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bluesmoosh

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  1. And if they could interact with each other, that would be really cool. I support this... I'd love to have all my companions when trying to solo a heroic or some other harder content.
  2. Well here's something I'm not sure anyone has mentioned here: Blizzard customer service is far superior to EA. All the times I had to call blizzard I found them to be very nice and helpful. EA... Not so much lol. (found a good spot for your plastic poop trophy, EA?)
  3. Disagree. I'd say the vast majority of WoW quests are exterminator quests. Yes, SW:TOR has them too, but don't try to say WoW isn't the king if the pest-killers. (Edit: quoting the post above mine, forgot to hit the quote button)
  4. Well I for one am stoked that alacrity will be useful. Channel times and cooldowns are some of my biggest pet peeves.
  5. Yeah it would be great if we could get them to scale the rewards to match, but honestly I'd be happy to do without that just to get an increase in challenge! For me it's mostly about boredom, and since I'm getting most of my gear from flashpoints and PVP anyways the stuff I get from class quests doesn't usually compare.
  6. I played WoW for quite awhile and while there are things I miss (my shadow priest!) I probably won't go back. Mainly due to the REPETITIVE QUESTING. I don't remember who said it, but "you start to feel like a medieval exterminator." SW:TOR has a bit of that, but not nearly as bad. With WoW it's so bad that my husband played it for a little while and now he just scowls if you even mention the game, haha. But SW:TOR he loves. At least with this game I can kind of get into the story... More than I have with any other game really. I tried WoW again a month or so ago and found that with Pandaria they had seriously dumbed down the game (no skill trees, whut???), so I let my sub lapse again and here I am. For me SW:TOR has: 1. Better story. 2. Better graphics. 3. More complex/varied character play. 4. Better worlds. 5. Worse crafting (too easy imo). 6. Much worse creativity of design. 7. Class choices that are too similar to each other/not varied enough. All just my opinion really. But given that despite my love for Star Wars, for gaming I usually go for swords and magic over anything else. So the fact that I stay here rather than heading off to melt faces elsewhere says quite a bit.
  7. I agree that it probably shouldn't be scaled down, but I think enough people will whine about it that it will have to go both ways so that everyone is happy. And by "everyone" I of course mean "more than average" because there will always be people unhappy no matter how innocuous or irrelevant the change is to their own play.
  8. This is also true for me. I'm a the point where I almost never pick up extra quests because even if I'm not doing the PVP or FP stuff I will still outlevel. I like the game to have a bit of challenge... I don't mind dying a few times. Makes me think harder rather than just rushing in and stomping everything in sight.
  9. If you go back and read the OP, you'll see that the whole point of this thread is that if you are doing a lot of PVP you will outlevel the content. I like PVP. I also like the story. I don't want to have to choose one or the other; I'd like to do both. Since BW wants people to get into PVP and be more social (FPs, groups, guilds, etc..) it's in their best interest to make the difficulty of story instances adjustable for those people. People who don't want to get into that extra content won't be affected.
  10. Don't you know that "general discussion" is actually "trash the game?" Shame on you for saying something nice. SHAME, SHAME I say.
  11. We've mainly been talking about extreme outleveling, like being level 28 and blowing through level 18 quests. Some people like being able to do that (although I fail to see how that makes the game less tedious, but to each his own), so yeah a silder might be a good option. And yeah if you're soloing, doing a boss fight at green rather than orange is sometimes the only way to go.
  12. Like some people have suggested, it would be nice to be able to select the mode of difficulty when you enter an instance. That way more casual/infrequent players (although honestly, they're unlikely to be outleveling in the first place) can keep it the way it would be without changing the mode. Also I do agree that the rewards shouldn't necessarily be modified to match difficulty. And I expect this thread to get buried beneath 17 pages of 2.0 gripes in 3...2...1...
  13. Agreed. "What, we're out of beer? Eff that, I'm doing some pvp." Edit to add: I wouldn't necessarily like having it instantly available or on all the time. Weekends was about right imo. I like the idea of a legacy perk...
  14. You can also get them in the gtn for a million credits or so, at least on my server.
  15. I believe they're mainly cartel market drops. I have a pink-purple eviscerating crystal that (I think) I got from the black market cartel pack. It was my first cartel drop ever and I was pretty stoked.
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