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CougarGASeven

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Everything posted by CougarGASeven

  1. 22 days later and still no feedback on this issue. There really is a large list of items that are not directly searchable right now. In just looking at some strategy alliance pack items today I found many of them unsearchable: Ambient Machine: Techlab Czerka Z-3B Hyrotii YH-55 Dasta Colossus MSM JT-9 Jetpack Advanced Farmhand Blue Hawkeye Crystal Advanced Farmhand Blue Indestructible Crystal Turret (Large) Flag: Alliance (Hanging) Missile Display Mandalorian Seeker Upper Body Armor Outlander Guerilla Upper Body Armor Outlander Guerilla Lower Body Armor Outlander Geurilla Supplimentary Body Armor Overwatch Enforcer Supplimentary Body Armor When are we going to get at least some response beyond, "We are looking into it" or "spoilers".
  2. Outstanding. Thanks for the info and the link.
  3. I see. So essentially right now we have an 80% base and 90% special accuracy when it comes to bosses. Once 4.0 hits we will have 90% - 90% against bosses so we still need that extra 10% Does that apply to all bosses or just bosses in Operations?
  4. Up to now we have had a base accuracy of 90% and a special attacks base of 100% In order to get that base rating up to 100% we've had to add 758 accuracy points in our mod load out. This has also increased our special attacks to 110% which (from what I understand) does not effect the chance to hit the target, but instead, that extra 10% is applied to reduction of the targets defense. How exactly that reduction is applied, I do not know. SO.... With the upcoming update to 4.0 that base accuracy rating is also going to be increased to 100% (You will now begin with 100% basic, 100% special). That being the case, is there really any reason to even use up mod points on accuracy? For example, would the gain from power or mastery be greater than the gains from the reduction of the targets defense by using accuracy points. Any number crunchers that can give me some insight on this would be greatly appreciated.
  5. Honestly, the decoration alone was enough to motivate me to collect all of them so I'm glad they are legacy wide. My main is a shadow and I abused phase walk on some of them. It didn't help for the Endurance one on Makeb though since if you missed many of those jumps you just fell to your death and had to start again at the beginning. I hated that one.
  6. After this latest reset, quick travel to strongholds or other places does not work on the surface of Ziost either.
  7. Jedi Covenant and Prop of the Five are back up.
  8. For someone who claims to be a pacifist he sure is involved in a lot of death and mayhem. He also gets a little too excited about said destruction for such a peace loving man. P.S.: Holiday! Were you watching?!
  9. Maybe it's just the luck of the draw, but it seem to me that when ever I need to do a mission for a specific component, the mission tab has every other mission available except for the one I need. Say, for example, I need a Level 4 Slicing Material for an augment. I go to the level 4 range on my slicing missions and all that is available are missions for companion gifts and lockboxes. Why can't we make it where we can see all the missions on a given tab? If I want to do all the level 3 underworld metal missions, let me be able to do it rather than forcing me to do missions I don't want to try and get it to reshuffle the missions to the ones I need.
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