I hate the Imperial Firestarter H2 for this. SOOO Many packs of silvers that EACH have a KB. Jump in to a pack of 5 and just wait till they decide to stop bouncing you around, or worse 3 bounce you around, so you come back and bingo the last 2 bounce you back out again.
Also has anyone else noticed that the repair costs seem a bit out of whack. I will explain.
Running the H2's say on Corellia, finish up all 4 and QT to a vendor to repair up When I get there I have around 1.2k ~ 2k which is nothing, and I sell the junk and green/blue trash as well, sum total is a credit gain. Not huge but positive none the less.
Head to Balmorra, run the 4 or 5 I like to do, and then head to the vendor. I again have about 1.2k to 2k ish in bills, but the trash/green/blue stuff sells for like 800 ish credits. So Net Loss.
I have been paying attention to this lately and it seems like the "damage" received to your gear isn't being scaled. Unlike EVERYTHING else. Seems a bit like an oversight. As when we were all there back in the day and have lowbie gear the bills were always less than you looted along the way. Again small net gain.
Thanks for your time.
Edit: Dev's what about the Orbital Support from our Guild Flagships? Any way we can have that hard earned buff back, since none of the player class buffs do ANYTHING?