I am of two minds on this issue.
First, I love The Bastion server and have been on it for years but it seems to have died a miserable death for those of us that enjoyed the pvp queue for warzones. It was the server where I first capped a character, where my guild was formed and where most of my friends/community was built. Because I am not one of those hardcore gamers that knows all the ins and outs of economy nor did I typically have large quantities of cartel coins to grab packs regularly to sell things it took me and a few members some time to get our guild flagship but we still stuck to it. In a manner of speaking we invested our time and our hearts into what we built.
The idea that we might lose all that we built over years is one that fills many of us with trepidation. In fact, when many of the undesirables left to go to Harbinger many of us were overjoyed because we could do more without feeling constantly harassed.
Second, I have noted many have said that cross-server would not be able to work because of character names. Now, I know that Blizzard and EA work differently but there is a very good system for cross-server queue's that work with WoW where an account tag is added to the character name or a server name is attached. If something like that were implemented on warzone, operations, starfighter, and flashpoint queue's then making a cross-server queue available would not be as problematic and would allow those of us that don't want to lose all the years of work on whatever server we are devoted to the opportunity to do the things we still enjoy.
Third, I have noted the many conversations regarding RP servers and while I can honestly say I have done little in game RP I am an Rper in other avenues and I completely understand that building a community and then being forced to watch it go up in smoke by forced server merges would suck. It is hard enough on normal servers to deal with trolls but if you are seriously into role-playing your character and have to worry about constant trolling it makes a person lose interest. Forcing those who are comfortable with their community to merge elsewhere could very well lose a player base that has been loyal for years.
Fourth,
I couldn't have said this better myself.
Fifth,
I completely agree, we don't just put our time in to build things up, some have been known to spend cartel coins just to get the things they could sell in order to get the credits to unlock flagships/strongholds and unlock all the rooms. For those guilds and individuals if a merge is done and all those things are lost it is like telling these subs who have remained loyal to the game that what they have done is pointless and worthless.
Same with the naming, sometimes it takes hours to decide on a name that suits the kind of character I make (and I am not alone in this) then even more time to find a way to have that name because others have taken it. If something were done in this manner with naming it would give us a chance to have the name we want without having to make it look entirely screwed up.
Sixth,
Perfectly stated in my opinion.
And yes before it is mentioned as it has been many times, I am aware that this is an MMO that doesn't mean that people who want a smaller community that they have grown accustomed to should be forced to be merged into a larger one just for the sake of those who are more social. Quite frankly I am more social in games than in real life due to an anxiety disorder but I can guarantee if I am forced to merge to Harbinger where several players who previously were on other servers I have played on (as Bastion may be my main server but I did make characters on other servers to check things out) ended up going after they sexually harassed me and nothing was done by EA/Bioware mods, I will quit. I have been a six month sub regularly for several years, since I first started playing I have not gone without sub. I almost quit before those who sexually harassed me in game and through TS severs from the game transferred to Harbinger. I sure as hell will not remain if forced to once again deal with those that triggered other things.
People seem to forget that being in a game isn't always just about being ultra social, it is an escape for many of us from what real life offers us. A chance for students or working folk to unwind and get away from every day stresses. For those people that deal with invisible illnesses such as depression, anxiety, or chronic pain disorders to have somewhere they can let go and not be held down. For people who have survived something traumatic it is a place to find like minded individuals that shouldn't judge them and should feel like a safe haven. Just because the game they choose is an MMO doesn't mean that the draw to the game was because it's multi-player, it could very well be the story, fandom, mechanics, etc that drew them.
The wonderful thing about a game like SWTOR is that you don't have to conform to the play style of others, you can choose your own.
So, forcing a merger for those that are comfortable where they are takes that freedom of choice from them.