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Epyionn

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Everything posted by Epyionn

  1. Jomrick can make the Advanced Deft Mod 27.
  2. Derien (Republic) can now make http://www.torhead.com/schematic/9tzH4qV/advanced-vigilant-enhancement-27 and http://http://www.torhead.com/schematic/62Mp12Q/advanced-savant-enhancement-27 That's the Advanced Vigilant Enhancement 27 and the Advanced Savant Enhancement 27
  3. Thanks for checking. I hadn't looked at the 61-63 tab, just the part of the document with the table that has the drop down tabs. So, sorry for my confusion and thanks for keeping up this document. Cheers!
  4. I've used the link provided to add the Advanced Skill Barrel 27 to this list, but it has not yet made it to the excel document. Is there something else I need to do? Lessa on the Republic Faction can make: Advanced Skill Barrel 27 Advanced Skill Barrel 26 My main is Jom If you need any other information please let me know.
  5. Lessa, a 50 Commando from Night's Radiance, can now make the Advanced 27 Skill Barrel.
  6. I can now craft the 27 skill barrels. If your interested contact Lessa, my 50 Commando. Thanks for you interest. Jom-50 Scoundrel Jomrick-50 Sentinel Lessa-50 Commando Hasai-32 Assassin Night's Radiance
  7. The fight is still doable. It just takes more coordination. I really don't see what everyone's issue is.
  8. Epyionn

    Free Jung Ma

    /sign We need the option to move off of this server.
  9. Jung Ma is dead. There is no reason for a PVP-RP designation. I would like to see Bioware give us the option to choose between transferring to a pvp, rp, or pve server. And Malhaland, would you please change the title to reflect what this post is about? We might actually get Bioware to look at our post if you do so. Thanks.
  10. Here are a few things I would like to see added to the game: 1. The ability to re-skin many aspects of the current ui: unit frames, map frames, hot bars, and raid frames. 2. A moveable hot/dot tracker. I hate being forced to watch my target unit frame so I don't clip a dot or hot. 3. Some sort of minimalistic HUD interface that allows me to track my health and resource bars and my targets health and resource bars. It should look like closed parenthesis (( i )) that center around the characters. The right side would be the player's health and the left side would be the target's health. 4. The ability to detach, re-size, and move buffs and debuffs. 5. Mouse-over targeting and healing. (Click healing would be a nice addition also) 6. Some sort of threat management tracker would be great. It would allow everyone to see their threat and adjust their play in order to allow tanks to constantly retain threat. For the most part I'm ambivalent concerning the arguments that we need macros and third party add-on accessibility. I can see the arguments for both, so I will accept whatever BioWare decides is best for the game.
  11. Good healers can still turn the table in pvp. A group with even one good healer will outlast a team of all tanks and dps since that healer will contribute enough to keep his/her dps alive and well. In the long run, those heals will go a long way to allowing the healers team to complete objectives while the dps' team will constantly be in a state of travel due to obscene amounts of death. So, healers do have a spot in warzones, and will continue to have a spot in warzones. And don't jump on the bandwagon of the "commando/mercenary" sucks now. In my experience (47 commando), our effectiveness in both pvp and pve has not changed. The pre-1.2 commandos/mercenaries need to adjust and quit beating a dead horse.
  12. I've had much the same experience, though my commando healer is only 47. I have had to adjust since 1.2 (I've been leveling her off an on for a couple of months), but the adjustments weren't really that bad. Sure, I can't stand there and heal through a ton of damage anymore, but what fun is there in that? This biggest change I've made is mobility. Learn when to run and when to stay in and heal. Also, let your dps and tanks engage the team before you run in with guns blazing and start casting heals. When you do that you are just asking for the closest marauder or assassin to leap to you or gank you. Finally, spec into the talent that makes you invulnerable to interrupts while reflective shield is up. This talent, along with cleanse has saved me more times than I can count. So, the most important things to remember: 1. Learn when to run. 2. Allow your tanks and dps to engage first. 3. Just try and have fun. Change isn't always bad, so adjust and make due until Bioware finally decides that we could use a minor buff. Until then, please quit beating a dead horse.
  13. Let's see links! I'd also like to see some healer links!
  14. I just look at what cylinder an enemy mercenary is running. I'm the Imps do the same with us troopers. But the beam is a dead giveaway of our position.
  15. You could be right about that. All of my experience in 50 warzones is from healing as an operative. I may find myself dropping kolto residue for medzone as I hit the 50s bracket with my commando (I'm almost there!). However, I usually que up with rl friends, one of which is a guardian, so I almost always have guard and am able to get my friends to help pick off any dps that is picking on me. So, with my playstyle and team make up, my original build may work. Again, I'm always willing to adjust my spec to find out what works best for me.
  16. I'm not taking alacrity talents because it hurts the overall regeneration of ammo. When your heals are going off x% faster because of alacrity, you spend that much more ammo. In addition, your ammo doesn't have as much time to start regening. So, the less alacrity you have right now, the better.
  17. What I want to know is where people are pulling out their numbers? I mean, Bioware just released a semi working combat log with patch 1.2, and pvp scoreboards are not a true indication of how much damage a class can or cannot do. All pvp scoreboards illustrate is how good you are at staying alive. You also have to take into account those who are deemed targets to focus and those who are not. So again, where are the numbers that show where commando dps was before 1.2? Now don't get me wrong, I'm not trying to argue one way or another about the "nerf" commandos received in 1.2. I just don't see how people are coming up with their "hard facts" when all we had before was speculation.
  18. /bump Please take away our laser beam of death!
  19. No, you will get more out of an innate 2% increase to healing unless you utilize kolto bomb enough to have 100% up time on kolto residue. I, however, would go with with: http://www.torhead.com/skill-calc#800rfRoRzcdkqZrckz.1 This build would would allow for maximum healing output while still maintaining some of the survivability talents. In addition, muzzle fluting drops charged bolts cast time by half a second enabling us to have quick free charged bolt casts during SCC. And I do find myself doing dps every now and then in warzones.
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