I have tried all combinations of specs that are available on the PTS. I have to say, this does not feel like Sentinel whatsoever . Force Camo and Transcendence are vital abilities for the class, choosing between blade blitz & Force camo, or not even having Transcendence makes no sense. I get that simplifying the game is the plan you're going with, but this is just murder. Forcing centring to be used on Transcendence and having to choose anything that is not force-camo is going to kill the class if it were to be released as it is now. 99% of posts on this thread are upset about it, and I do not know what the Devs were thinking when making this change (tbh it was probably a sage main that was upset that maras keep sitting on them ).
The second topic I want to touch on is class Balance. Combat went from the worst spec to the absolute best. Having a 135% crit chance with an 80% crit multiplier is just nuts, especially now that the Defel-Meta won't be a thing anymore if the proposed changes go through. Combat shreds now and while the argument can still be made that Concentration is viable, especially with that Zen + burst combo, it has been put in its place by Combat. Even for PvE, Watchman won't be reigning supreme anymore. Pre PTS, Combat was not viable, now after testing the PTS anything but combat is not viable for neither PvE nor PvP.
The main issue here is that the root of the class is being destroyed by taking away its mobility and shifting it to a 1 spec meta. While no spec reigns forever during SWTORs patch cycle, taking away the class utility of sentinels and robbing them of their ability to strike fast and hard, you will destroy it. Before you were playing a skirmishing class that utilized hard-hitting hit and run tactics and weaved in and out of combat. Now with the PTS changes, your class cant move, cant cleanse, cant be useful for your team and only 1 spec does any major dmg. You are a sitting duck that will be slaughtered in PvP and ignored for PvE because you provide no upside to your raid team.
What I hope the Devs take from this is that these changes will kill off one of the most played classes in the game overnight. Not all hope is lost, some good changes were made to class balance (ie making combat viable, better implementation of zen into the rotation of EVERY spec), however, now 1 class reigns supreme, whereas before it was two.
P.S: Another issue is that the previous BIS set bonus gear will be completely useless due to the force clarity nerf . Instead, I would suggest that new set gear be introduced to the game, which not only improves Zen or makes the centring cost of Transcendence 0, it should also impact the way animation look. I would like some Kickass tier sets that would not only fix the issue with mobility but would also impact the look of your abilities.