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alexnorton

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  1. [*]Does this feel like a Jedi Guardian? Please explain why or why not. No. It feels like its a mid level Jedi Knight from 2.0. All of the abilities that make a guardian feel unique have been divided up and locked off to their own loadouts, and as a result the loadouts only feel like cheap imitations of the real Guardian [*]Is there anything that feels missing or out of place in the combat rotation? "this was written with the Focus spec in mind" The rotation itself feels overly simplified, lacking any real nuance. The lack of saber throw, Dispatch, Awe, Force Clarity, Guardian leap and either Blade Blitz or Saber Reflect are all very noticeable, serving to bog down the flow of the rotation. If I had to describe the new focus rotation in one word it would be Inorganic [*]What are your initial thoughts with the effectiveness of the Jedi Guardian against enemies? The Jedi Guardian overall feels far weaker, either loadout is lacking in critical defensive abilities, and while the general offensive abilities are mostly the same, the lack of effective mitigation makes them feel weaker. [*]How are you enjoying or not enjoying this class? I believe the class is an overall downgrade from the live version of the guardian, This new Guardian has fewer viable options, and as a result the depth of the class is gone, Combat with it feels very restrictive, with little room for creativity, aforementioned lack of options at any given moment. I have tried my best to find good things to say about the new Guardian, but I cannot find any. It simply feels like a shell of its former self [*]If you have feedback on the different disciplines and ability paths, please note your feedback accordingly so we can track it. The ability paths both feel lacking, neither comes close to the feeling of playing the live version of the guardian. The streamlining and removal of abilities has done nothing to make combat more engaging. The Guardian class does not suffer from any ability bloat on the live server, every piece of the Guardians kit comes together to make the class what it is, and sectioning parts of it off like this will only make the class feel incomplete to anyone who has played it previously. I hope to see these changes rolled back, and replaced with system that increase the players viable options at any given moment, not remove them
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