call, players dont know how to setup their chat so the intended message is lost amongst "An enemy is invincible" lines...etc. Unless some of yall want PUG to start asking for discord names to join during wz.

     

    I'd really like to advocate for separate queue: random PUGs and premades. But as someone already mentioned, I dont think the game's population can deal with it, we will have very long queue time. TDM premade , who ignore objectives and stroke their egos with no. of kills/highest DPS...etc, is even worse.

    The queues are majorly damage right now with the current broken system...

    • Haha 1
  20. On 11/30/2021 at 6:38 AM, ralphieceaser said:

    By making the weekly require wins only to count, we have seen an increased amount of premades farming quick wins since premades are always more organized and focused, often times literally steamrolling the enemy team to the point everyone realizes it is pointless and afk.

     

    Worse though is the fact that when people keep seeing the same names in the enemy team steamrolling them they are starting to stop quing because it is never fun to have a pug vs premade and there is no point getting destroyed.

     

    The premades are causing such a big problem that people stop queing to avoid them

     

    And we go from 8v8 warzones to suddenly non stop arena matches on high activity times, either let losses count or ban premades from queing together.

     

    EXACTAMUNDO...

    It is now very apparent that premades are being matched up against non premades more consistently and causing group imbalances  and people dropping or short members in arena queues...

     

    THE ONLY REAL SOLUTION to premades is they can only battle it out in a PREMADE or GROUP Queue and are never allowed to be matched up to people queuing without a group....  

    No sports match is played with pros against non pros or NBA vs College... or 8 v 6 etc.

     

    these premades make these queues unbalanced and you cannot rely on a program to determine based on stats how a group makeup should be formed....

    and if you do not want to make a queue for groups only then you need to provide a queue for those who do not wish to battle it out against groups all day with low winning percentages for taking advantage of a programming flaw Bioware refuses to repair... make a queue for those who are only solos.

    The current system is well only working for a small group of people and has cause queue disruptions even during prime times

     

    • Like 1
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  21. This isn't a good idea. TDM's used to have capital ships that had turrets that could fire on enemies that got to close. What this caused was when a team got a 1 or 2 point lead the entire team would then go back and hide near the capital ship, so they could then win the match by making the other team come to them, and have the capital ship or that teams Gunships kill for them. This was very bad for TDM's as a playstyle, and the devs decided to remove the capital ship turrets for TDM's.

     

    then make it an exhaustion zone... where slow damage occurs over time... and a time limit for people to leave the base... time limit for allies team...

     

    But allowing a team to shoot a direct spwn hole as teams come out is nonsense...

     

    or even maybe make a short time of invinvibility to attacks that spawn

     

    there are many other solutions than allowing spawn camping!

  22. It is high time that all naturalized spawn points ,not hyper beacons placed by players, in all maps and types of game plays for GSF have death dealing capital ships with a range that is balanced enough to keep enemy aircraft from any attempt to swarm unguarded space points. This especially applies to death match arenas. Spawn camping should not be allowed in any fashion what so ever and is a known method of cowardly game play in all games ever created. All the bases anywhere in ground combat zones have champions guarding them the same should apply to GSF flagship spwn points.... there is no excuse to continue to allow this practice of game play....
  23. The time has come to add legacy ignore to warzones... not sure why this area of the game has been excluded from this option, but this means they cannot also play against you in a match either.

     

    If my list excludes me from being able to play with them in any PVE area it should extend to pvp as well...

     

    Its almost as if any behavior is condoned in pvp cause they do not have any consequences for their actions.!

  24. It would be of great use for everyone to be able to sell the Symbiotic Fungal Bloom, obtained by Catalysts or Friendlies in the Rakghoul tunnels, on the Galactic Trade Network (GTN). The item is not bound to character when acquired. However, the item is refused when attempting to list it on the GTN. It doesn't make sense to have an item not bound and yet not allowed to sell to all players across the galaxy. Please allow for this item to be sold in this manner there.

     

    The rarity of the drops is not in question, just the ability to make it easier to provide to others in the form of sales...

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