Jump to content

markbillich

Members
  • Posts

    6
  • Joined

Everything posted by markbillich

  1. Yes and then they can stun and run away again. At which point you can Unleash, so then they can slow/root you and pelt away/run away again. You want a third closer too? How about a fourth? Maybe force charge should just not have a cooldown so you can spam it whenever someone does anything to get some space between them and you.
  2. We shouldn't have to wait until we get an expansion(possibly a year down the line) to be fixed.
  3. We already have force charge. A 3 second stun also helps us get close.
  4. Force push would be nice. I love it on my jugg, but I'd rather have Force Slam. 15-20 yard range, pick up opponent and slam him/her into the ground dealing some damage but giving a 3 second stun.
  5. I ran a Carnage spec leveling and at 50. I liked it, but there were times it was harder to close on a ranged character because of their ranged slows/knockbacks. I've been running Rage lately and Force Crush has made keeping opponents close a lot easier since it's not a channel and ranged. Pros for Rage IMO: 1. 20% passive armor pen 2. 2% added damage reduction from defensive forms and then another 2% from Undying 3. A 10% self heal every minute 4. Obliterate jumps to the target helping keep opponents close, then a 40% movement increase for 5 seconds AND makes the next Smash within 15 seconds a guaranteed crit. 5. Rotation is easier to manage than Carnage 6. A lot of critcal chance and damage increases. 7. All movement impairing attacks cost 1 less rage. 8. A lot of synergy between skills through the talent tree. Cons: 1. Lower burst than Carnage 2. Have to manage rage a bit closer than Carnage
  6. I've been playing all morning, got disconnected and logged in to find a 25 minute queue that I've been in for 15 minutes and have barely moved up in.
×
×
  • Create New...