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Scootimus

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  1. Were you able to find the Galactic Seasons page? Knowing that it was related to the login rewards, yes. Without knowing where to look, it probably would have taken some time. Were you able to locate your Galactic Seasons Priority Objectives in the Galactic Seasons screen? I think? I found two stuck to the top of the list, but I have no indication of whether these are active, as well as which is daily/weekly. Since there are only two (of unknown daily or weekly) objectives, not sure where to find the other two of the four combined daily / weekly objectives. Additionally, without knowing that "Starfighter: Conquer the Skies" is a conquest objective, I could have no idea what that is referring to or how to track progress, whether it is a mission (in log or something to pick up), conquest objective, or an achievement. In the Conquest screen there is a list of tentative Daily and Weekly Priority Objectives. These are all denoted as "PO: Name". What feedback do you have regarding the current list of objectives? Rather bland, to be honest. Guessing that most of the dailies are the "Defeat Enemies 2" on the various planets, as well as the weeklies for the daily areas (not confusing at all ) and that the weeklies are more group oriented. Weeklies are probably fine in the type of content, but dailies should be more than just farming enemies on x planet. Would also like to see more variety in that selection, whether it be world or DvL bosses, something tied to the active event, x number of story quests (or quests in general) for the lowbies, bonus bosses in fps / ops, etc. Not sure how to differentiate between Galactic Seasons and a more focused Conquest, however. How do you feel about the cadence and points offered in GS? Unable to comment as of yet, given my uncertainty regarding daily/weekly objectives and the point totals all showing 0, as commented elsewhere. What other general feedback would you would like to tell us? I'd rather have the default screen of the login/GS screen be of GS, as that will be the screen most often looked at, whereas the login rewards will be only 1 per day. Also, give it a keyboard shortcut! (also, just noticed that it shows underneath the player icon in the menu bar, good start) Give the ability to preview the rewards. For instance, the Level 1 reward of Ornate Kubazian Box can't be previewed without unlocking the level, so I could have no clue what that entails (guessing the companion). As elsewhere noted, separate the Priority Objectives for GS from the conquest window, as no conquest points from the GS PO objectives are rewarded. One option would be to shrink the rewards table height significantly and stash the POs in the top section of the GS window, as well as allowing for more than 6 levels per screen. While the sun-looking icon could be useful in differentiating from the conquest objectives, I would like to see two variations of it, one for daily POs and one for weekly POs. For the FTP track, there are several stretches of 5-8 levels where they have no rewards, including some 6-level stretch screens where its a blank slate. Please reconsider those stretches. Regarding the amount of tokens, I am assuming that there are several items that will stay on the vendor across the seasons, like old login rewards, etc, and some are GS season specific. In my opinion, the amount of tokens rewarded for the full 100 levels should be enough for 120% of the GS-season specific rewards, allowing those players who complete the full track to get all of the season-specific rewards while also nabbing a reward or two that they missed previously. Finally, stop calling everything Galactic ______! We've have Starfighters, Strongholds, Command, and now Seasons.
  2. As much as l like the idea of setting different arrival points in our strongholds, especially the larger ones, I dislike that when logging back into a stronghold with a set arrival point, the character will always start at the set arrival point, not where the character was last, which is how it works with either no set arrival point, or when the arrival point is set at the default location. This makes me not want to use the non-default arrival points, as I would like to relog back to where I was last (GTN, vendors, legacy bank, etc.).
  3. In regards to Gathering Force changes, requiring that that Mental Alacrity be used during a 2 sec (?) window is rather tight.
  4. For PVP servers, it makes perfect sense. No more 65s prowling around on low level players. Also, if one 65 had opted in while another 65 opted out, why should the synced 65 be punished? For PVE servers, it is not quite as clear, but still makes sense. If the heroics are all being changed to give level-relevant gear, it does not make sense for an unsynced 65 to waltz in and one shot everyone on Coruscant to get 65-appropriate gear. It works pre-4.0 if someone was to do that, because all you're getting is a cosmetic shell and/or basic comms, which are common, but with the heroics change, making all planets relevant again, there had to be some sort of system to prevent abuse of the new heroics.
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