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MartiuSartorius

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  1. Do you think you'll PvP more or less than you did before the update? -Probably little bit more at start and then more or less the same. Do the rewards on the reward track make you want to PvP specifically to earn them? -I hate that there are old ranked rewards available for buying via pvp seasons. Make those old ranked rewards unique for those who played ranked and create new rewards for pvp seasons. Do you think you'll queue for 8v8 Warzones or 4v4 Arenas equally? -4v4 (8v8 only for achievements). Do you feel the new Warzone medals will encourage objective play? -Little bit, yes. Is it clear how to earn PvP points and progress the Season reward track? -Yes. What is your overall impression of the changes to the PvP season system? -Its good, only think I hate very much is old ranked rewars avaible for pvp season tokens. What do you like the most about the changes to the PvP season system? -Option to choose to que for 4v4 or 8v8. What do you like the least about the changes to the PvP season system? -Old Ranked rewards avaible for pvp seasons tokens (which you can acually buy for credits to "catch up"). Those rewards should be unique to ranked players. You cancell game mode for ranked players, you should at least let them have something unique from it. What is one change or adjustment you would like to make on the new PvP Season system, what would it be, and why? -Make new rewards and dont ever use any old ranked rewards for pvp seasons.
  2. Since when pyro doesnt need to reaply its dots? Scorch needs to be reaplied once every 2 rotation blocks and incendiary missile needs to be reaplied every rotational block. I basicly agree that there is no need to make dot specs superior to burst specs, but for different reasons. Almost every dot spec has some kind of burst capability to meet current dps check in pve right now and there are no very short dps checks anymore. Also dot specs are usually better in aoe situations which alone should be enough of the advantige over burst specs. In my opinion all melee should parse little bit more than all ranged (but there are more things to be considered like passive damage, passive resource management improvements in acuall combat, raid utility etc.).
  3. Lightening is acually currently the 6th best spec at dummy parsing (1. Fury, 2. Hatred, 3. Concealment, 4. Deception, 5. Carnage, 6. Lightening, 7. Annihilation, 8. Engineering, 9. Lethality, 10. Rage, 11. Virulence, 12. Vengeance, 13. Innovative Ordnance, 14. Pyrotech, 15. Madness, 16. Advanced Prototype, 17. Arsenal, 18. Marksmanship). I know it is just dummy parsing, but that idea "melee sustain>melee burst=ranged sustain>ranged burst" should acually apply for dummy parsing so all dps are equal in operational boss. Also there should be exceptions like passive dps (PT), crazy aoe (juggs) or way too much raid utility (mara). So Lightening is acually little bit higher than it should be (it should acually pars same numbers as arsenal and marksmanship, but those two specs should get little buff).
  4. Reading through this topic I was thinking, how about different aproach to balancing classes? What if specs would be balanced via nerfing/buffing their raid utilities and not dmg which is not that bad balanced right now (I know it is not perfect, but it used to be way worse)? Lets say marauders, powertechs and juggs are refference point (at least one spec from each class is one of the most desirable melees). What would make you bring operative to raid instead one of those while not making it way too OP in pvp. AoE DR will help, but I dont think it is enough. Maybe something like AoE cleanse where operative dps would cleanse all raid members who are less than 5m from that operative dps? RDPS acually need little dps balancing, because lightening should parse same as arsenal and marksman while parsing little less than any other ranged spec. Also being ranged is kind of raid utility by itself, because almost every boss require having at least 1 rdps. After LITTLE dps balancing of rdps additional balancing could also be via raid utilities. That way each class would preserve their unique playstyle while becaming viable for any harder content.
  5. I was comparing dummy parses with operation bosses leaderboards and it looks to me, that all melees are acually pretty balanced right know. Dot specs are superior to burst specs and all are viable and usefull in own way. So i would not touch them at all. Rdps could use little bit of balancing. Engi amd lightenjng arw at pretty good spot. Marksman and arsenal should be buffed to the level of lightening. IO, Virulance and madness should be buffed to parse about 2k over lightening. So I would suggest no changes to melees, lightening and engineering and buff IO, Virulance and Madness. If you want to stop stacking some meta melees, nerf their raid utility little bit. F.e. erf annihilations healing or PTs rebounder.
  6. I am playing both pve and pvp. I am not top end elite player, but i am playing with few breaks almost from begining. I have cleared most of the nim operations, I have multiple classes with valor 100 and I have multiple classes with silver rating in ranked. I am playing little bit of everything and I played almost every spec in the game. So I am average player who is playing for a long time. My favourite class for PVE was juggernaut tank. When I joined nim progression groups, I was always asked to switch to assassin tank, which was always the best pve tank. I was hoping for many years for balancing tanks, until I swapped to playing dps. I love to play powertech. Pyro is really fun to play and it is top 3 dps class for raids (maybe top4 - mara, jugg, assassin). Reason to stack powertechs is their utilities - rebounder and taunt. Marauders and juggs are being the best pve dps classes. Juggs have better single target dps, crazy AoE dmg and also a taunt (both jugg specs have superior dps to pt). Marauders have even more utilities than powertechs and much better dps (all 3 mara specs have superior dps to pt). Only fights where powertech are able to outdps marauders or juggs are fights where PTs can fluff their dmg. When parsing on 6m dummy, pt pyro is the 15th best dps spec (only specs who are parsing lower are arsenal, sharpshooter and AP PT). And you are nerfing dps from both pyro and AP? AP doesnt need nerf, it needs to increase single target sustain dps a little - maybe by creating usefull tactical which would make energy burst cost 0 heat at 4 stacks. Pyro is fine where it is, it doesnt need any changes at all. Those proposed nerfs looks like they were made by crying marauders who got beat on 3 final bosses in operations. If you want to stop stacking powertechs, you can remove one of their utility - f.e. make rebounder only for tanks. But nerfing dps is wrong especially when you didnt nerf top 1 and top 2 classes. I dont play sorc dps lately so I wont say much about it, but there is absolutely no need for nerfing their dps also. And do not add any more slows to pvp. You removed a lot of CC from game when 7.0 started and now you are implementing it back? It doesnt make any sence. Only what I can agree with you is nerfing OP and their AoE heals. It is little bit too much. Other than that, please stop nerfing dps and rather bring up those specs who are behind. Those nerfs are weird considering how R4 ops is balanced and with how you lower HP of other operational bosses. With all those nerfs you are making it difficult to love this game for us.
  7. Why do you want to nerf PT and not Marauders and Juggs who are much better than PTs? From start of the 7.0 force classes outperformed tech classes and you want to balance that by nerfing tech classes even more? This will just force people to playstyle they dont like which will lead to another exodus... From pve perspective - dont nerf any classes dmg, just buff those who are behind. If you nerf so many classes, noone will be able to complete R4 with 4 dps which I assume is still your preffered group composition for balancing. From pvp perspective - you removed a lot of CC when 7.0 dropped and now you are adding long 50% slows? Why? That doesnt make any sence. Also that new tactical for AP PT is very bad. It will increase short time burst dmg which is not needed and with all those changes it decrease sustain dps which is also not needed. And why nerfing pyro? It is not top 1 spec neither in pve nor pvp. Maybe because it is top 1 TECH spec in pve? This game will be better if you forget all changes presented here and just focus on current bugs not only in R4, but in QoL aspects too.
  8. It looks like powertechs cant drop offhands from any upgrade crate (but commandos can). So if you are pt or have loot discipline set to pt and you have your offhand lowest item rating, you will get empty crate every time.
  9. AP has very tight heat management now. There is no class specific tactical for single target dps. This acually make this spec less fun, because spaming basic attack so often is not something enjoyable. Suggestion: new tactical which would make energy burst costs 0 heat and rail shot refunds 5 heat.
  10. I came back to swtor after a long break because I saw great changes in 6.0, especially gearing. So far I hate everything about 7.0. I would preffer to cancelling whole expansion. If all this nonsence about gearing is true I guess I will have to take another break and cancell my sub again.
  11. Assassin tanks are absolutely the best tanks in pve and proposing changes will make them even better while jugg tanks are the worst tanks in pve right now and proposing changes are huge nerf. Chosing between saber reflect, mad dash and awe is crazy. All 3 abilities schould be base skills. Chosing for tank spec schould be freezing skin, push and second stun (bash hilt?). Also Teeth Grid tactical should be passivve and saber reflect should have increased dmg cap (a lot). It would be nice to jugg tanks be viable again. I would like to play class i enjoy instead of being forced to play assassin tank...again:(
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