Jump to content

Amunra-amunray

Members
  • Posts

    214
  • Joined

Everything posted by Amunra-amunray

  1. so let it be written so let it be DONE!
  2. Please stay on topic... the issue here is an engine designed to basically cater directly to groups over every other solo player which represents 90% of the player base if not more.... Meanwhile instead of pushing them into the queues they are designed and intended for and was created at the beginning of this game for pvp.... No Bioware is encouraging the notion of unfair unbalanced unequal and moreover cheating style of match making and grouping... and until a Queue is provided for them to duke it out it will never be fair, balanced and equal... In a solo match the same randomness of good bad player will exist across the field, no stats, no wins, no nothing but first come first load ... The excuse that it would kill pvp is INACCURATE!
  3. its not hyperbole; but during prime time the rates increase that you will be against a premade team
  4. Good day, It would be greatly appreciated if you would make it possible to consume the entire stack of decorations simultaneously when you have more than 1 in a stack of decorations... Having a Yes or No to consume along with it might be suitable. However, clicking my mouse to death cause unnecessary wear when all you have to do is adjust a small amount of code to make this occur... Thank you for this consideration!!!
  5. This is very much the reason Groups should be competing in their own catagory and leave solos for training grounds... also I am not sure how stats and wins comes into factor, but I am sure the developers have also built this into the match queue system...
  6. Finally someone who is on the right page...
  7. or just not allow any back fill once match starts at a 2 v 2 or 3 v 3 etc
  8. This notion is fundamentally FLAWED... I do not want to stop Groups from being able to group up... i have 0 issues with this... my issue is that they are not playing against other groups.... Groups should be fighting groups PERIOD... or else why was it created at the forefront of the game... The only reason for its removal is they complain about queue match wait times.... and for this solo players must suffer at the hands of elites and or pro teams and maybe not always pro teams but then also teams that are really good working together... I have no issues making friends... but I do that in the REAL world I don't come to a game to make friends... i come to game to escape the real and try to have fun... but apparently according to Musco only groups are allowed to have fun...
  9. It would seem that things were overlooked when adding grade 10 slicing missions to the catalog of crew skills for slicers. There are no Lock Box Missions. This is something that would easily be fixed and remedied. This addition would be greatly appreciated. The consideration in this matter would be of great benefit to crafters... 🤗
  10. The terrible IDEA is allowing this current match queue system to exist! The notion is only perceived acceptable by CHEATERS! Now if no groups were allowed would be fine be me too... This is not an operations battle field. Balance and Fairness will only ever exist with seperate queues. And the only real reason people are asking it not be done is they fear longer queues. If you queue as a group and your timer is long well that is your choice. But forcing solo and training players to go up against teams that are used to playing with one another is allowing CHEATING! PLAIN AND SIMPLE!
  11. It is also time for Arena to have a built in engine that closes that match immediately if one team does not have a full four person group. No match should be allowed to play out that has 4 on one team and 2 on another or 3 on the other. When this occurs the match should end and no one should benefit from stats or etc.... It is also happening more often now then it has before...
  12. Timer is not reallly the issue or fix A group match Queue is the only fair and balanced resolve to this predicament.... they do not beling against solos period... Where in any other game is it okay to have solo players against groups unless they have chosen the group match queue... Group = Group Match Queue Solo = Solo match Queue Its easy but Bioware refuses cause they enjoy the "cheating" ( unless they can truly prove otherwise and in 11 years they have not) that is premades against 2 good players in an 8 man and premades against 1 sometimes 2 or even missing a player in an arena. or they leave!
  13. The New queue match system is not working at all... The concept was a novelty but it seems that premades are being matched in the same amount and manner as before if not more frequent now.... Not sure how a game can theorize that its fair game play to place groups up against non groups and just cause you fill a queue with players does not make them a group.... It is time for BIOWARE and its developers to give up on the notions of this match queue system and ADD A GROUP MATCH QUEUE to make the pvp matches FAIR! Everything else is just supporting the current one sided lop sided and broken system aided to help groups take advantage of game play! in essence CHEATING! and the devs are supporting it until its truly fixed!
  14. Unless you are the usual premade team that enjoys the broken aspects that have been created in match queue processes. We need to all cease to queue for PVP i mean everyone in support of making sure Bioware gives group matches their own queue PERIOD.... not this hybrid option they current created which does not affect the premade group at alll..... GROUPS in EVERY GAME play against other GROUPS... this current match queue system is encouraging CHEATING! NO MORE PVP until they truly fix the broken issue.
  15. We shall see if this works... Also it should be tweaked and tested and not just changed and left alone...
  16. tis true it is matchmaking and its a simple fix.... all groups should only be able to queue for group pvp content... This current matchmaking and queuing system encourages cheating and team stack and group queue syncing and the other comment is also right the same group of premades are doing all the winning... but this is balance and seems fair. and it has nothing to do with skill and everything to do with two tanks and two healers on one team and all dps on the other and they are in comms our team has some new people that is not balance... I THINK BIOWARE is ENCOURAGING THIS and if you are not you need to prove it by working diligently and hard to adresss and fix this matter. Further the notion it will hurt the queue pops is ridiculous more people would come back to pvp if it was actually fair balanced and more aligned with gearing as the rest of the game is... but cheating bolster stats cause accuracy is not really required... stacking teams causing the remainder players some unskillfull to have to compete against teams that are in communications... etc... Its putting college up against Pro teams... its not done... but Bioware thinks its okay!
  17. It is truly ridiculous how easy it is to take advantage of the bolsters system when its built in that accuracy is a tertiary stat in warzone areas.... This is highly inconsistent and should be corrected. The idea that it requires 110% to kill a champion in pve areas... why if people are also champions not requiring high amounts of accuracy for armor penetration and not relying on critical stats being boosted by a bolster system cause spiked and broken damage in warzones... This should be reviewed and corrected makes no sense otherwise unless cheating is a good thing cause to me they are cheating the bolster system to abuse the stats
  18. The queues are majorly damage right now with the current broken system...
  19. EXACTAMUNDO... It is now very apparent that premades are being matched up against non premades more consistently and causing group imbalances and people dropping or short members in arena queues... THE ONLY REAL SOLUTION to premades is they can only battle it out in a PREMADE or GROUP Queue and are never allowed to be matched up to people queuing without a group.... No sports match is played with pros against non pros or NBA vs College... or 8 v 6 etc. these premades make these queues unbalanced and you cannot rely on a program to determine based on stats how a group makeup should be formed.... and if you do not want to make a queue for groups only then you need to provide a queue for those who do not wish to battle it out against groups all day with low winning percentages for taking advantage of a programming flaw Bioware refuses to repair... make a queue for those who are only solos. The current system is well only working for a small group of people and has cause queue disruptions even during prime times
  20. then make it an exhaustion zone... where slow damage occurs over time... and a time limit for people to leave the base... time limit for allies team... But allowing a team to shoot a direct spwn hole as teams come out is nonsense... or even maybe make a short time of invinvibility to attacks that spawn there are many other solutions than allowing spawn camping!
  21. It is high time that all naturalized spawn points ,not hyper beacons placed by players, in all maps and types of game plays for GSF have death dealing capital ships with a range that is balanced enough to keep enemy aircraft from any attempt to swarm unguarded space points. This especially applies to death match arenas. Spawn camping should not be allowed in any fashion what so ever and is a known method of cowardly game play in all games ever created. All the bases anywhere in ground combat zones have champions guarding them the same should apply to GSF flagship spwn points.... there is no excuse to continue to allow this practice of game play....
  22. The time has come to add legacy ignore to warzones... not sure why this area of the game has been excluded from this option, but this means they cannot also play against you in a match either. If my list excludes me from being able to play with them in any PVE area it should extend to pvp as well... Its almost as if any behavior is condoned in pvp cause they do not have any consequences for their actions.!
  23. It would be of great use for everyone to be able to sell the Symbiotic Fungal Bloom, obtained by Catalysts or Friendlies in the Rakghoul tunnels, on the Galactic Trade Network (GTN). The item is not bound to character when acquired. However, the item is refused when attempting to list it on the GTN. It doesn't make sense to have an item not bound and yet not allowed to sell to all players across the galaxy. Please allow for this item to be sold in this manner there. The rarity of the drops is not in question, just the ability to make it easier to provide to others in the form of sales...
×
×
  • Create New...