-
Posts
49 -
Joined
Content Type
Forums
Blogs
Events
Articles
Downloads
Gallery
Posts posted by MixWeidner
-
-
/signed
Having reflect ability would be very nice to have especially as a tank.
-
Another MMO xpac. Another player base debate about changes. Having played MMOs for almost 20 years now I've seen this story play out countless times. Here's the truth people: annectdotal stories, straw man arguments, and apples/oranges comparisons are not how these debates get settled.
Data is the only non subjective truth. if mercs are or aren't overpowered you need credible evidence to support your claim. everything else is just noise that will be ignored by the development team
You can get the most reliable data by clicking P and K buttons. Just read some utilities' and abilities' description.
-
Good idea. Wouldn't mind getting heals from Pyro's dots too.
-
Gun's the same way with all 3 PT specs.
Heat Blast uses gun, but that's it.
-
So, after some testing, I can say that after damage nerf to FT, there is currently no reason to play Pyrotech in PVP.
-
Uh, nevermind. I've watched whole video. You guys were right.
-
At the start of KotFE there is option to "learn your class". Basically all your abilities removed, and then you eventually get them all during fight on Darth Marr's ship. Obviously, player who posted this video choose this option at the start of KotET. So use of basic attack wasn't intentional.
But, sure, it's so much fun to blame "awful players".
-
This X 100
But removing crushing darkness and blackout really hurts deception IMO(from a PVP standpoint, I don't care about PVE). They just took away a DCD and arbitrarily attacked it to maul just to get rid of a keybind.
Yep, that's not good.
-
There are those whining about sorcs' squishyness. Lel.
God bubble is not enough for you to survive?
-
In my humble opinion and I say that as I don't normally have anything useful to add to post already made, but as I have learned to deal with changes, but this time the changes are getting to be a bit to steep. Dev post I guess have the lightning and the thrown obj( teleketic throw i think) going over to sage only...not that they had a lot of range but really? they did help in the rotations, turning the assasin/shadow to only melee is really not only hacking up the class, but its taking away some of its imagery or fantasy so to speak. There is already a class that swings sabers only basically...and I find nothing wrong with sents/mauraders...love playing them...but that role has already been filled, what we have in the shadow/Assasin should have many of the stated defects addressed. Really dont want my Assasins/Shadows blanded down. I know my gripe is basically graphic in nature not really a mechanic, but it adds to the feel of the classes and gives them seperation from others...and it seems that everytime there is a increase in level...its not really an increase, as the skills and stuff just get adjusted to the new numbers, in short no real reason to hit 70,
reasons for leveling...higher damage output, more hp, tougher, more skills to choose from ( adds more variety to characters) ...what we are getting is probably more hp a bit of toughness, less skills...really...so the more I learn the stupider( more stupid) we get...something just seems a bit wrong in our leveling process. I love to level because I gain so grinding the level thing is kind of fun, but to level for a number ...folks really we need more tree growth...the higher we go, the less we get ....ok a bit of rant in this...apologies, but guys come on stop giving us less to work with...broaden our horizons not narrow us down till we are all drones and carbon copies of each other.
Force Lightning ability is completely useless outside Madness Sorcerer and Darkness Assassin disciplines.
If you use it as DPS Assassin at high levels, you musn't.
-
No, marauder must never use assault at all. There are always better options.
-
Could you please link page with original guide?
-
The present circumstance of pvp will not be the same as in 5.0. The removal of expertise will have effects. As far as pyro vs. AP. AP has great burst, and under the current meta burst is better than sustained in PVP.
I have not taken note of the AP to Pyro ratio, but I trust you are more informed on that ratio difference. I agree 100 percent that the current DPS ranking [as per bant] does not reflect those values in the PVP environment. With the removal of expertise and the one gear set for both PVE and PVP, I think any comparison between the PVP now and PVP in 5.0 must takes these changes into account and not presume that the state of PVP in 5.0 will remain as it is now.
How can removal of expertise affect relative effectiveness of one or another spec? AP with 2018 exp performs better than Pyro with the same exp not because of this same level of exp. Same for Arsenal vs IO, Madness vs Lightning, Concealment vs Lethality. Sniper's, marauder's, juggernaut's and assassin's DPS specs are mostly equal in PVP environment, given players have max exp. Without expertise players just will have more Crit, Mastery and Alacrity, no impact on relative effectiveness of disciplines.
-
Without Expertise, this chart has everything to do with PVP. Same Gear for PVE and PVP. There won't be any difference without expertise affecting bonus damage/reduction/healing in PVP. Expertise crystals turn into mastery in 5.0, mastery is the same stat you use that effects PVE, in fact, it's the mainstat.
Chart for 4.0 says that Pyrotech PT performs much better than AP PT. Do you see any Pyro PTs in warzones?
-
This could change of course when 5.0 goes live. This is just the current state on the PTS. This close to 5.0 dropping though, I'm not optimistic. I do have my fingers crossed though.
Assuming this is the new order of things when 5.0 goes live:
Marauders, one of two pure DPS classes. No role changes, no self-healing, no stealth, a higher skill set for effectiveness than most other classes, has to deal with unfriendly melee raid mechanics, less uptime than ranged, more prone to take damage. Not one spec in the top tier. Operatives, sneaky, self-healing, who use a BLASTER Rifle as their main weapon, better melee DPS than Marauders, the quintessential saber masters, "the master-of-blades fantasy that the class already had going for it." [biowares description], That's fair. - Gonna be 3.0 all over again for Marauders.
Think I'll pass.
Marauder still has nice position DPS wise. Anni is much higher than average, Carnage and Fury are in the middle of the chart. Bloodthirst + Predation = everyone loves maras.
-
01 - 8980 - +5.85% --- Mercenary - Innovative Ordinance || Commando - Assault Specialist
02 - 8964 - +5.65% --- Sniper - Virulence || Gunslinger - Dirty Fighting
03 - 8892 - +4.81% --- Sniper - Engineering || Gunslinger - Saboteur
04 - 8844 - +4.24% --- Operative - Lethality || Scoundrel - Ruffian
05 - 8809 - +3.83% --- Marauder - Annihilation || Sentinel - Watchman
06 - 8717 - +2.75% --- Assassin - Deception || Shadow - Infiltration
07 - 8682 - +2.33% --- Mercenary - Arsenal || Commando - Gunnery
08 - 8673 - +2.23% --- Operative - Concealment || Scoundrel - Scrapper
09 - 8500 - +0.18% --- Juggernaut - Vengeance || Guardian - Vigilance
10 - 8493 - +0.10% --- Marauder - Carnage || Sentinel - Combat
11 - 8352 - -1.56% --- Marauder - Fury || Sentinel - Concentration
12 - 8256 - -2.69% --- Powertech - Advanced Prototype || Vanguard - Tactics
13 - 8226 - -3.05% --- Assassin - Hatred || Shadow - Serenity
14 - 8127 - -4.21% --- Sorcerer - Madness || Sage - Balance
15 - 8116 - -4.34% --- Powertech - Pyrotech || Vanguard - Plasmatech
16 - 8098 - -4.56% --- Juggernaut - Rage || Guardian - Focus
17 - 8072 - -4.86% --- Sniper - Marksman || Gunslinger - Sharpshooter
18 - 7917 - -6.68% --- Sorcerer - Lightning || Sage - Telekinetics
Enjoy
Thing is, these charts have nothing to do with PVP.
-
need rotation and utilites for vanguard/plasmotech
for pvp and pve
http://dulfy.net/2015/12/27/swtor-4-0-pyrotech-powertech-pve-guide-by-kwerty/
-
I never ever thought I'd leave the game. I was wrong.
Excuse me, I don't want to be offensive, but how many times did you type that if X happens, you leave the game?
-
Quoting Bant :
So new FT will hit for around 6-7k when fully buffed.
Damage bonus it provides for next Immolate is 20%, so it's about 2k.
Slight overall damage nerf remains anyway.
-
Which side?
-
So, our flamethrower is being replaced with instant ability (something everyone asked for), and this new ability now increases damage of immolate by 20%. So guys, how do you think, will it make Pyro move competitve in PVP or at least comparable with AP?
-
I hope they merge us with some other server.
I know it won't happen.
The best way to earn credits in 5.0?
in Crew Skills
Posted
Hello everyone, I've come here with the question. What's the most optimal way to utilize Artifice to earn credits after 5.0? In other words, what things should I craft?
Thanks for reply.