Wow! That is a lot of ideas. I was actually thinking of posting my own list. Mind if I do that here?
1. Expand beyond existing areas on existing planets and add exploration missions to give people a reason to go back and explore exisitng planets.
2. Replace "exhaustion zones" with impassable terrain. I love to explore the maps but hate getting killed just because I strayed a little too far. I understand the maps must be finite, but why try to kill PCs just because they are exploring?
3. Restore option to kill Quinn in original story.
4. Legacy credit bank. Yes I have read some objections to this, but non-subscribers could just have a legacy-wide cedit limit.
5. Allow changing outfits on new companions. (Lana, Koth, etc.)
6. Allow partial buys from GTN. Meaning, if someone is selling a stack of 50 somethings at 200 credits per unit but I can only afford to buy 25 at that price, I should be able to buy 25, leaving 25 still on the market.
7. In Companions and Contacts window allow sorting by influence level.
8. Since there is a bug in the crafting interface that seems to interfere with automatic refreshing, add a manual refresh button. As it is I must look at each individual schematic to see if I have the materials to make it. And other times it shows I can make something when in fact I no longer have the materials.
9. In addition to current material harvesting nodes, add a prospector droid that we can deploy that will look for hidden material nodes that can then be harvested.
That's all for now.