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NOTACTICS

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Everything posted by NOTACTICS

  1. Like others have said Social and Valor points should remain player based not shared accross legacy. More could be done with legacy sytem though. One idea might be to open new legacy based abilities that you only learn from reaching a certin level that once obtained will be availble to all characters in you legacy a new ability for each class. These extra abities may only start at certain player levels and upgarde as with any other ability as you level as with the standard abilities. They could also introduce an achivement point based vendor as at it stands it just seems just like a bragging rights thing getting achivements with only a very few giving you 20 Cartel coins. What is important though is such perks are earned and there should never be a cartel market unlock option for such things. Although not easy to do, I would also like to see more done with the legacy faimily tree aspect introducing a legacy wide dark and light side alignment and have your familiy have certain reputaions good or bad with different NPC groups, factions, species and families within the game depending on your actions. So basically you actions as a player with a particular group not only effects that current player but has potentially consequences on future players of that legacy. It would be good if there were more neutral NPC'S of the various intelligent species and groups in a sense that you could both attack if you want or maybe communicate with to earn a reputation good or bad which such a species,. I suppose adding such a dynamic is a big change to the game but it would open up new role playing possiblities and mean you actions having more consequence.
  2. Yes sure you can buy gear and sell it, but there is no gaurantee you get fair price back and that it will sell and sell in a timely manner. Just a quick easy static option to convert for set amount of credits if you want will be nice and easy, yes you may get more selling stuff but this would just give a hassle free option that you know you will a set amount back.
  3. I think they should do bulk money off offers for transferring a group of characters and the entire legacy. At the end of the day this frustration may cause you to not bother to subscribe anymore so it's better for bioware that they offer such players as yourself a decent fair deal of server transfers else risk losing such loyal long term subscribers.
  4. Support I think you should have an option to convert all earned commendations and repuation tokens types into a set amount of credits per comm/token at a set rate.
  5. Yes that woudl be useful if you want to just grind out heroic's for comms or flashpoints for gear without gaining so much XP that you overlevel too quick. That is part of the problem going with full moddable gear in that (Unless you having free hand me downs) in order to get enough comms to upgrade you are forced into doing more quest that ideally you need to do meaning you gain XP soo quick that you overlevel too easy and gear level never keeps up with player level. Having such a option if you want to avoid overleveling would be cool. Like you says make it subs only as F2P have less Xp gain rate anyway. Support
  6. There have been plenty of previous threads for a shared legacy cargo hold tabs were you can easily deposit non bound or Bound on legacy items fro all alts to access on your server. You could also incorporate putting credits there aswell on a shared legacy cargo hold, basically to save e-mailing alts all the time. To make it really useful over just e-mailing alts (because of the lack of hold terminals compared to e-mail terminals in the world) you need options for your companion to send selected non bound gear or credits from inventory to shared hold and on mission returns have that option to send results to shared hold rather than inventory aswell.
  7. That just kind of takes away any feeling of reward and the value of leveling new alts and earning credits/comms to upgrade you gear as you level if you have free hand me downs. Although having said that once you have all the mod types covered in crafting you do that anyway I guess, although it at least takes a fair amount of time and credits to get to that stage so you have kind of earned that right fo that option. I am cool with making all adaptive shell gear when stripped of mods BOL as that is only passing down stuff on looks then.
  8. Crystals are the only real thing on the Cartel market that do give some advantage although very small to your stats as they are level 40 crystals with a + 41 stat that can used at level 10. So with these it makes sense to add one or two to your collections. The colour of the crystal is just vanity really and should not matter colour only really shows on a saber/sword anyway. The power crystal of a choice is the best one to unlock first as extra power is usful to all classes regardless of role. Even if you are not playing that regular credits are not hard to build up (Dailes are likely you best bet to build up credits quick in small space of time) so it often easier to buy the crystal on GTN and save the cartel coins to actually then unlock it as a collection for free account wide claims. Same with adpative speeders buy from GTN with credits unlock as collection using your free cartel coins as subscriber, having a couple of adpative speeder you like in your collections saves you lots of credits in long run. Hvaing a + 41 stat crystal early saves you having to worry about buying them as you upgrade. This a benefit that F2P do not have the 500/600 permonth allowance and have to spend actually extra money to unlock collections.
  9. Well the vast majority go the adaptive custom gear route for themselevs simply because these days there is a over supply of easy to get adapative shells available straight from the off with cartel market stuff on GTN, various Legacy and Rep vendors and the collection system aswell. It just so easy to get kitted out in full moddable sets now so players will take this easy route. Weather it is right that it is like that or not is another question. It saves alot of credits while leveling because you are using comms rather than credits to upgrade, or crafting mods yourself or having free hand me down mods upgrades from your higher lvel alts. The game though in a sense is still designed to be played through the story (up to 50 anyway) using standard gear you get in mob drops or from quest rewards. In using moddable gear you always in that loop of your gear level lagging a few levels behind the player level. Unless you have a healthy supply line from higher level alts giving you hand me down armourings mods and enchancments, you are forced to overlevel the content as you need to do enough quests to get enough comms to upgrade. This forced overleveling by and large means the solo challenge is pretty mundane and trivial really and no real challange and a means to a end in effect. Going standard although would cost more in credits to keep you're gear upgraded as you go along player, gear and current content level will be more in synch as you would not have to overlevel and it would make the solo levelling experience a better challange.
  10. I did not know you could change actually spieces during levelling using the apperance designer, not really used it myself. I guess that costs Cartel coins. Only complting a Human spieces class story through to level 50 do you earn the 100 Presence bonus, completing the other spieces through to 50 simply unlocks them spieces selection for all Classes. Does maxing a particular companions affection under one class give a presence bonus to all future alts companions regardless of classes or just future alts of the same base class?
  11. Don't hold your breath on them being fantastic. Although they are bind on legacy they are standard pieces not moddable that are decent up to around level 20 that is all. So they are useful for the first 2 levels just about but not after and will need replacing with moddable gear or just better standard gear then. I was all excited when I got them first thinking great I can make some fancy powerful bit of kit (And it gives the impression in it's description that you make something but its just a token really) for all my alts but alias it was very underwelming
  12. Defo make sure you get the account wide Artifact unlock, if you plenty of spare credits you can get from GTN if you like, but as you are at a loose end with what to do with all the coins you can use them instead. If you into crafting unlocking a third available crew skill for when you go Preferred may be benefical to you aswell. Other than that extra inventory slots or a extra cargo hold bays are useful just make sure you get the account wide ones. Remember there is a credit cap to being preffered I think it is 350k per char so you have over that use it or loose it basically. So if you have lots of credits use them to buy the unlocks from the GTN ready for going preferred and just keep the coins for operation unlocks or collection unlocks in the future. Like above has said don't waste coins on Packs.
  13. I see no real problem with having all adaptive shells only (with the mods removed) that you get in flashpoint drops Bind on legacy as long as the mods within it are still bound. There are already plenty of Legacy and reputation gear vendors in the game anyway selling apdative BOL shells and with collection system aswell with Bind on Account shell gear, I dont think would be a big deal. It is only looks on an adaptive piece afterall which is subjective to each player as to what a adapative peice is worth to them. You could say well that makes standard gear even more worthless but we are kind of close to that stage anyway with the oversupply of easily available adpative pieces anyway from CM via GTN all the reputaion vendors selling BOL stuff and the collections system aswell.
  14. If you do that you might aswell get rid of all Standard gear in the game that drops from mobs and from standard vendors and make everything an adaptive / custom shell.. Just about all players go for the moddable route for their characters because adaptive gear is so easily available now and because it then saves credits while leveling in using your comms rather than credits to upgrade. It depends how much the conversion would cost per item I guess but unless it mega expensive all players will opt to convert as soon as possible to save long term, the higher levelled standard gear items would become even more worthless than they are now. The downside of making everthing moddable is the game leveling is kind of still designed to use standard gear as with going the moddable route you always in the situation of the gear level lagging well behind your player level and you are forced to overlevel to do most quests to get enough comms to upgrade. If all was moddable this situation would be even worse as you need even more comms for your companion then aswell as they will also have full moddable sets. I suppose it could be done but they would certianly have reduce the comm cost of armourings, barrled and hilts at least to say 4 rather than 7 and increase odd random comm drop from silvers/golds and increse the current comm cap, in order to balance it to ensure you don't overgrind to the point of no return.
  15. Also worth noting the difference between moddable adpative armour and standard moddable armour in that adapative gear will take its armour weighting from the max you can wear so the same adpative piece for a trooper will give a higher armour rating than for a sage with the same armouring mod inserted, the armourming mod rating alone decides a items armour value. Adaptive gear from CM has no player level requirement but some from reputation vendors do require level 10 or 15. Non adpative moddable gear (Mainly orange but quite a few purples and a few blues and greens here and there) will have a set amour weighting light, medium or heavy and will also usually have a small tech or force power rating bonus that aligns with its item level requirement. Hilts for swords and sabers and barrells for guns give the the weapons base min to max damage rating the higher the hilt or barell rating the higher the base min to max damage level. Remember all moddable weapons without any mods do not start equal because of the value of the tec or force rating bonus they start off with, higher item level = higher tech/ force power bonus. Moddable weapons also have a crystal slot which can give a stat bonus. Offhand sheild, generator or focus items have no crytsal slots but do have armouring mods but the armounr mod in these does not add to the total armour value you have they are simply stat bonus on these items. Implants and earpieces are always non moddable standard gear although can have augments added.
  16. You can the buy the intial piece on secondary GTN market yes and bind it to you to make it availble to unlock (Remember with armour sets you need to bind each piece to one char) but to actually unlock as a collection item you still need spend the single Cartel Coin amount to unlock it from the collection window to unlock it for all characters account wide for free. Remember claimed collection items are Bind on Pickup and have no value to sell onto a vendor which makes sense otherwise it would just be a easy credit making function. Personally I think the adaptive speeders are the best things to unlock.
  17. Being able to access to all your guild chanels within the legacy you are that you are in even if is in the opposite faction would be cool. It keeps you in touch with all your guilds so say for example somebody on your other guild needs help you can still offer you services switch back over and assit. Also for the social element just to keep in touch with what is going on with your guildies on the either side, say when you log in one on guild it might be quiet at that time but the other guild is socially busy and you have lost that contact. The information and functions of the guild window need improving aswell you should be able to easily e-mail either all your guild members from the guild window or select a group of your guild say all LVL55's or whatever or specfic individuals direct from the guild window itself. Also would like the option for members to link their external e-mail address to their guild record so that when offline any in game e-mail notfications from guild mates gets sent to you're real world e-mail when offline. Not sure how hard this will be to do but it would make arranging times for operations with your guild mates easier. as long ofcourse only fellow guild members can see your e-mail address from the guild window only and it was optional addition for you. The reputation thing is flawed in a way as just rewards quantity over quality in a way. Existing bigger guilds get the benefit and just get bigger and bigger while smaller guilds get squezzed and find it gard to develop. Big guilds are not always best. I would like to see reputation based on number of times guild mates team up with part themselves but also outsiders thus being social outside the confinds of the guild. So in flashpoint have two guild mates and two non guild mates and simlar lines with ops. Every time such a group is formed it adds to your rep point tally, but on the downside if no mixed groups were formed within say the last week then a rep point is deducted. You could also tally the amount of chat taking palce more regular chat = more points and large time frames without chat when there are several members online equels less points. You could also record how many mails go between guild members with gear to show guilds that help each other out. Alternativly the numbers of incoming and outgoing guild bank transactions, with large balanced numbers of both incoming and outgoing being rewarded with more rep pointsi.e 50 incoming and 50 Outgoing better than 20 incoming and 40 Outgoing.
  18. I get your point a melee healer is just daft, healers need to be away from thick of it, to me a ranged tank seems odd in a way aswell mind but there you go. For me Tanks should be melle, healers ranged, DPS either.
  19. Agree as it is the list does not seem to be in any natural order or oganised in such way that it is easy to find things. There should also be a tab showing the collections you have currently unlocked and to what folder group list they are under.
  20. I am not saying ofcourse when you select the advanced class as a sniper you know you pure DPS. My point is though why then is it different for other classes why should say a Jugg have both DPS and tank options rather than just three tank skill tree options if a sniper only has the choice of three DPS trees. I am fine with commiting to one role but at the same time why is it fair that other classes have the option to change roles via the skill trees if they want for a cost and others dont?
  21. Usually games that have race specific plus and minus traits are ones were there is more to the game than just fighting, like in elder scrolls. For example situations of talking to NPC's were certain races might have more charm powers to tilt the conversion ther way, or things like dextrity boost to make picking locks easier things like that. Unless they incorporated non comabat mechanics into the game more like using the force say in a non combat way to read a NPC's mind or using the gift of the gab charm say of a smuggler I dont see that really working here in SWTOR.:
  22. Rather than allowing class changes. Maybe they should have two skill tree options for each advanced class so that you would have either 2 Tank based trees and 1 DPS, 2 DPS and one Tank tree, 2 Heal trees and 1 DPS or 2 DPS trees and 1 heal tree (Tank and heal dont make sense put together) depending on class. It is a bit unfair that some classes have the option for a cost ofcourse of re-allocating their skill trees to be either Tank or DPS(and DPS or heal) style and other classes like Snipers and Mauaders do not and are stuck as pure DPS. Dont agree with a full advanced class change when you feel like otherwise what is the point of having advanced classes in a way, but for a decent cost changing your skill tree to act out either one of two role options would be cool.
  23. Yep agreed, it's been mentioned lots of times already on these forums so a real demand for it. Only mats, non bound and Bound on Legacy gear should go in there mind as per normal rules. Alongside this though to make it more useful over just e-mailing alts is that you need a option to tell your companion to send selected items in inventory to either this new shared legacy hold or main player hold for that matter and also a option to send gained items from missions direct to the shared legacy or player cargo hold rather than back to inventory. This will make it more useful than just e-mailing then because there is distinct lack of hold terminals around usually only one per planet were as e-mail terminals are just all over the place at every outpost. Maybe the legacy cargo hold tab will also have to option to store shared credits aswell so bascically eliminating the need to mail alts gear,mats or credits and you just using e-mail then for e-mailing other players. Certainly gets my vote
  24. I personally would bother getting a full moddable set for you're companion as you need around 180 (Cant remember the exact amount for a full 18 set for you and companions as some pieces have 2 not 3 mods slots) comms to upgrade both full sets each time. This in effect means you would have to over grind each planet meaning you will way overlevel the content meaning armour level will never keep up. That is the issues with going moddable (even if just going fully moddable for you) I find is that you're gear can never get to point alongside you player level as you have to do most missions to get enough comms to upgrade each time, by the time you have enough comms to upgrade you have levelled up even further ahead. Like above has said as it is the levelling curve is designed in a way to use the standard gear route so that you not over grinding and you are pretty much keeping you gear level and player level the same then. It is just that with the over supply of adaptive pieces everybody just favours the moddable route and using comms so as to then save up credits for end game when infact you can get by fine while leveling with standard level appropriate greens and blues.Yes you will spend more credits going standard gear route but it would make the levelling more of a challange.
  25. Well yes but you just getting orange gear for looks then are you not by doing a gray mission as the mods would not benefit that character. I think with the collections mechanisium and the large supply of cartel market adaptive gear items sold on GTN and the comm vendors and rep vendors selling orange gear it is much easier to kit youself out on adaptive gear now. If you not that bothered about getting a certain look I personally dont see the real need to go back to old grey content, although each to their own I suppose it comes down to the time/credit balance thing I guess?.
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