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Kragorogark

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  • Location
    Connecticut
  • Interests
    Computer games, board games, reading, badminton
  • Occupation
    IT
  1. Sad and funny at the same time. Cheers. <Buys Utinni A beer>
  2. Note also, if you are interested in crafting, your free 60 comes with 3 crew skills at rank 500. These are the ones you get: http://www.swtor.com/support/helpcenter/7470 So if you don't already have any of those crew skills, and want them, that may sway your decision. (I'd personally choose a class whose class story you'd want to skip.)
  3. If it is what I experience, then this bug has been going on for a long time. I have only had it happen on my operative and scoundrel. The simple fix is to just draw your weapon (z key?) and then re-sheath (z again). I don't believe it has anything to do with cover, because I don't ever use cover on either of those healers.
  4. So I decided to finally get around to getting all the datacrons now that they are becoming legacized. And I discovered a tip that may help some others: if you have one, an assassin or shadow is the best class to hunt these down with. And no, not because of force speed (though that certainly helps) but because of phasewalk. If you are a horrible jumper like me, phasewalk will save you so much time. Just place it down before every difficult jump, if you fail, bam you get a mulligan. Wait 45 sec for it to respawn, drop it again, and then try your jump again. This really helps with certain datacrons, like the Willpower on Corellia, where there are a lot of jumps, and failing one means a long trip back to the start line. Cheers. On a side note, I was really surprised on how much fun finding these datacrons has been. A bunch of them are just in really cool, screenshot worthy locations. And I am amazed at the initial pioneers,who had the curiosity and patience to figure some of the more complicated ones out. Mad props.
  5. If I remember correctly, I think they are going to be making datacrons account wide. So something I plan on doing is getting all the ones I missed - which is quite a few - for one character.
  6. Now that is such an amazing idea for a mount. <Hands Ghenghis a Bioware employee card.> Don't worry it's laminated, so it's real.
  7. I agree with a lot of what you wrote. I see these changes as a quality of life improvement, removing some of the tedium of the game. I wish they would go further and make all gear bind to legacy, so it would be easier to pass hand me downs to alts. But I do disagree with some of the following: Adding the droid is a dumbing down the game. The droid allows you to do nothing in the entire flashpoint but still succeed. And while you can turn off the droid, I don't think the average player will be able to survive any large group pull, or the boss fights. Personally, I think the droid encourages laziness and bad habits, and doesn't prepare new comers for the expectations of group content. Not only that, its extremely boring. What's wrong with content that challenges you? Sorry, just really think the droid was a bad idea.
  8. I think we are getting a little side tracked here. Lets stay focused on the issue at hand: Quinn needs to die a horrible, slow, painful death and his corpse is to be tossed in a unmarked grave. And with this choice we never witness his likes again. I'm not crazy, am I, we can all agree on that, right? But in all seriousness, up until yesterday, when Bioware was hinting that our companions could die in the expansion, I really thought they meant permanently. And I thought, wow that is cool, kind of ballsy. Guess I was being naive. Its not a "biggie" but still kind of disappointing how they are actually handling it.
  9. From a technical standpoint, yes. But, from the previews, they seem to be much more integral to the story in the new expansion. My position if that for a "meaningful choice" to matter, like killing off one of your companions, the choice needs to be permanent, and not undone by leaving a certain zone. I think the choice would resonate more if you know its going to be permanent.
  10. Please rethink this. If what you're saying is that in the KotFE story line, a companion can die, but then when we leave the chapter area, our companion magically comes back to life - that's gonna be pretty lame. We want "choices that matter". When I kill Quinn, I want his rotting corpse to stay rotting. Thanks
  11. 1. Dragon Age Origins 2. Baldurs Gate I, II 3. Ultima IV 4. Temple of Elemental Evil - great translation of D&D mechanics 5. Kotor And maybe soon (previews look good): 6. Legends of the Swordcoast
  12. If this was a guild run, after about the 4th try you should all take a break and actually talk about what is going on and why you might be struggling. It's usually one or more of the following: 1. Mechanics not being implemented correctly, this included people standing in stuff they are not suppose to, thus stressing the healers. 2. Class mechanics, tanks not using defensive cooldowns, dps and healers not using their buffs, etc. 3. Class rotation not correct. 4. Miscommunication. 5. And gear. For my guild, we didn't even enter that raid until our tanks and healers had at least 4 piece set bonuses from ravagers. Our dps all had a minimum of 192. And it should go without saying, every piece was augmented. No clue what your group's problems was, but really, no one who wants to do that raid should have 186 gear. (Though I am sure there have been hard core raiders who have...) Why didn't they have at least Ziost level gear? Was their gear augmented? Was their accuracy capped? (That's huge for dps). Some things in a game SHOULD require strategy, challenge, co-ordination, and skill. And there should be nothing wrong with rewarding those efforts. Not to sound like a jerk, but it really sounds like a lot of people in this thread want the reward for doing challenging content without the challenge. To me, if you take away the challenge, the reward (be it gear, mounts, cut scenes, titles, lore, etc.) becomes meaningless.
  13. Yah I was disappointed logging into my scoundrel last night, and finding no noticeable improvement in healing. The general 3.3 blurb stated they improved sorcs burst healing and gave scoundrel more mobility. Huh? If any healing class needed more burst healing it was scoundrels, and making healing scan able to be cast while moving is so small a q.o.l. improvement to be meh. Kolto pack should be our burst heal, it has a cooldown, it has 2 resource costs, and its fast casting, exactly what you want from a burst heal. But it heals for too little. Or maybe burst means something different to me. Burst means to me: someone is about to die, and you need to heal him up quick. Nothing in the scoundrel repertoire right now accomplishes that.
  14. I know there have been ops or at least fps in other games that using magic or tech you go into the past to accomplish something at a pivotal lore type event. I'd like the reverse, send us into the future (doesn't need to be a pivotal moment) and let us fight beside some iconic characters. Be a great tie-in with the movie, now that would bring in some new blood. Feel free to pay my maketing skills in cc's.
  15. I am surprised no one has lined this yet: Are you becoming sick by what you read on an internet forum? Then Just Stop It! "You mean I should just stop reading an internet forum?" No, I mean you should stop feeling sick. Just Stop It!
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