I'll second this idea, in a big way. I'm caught in the worst possible situation with my toon: A level 55 that, while maxed out against NPCs, can't land a single hit in PvP. Got a full suite of gear, all epic, but based on what I saw in PvP yesterday, it's all completely worthless against players 15-20 levels below me.
As far as I'm concerned, I'm getting penalized by the game because I stayed out of PvP early on, and just focused on leveling. So the game puts players into a sort-of Catch-22 situation: You have to PvP from the start to get the gear, but you get mangled by higher levels if you do and don't get the success necessary to gain better gear, OR---you grind up your level, but still don't have the gear to PvP, and then get subjected to public humiliation by levels that are way lower than you but have---apparently---have better gear.
This could be solved if the gear was simply the gear. In other words, higher levels get better stuff, lower levels don't. Then it would just come down to a contest of who's higher, OR---in the case of dueling 55's---it would come down to who can rack up the DPS faster.
I give up. No way to win on this scenario. I guess I just won't PvP anymore.