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Everything posted by MixWeidner
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I've never played SR before, but kinda want to try it now. My main is PT tank, his gear rating is rather low (236), I went for high-endurance build (Fortitude augs, Discipline enhancements, Leththal B mods, Bastion left side, DPS relics) and usually use tank stim. So I would like to get some advice to help me get into SR tanking, like should I gear differently (or not bother until I have better gear), how does it compare to unranked arenas, and so on. Any advice would be appreciated. Thanks!
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Yeah, I really do.
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High Society Mission: Samara romance removed?
MixWeidner replied to Randehman's topic in Combat Styles
I did. It works just like human version. -
Why do you use Damage companion? If you have some issues with survival and you're DPS, just put them to heal you. On a mara, a shadow, or a vanguard. You can put your companion to DPS when you do a content which is well below your level, like doing Heroics on Dromund Kaas when you're level 70. Don't lose hope!
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Someone near you will attack them anyway, so it mostly doesn't work .
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I don't know, I've watched Snave videos previously. He is definitely skilled player, at least when playing his favourite class.
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I main tank PT since 5.0 launch. Don't ask me why, I just have fun with the class. Why would I play tank, especially PT tank, if I don't have a healer in my group? I have like 2 defensives CDs and not really that high DPS, like other tanks have. Without healer I die rather quickly, and moreover, there is no need for me in the group, because any DPS spec can bring more damage to the table (I say can because it's not always the case ). So usually I run with my guildie who is Merc healer...and PT tank + Merc healer is not really that OP composition or easy mode, unlike Guardian + Sage, so beloved by pubs .
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Buff PT, Juggs, and Sorcs, okay.
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I love your posts, write more
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Do you plan to do PVP or PVE?
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When will someone address the lag switching exploits?
MixWeidner replied to BeoAzazel's topic in PvP
Love it too :3 -
When will someone address the lag switching exploits?
MixWeidner replied to BeoAzazel's topic in PvP
If you want to believe OP without any hard evidence which would support their accusations, sure. -
When will someone address the lag switching exploits?
MixWeidner replied to BeoAzazel's topic in PvP
And all the "fighters with the hacks" didn't even notice reply from a person who was accused of hacking in this thread. -
Your opinion on ability changes?
MixWeidner replied to Nortumberland's topic in Vanguard / Powertech
I miss my old good Flamethrower so much Searing Wave is pathetic. -
What have they done... and more importantly, WHY?
MixWeidner replied to Vego_Mohenjo's topic in Combat Styles
I get your point. -
It happens because your team stunned some player too much.
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I'd say more alive than dead.
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What have they done... and more importantly, WHY?
MixWeidner replied to Vego_Mohenjo's topic in Combat Styles
I agree with you that in solo play no one should tell you how to play, because this is your own experience and companion will carry you in any case. In group content though, I think it's necessary to communicate with other people and, if they don't know some particular boss fight or warzone, to tell them "how to play" in this particular instance. Of course, it didn't hurt if sniper or sage used melee abilities several times in the fight, though honestly there are always better options: why to use Shiv if you can just cast Snipe and buff your Followthrough? Again, I'm speaking about group content only. Though some of the melee abilities were useful with right utilities in PvP, their effects have been moved to other abilities in 5.0, some we didn't lose anything (i.e. Rocket Punch root was moved to Missile Blast, Sniv's speed increase moved to Countermeasures). I'm not talking about real nerfs to melee classes in 5.0 which occurred just because someone thought they don't need to have casted abilities (i.e. Ravage and Flamethrower). Their instant replacements are just awful damage wise. Concerning DPS Juggernauts with Soresu form in solo content, yeah, whatever, it's solo content. -
What have they done... and more importantly, WHY?
MixWeidner replied to Vego_Mohenjo's topic in Combat Styles
Actually there was reason for the mentioned class changes. You always needed to check if all those guys with stances used the right one. Because it hurts the group if, say, Vengeance juggernaut uses Soresu form. They would pull aggro from tank and do reduced damage. And so on for every stance. Most of pug GF flashpoint runs I had to say some person to switch their stance, because it hurts entire group. As to using those gone abilities...well, they didn't have place in rotation. Same reasons here: using mentioned abilities hurts entire group. If I met sage who plays as a melee, I'd would hit "kick from the group", because any companion will benefit us more. Of course, sadly they didn't replace auto attacks, so you can still encounter some roleplaying operative, who uses their rifle auto attack and doesn't use knives/utilize stealth just because they think roleplaying in FPs is a good idea. -
5.0 and Pyrotech PVP. Finally some love?
MixWeidner replied to MixWeidner's topic in Vanguard / Powertech
I don't run solo ranked (because it's non-existent o my server), but for regs in AP spec I run this set-up: SKILLFUL: Iron Will (obvious), Bracer Propellant (meh, but no better choice). I don't run Gyroscopic Alignment Jets because I never get heat issues. Though 10% damage boost makes it more useful. MASTERFUL: Sonic Rebouder (maybe it helps my teammates a bit), then either Pyro Shield and Prototype Electro Surge. HEROIC: Torque Boosters (more mobility) and Efficient Suit. I don't run Enhanced Paralytics because its buff is too small compared to gained mobility with Torque Boosters. LEGENDARY: Overdrive and either Shield Cannon or Reel and Rattle. Shield Cannon heals are laughable, but it helps a bit our worst defensives, especially in AP. Reel and Rattle mostly because it basically gives you third stun, so more crowd control. -
5.0 and Pyrotech PVP. Finally some love?
MixWeidner replied to MixWeidner's topic in Vanguard / Powertech
How can Searing Wave and Firestorm be fixed? First of all, I think Searing Wave must hit harder, especially when buffed with Superheated Flamethrower. I think it must hit for 15-18k in Pyro spec (in warzones). Secondly, it must become chanelled ability again, but this time it could be casted on move and, most important, require a selected target to hit. Of course, it still remains an AOE ability, but you won't miss whole damage just because some sorc of merc knocked everyone on your way. Same changes to Firestorm, but, of course, lower cast time and a bit more damage, maybe 25k. Speaking of Pyro spec in general, I think that our DoTs could use some buff, especially Scorch. In my opinion, its damage must be doubled at least. I don't think its duration should be lowered, because it makes this DoT kinda unique. -
Kind of too many energy cost fixes for a spec with no energy issues. Won't make any difference IMO. Suggestion to make Ambush and Penetrating Blasts mobile sounds interesting, but no one will use them outside of cover if these skills will deal less damage on the move. Sorry if I sound rude.
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Removal of cc for sentinel/marauder
MixWeidner replied to MarkMaximus's topic in Sentinel / Marauder
What are you talking about? -
Did anyone test full tank gear for PvP?