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ksobenes

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Everything posted by ksobenes

  1. If by my pants down you mean having to use my defensive abilities against a Marauder and get melted at full health by a Sniper, then yes.
  2. Any credibility you might have had has just become null and void with those two words.
  3. I agree with that. Mercenary has recently become on a high tier with Sniper and people think that because a few good people play Mercenary he's OP. Sniper isn't OP either. However, as someone who has played Sniper before, I find it too punishing to an opponent if you just get a headstart with your large amounts of stuns and 35k crit channels.
  4. I've seen Mercenaries just get melted within seconds by a single Sniper channel while they just reaim at a Marauder and melt them down with another channel. Everyone complains about Mercenary and Operative when there is another subclass that can stun constantly, be unable to be jumped at, pushes back constantly and has a large amount of defense. But even with ludicrous attack, it has to be setup in order to do jack, it can just get stunned as soon as it jumps up and rolls out, being violated near instantly. Even though as soon as it jumps up to setup somewhere else, it can just push someone away and just channel them to death, but no one complains about it being Underpowered. What would you like to see reworked on the Sniper? Does it deserve a nerf? A buff? A rework? In my opinion it needs a rework in some ways, perhaps it needs to be less punishing when getting out of its hole but also not able to melt every other class with relative ease if it's just left alone for two seconds. Too many defenses with too much damage, but at the same time being slow without exfiltrate and useless moving around besides its constant stuns.
  5. I stand corrected in every point of "Merc needs rebalance/Everyone else should be buffed" argument I had. I forgot the nightmare that was 2014 God Bubble sorcs and egotistical Operatives. After looking over the classes again there are plenty of stuns, slows and Crowd Control abilities to take care of Merc while their defenses are up. After playing a good amount of PvP as Mercenary and against Mercenaries, I now believe it is just incompetence of teammates, especially since every PvP game I've been in, I'm the only one killing the Mercenary and carefully timing my stuns to their defenses. Real issue is that PvP is broken. No one even has the competence or attention span to pay attention to Mercenaries everywhere and their abilities to heal instantly if you let them, similar to the Juggernaut. Just pop defenses after popping your stuns, maybe stealth out of combat after placing a DoT on the Merc so they can't Reload, then come back in to kill them.
  6. I agree. As I said in an earlier post, the damage with survivability and kiting capabilities means a very long but extremely one-sided 1v1 or ridiculous tanking capabilities going 1v5 but being able to melt one person and damage one other, and with Thrill of the Hunt, you can just constantly kite without having to tank much, if at all. Combined with Pyroshield, the Merc gives unfair punishment to anyone even considering to even existing in their general direction. The Merc needed either more survivability or more kiting capabilities without being constantly countered/having all efforts to escape be null and void without hydraulic overrides, not being able to become Death, destroyer of all while also being tanking extraordinaire at the same time.
  7. I personally easily melt Marauders and Sentinels, but mostly everyone else I've seen... Hnnnghh. I haven't fought enough of them to give a fair judgement, however, so take my opinion on Mar/Sent with a pinch of salt.
  8. Perhaps not, but no need to sound so egotistical, friend.
  9. The stealth scan hasn't been changed in five years, true, and being able to detect a stealth class gives a massive advantage, but before the massive buffs the average Sin could use force speed if the Merc didn't use Electro Net and the average Operative would just have to use exfiltrate. The current Merc/Mando can just back up 20 meters and pop the Hydraulic Overrides to avoid all slows and an electro-net to avoid melee damage, even if an Operative does Exfiltrate or Holotraverse. Although before the buffs the Mercenary was made of glass and had to be played carefully, now you can just get in the middle of everything without a single care in the world going 1v4 until you get backup or something. Yes, I have killed both classes when they were at full health in an extremely short time. Critical hits are a jerk to handle, are they not? A simple electro-net, tracer missile, stun, priming shot, tracer missile, heatseeker missile and a final blazing bolts melts them easily, even without crits.
  10. On note with Marauder, I have yet to see any teammates of mine in Warzones able to 1v1 a Marauder, which is ridiculous. Although I do agree that stunlocking completely nulls the Marauder, they are far superior to the Juggernaut right now, even with the Immortal Juggernaut's various stuns and slows due to their massive DPS and their capabilities to survive long enough to outlast the Juggernaut and Sin shields that gets them through the hardest hitting attacks every other Melee class gives them. On my ignorance with Marauder (since I've yet to do a full playthrough as one), I've seen most of my attacks deal either no damage or I get completely punished for attacking the Marauder while they just heal up instantly. However, Assassin still beats Marauder by miles due to their ludicrous Stunlock + 10000 damage in two seconds combo . On par with DPS guarding Healers, the simple rule follows to either melt the Healer as fast as possible or stun lock them and kill the DPS. Same goes for Tanks and Healers except they can go 2v6 since literally every team I've seen can't stun a Heal to save their life.
  11. As a Mercenary main, I feel bad playing in PvP now. The shield and kolto defensive combo is ridiculous and I was able to hold out 1v4 against four Knights on the Alderaan Civil War turret node Warzone with only 100 health in their ship left and we had all three turrets, not to mention how you can spec yourself to have a flameshield, punishing opponents even further for even looking in your general direction. Sin and Shadow are ridiculous of course, and have no direct counter besides Merc. The Juggernaut used to be able to counter the Assassin with their slows, but now the Assassin is so durable and hits so hard they basically ignore all armor. It's rare when you actually see an Assassin tank, but that's slightly less broken than the Deception Assassin. It's as if they took the ludicrous defenses of the Marauder and added it to a ranged class, with the combination of the Electro Net a Tanking Juggernaut cannot even touch the Mercenary. As someone who's been a Mercenary main since 2012 I've been craving well deserved buffs, but there's such a thing as overbuffed. Bioware either needs to nerf Mercenary/Commando, Assassin/Shadow and Marauder/Sentinel, or buff every other subclass to make them up to par with the current meta. Remember when Juggernaut and Sorcerer were considered Overpowered and highest in power? Now they're garbage tier right now... no offense to my fellow Juggernaut/Guardian and the Sorcerer/Sage players. EDIT: Mercenary also has the Stealth Scan that makes Operatives and Assassins null and void. I have literally killed an Assassin in Deception with his shield on in four seconds, and an Operative with his evasion and shield in less than four. When you can melt down the former OP subclass with relatively no effort, you know you've got somethin' broken. What Mercenary needed was better 1v1, not being a better Tank than the Juggernaut. It's like pre-SoR where the Marauder and Sentinel could solo-tank Dreadtooth if they had a healer. EIther lessen the kolto overload so people can actually kill the Mercenary or make the new shield weaker. Also, DPS that can shield healers is absolute bullcrap and should be removed ASAP.
  12. i have always wanted to try a togruta sorc for some time, i just hope developers see this.
  13. and the romance can happen... it will just be a little weird...
  14. yeah, rodian is 2nd to favorite species in my opinion,1st being zabrak or sith.
  15. By The Way YOU Can Suggest Your OWN Update Idea's On This Thread, I Just Hope That Someday Bioware See's This And Applies It To The Game.
  16. Hello Again, I just wanted to suggest a few things that should be on this game for the next future update. Guild Capital World/ Capital ship : A ship/Planet for guilds to use as a meeting place, for the leaders to talk in private,and to go to planets for an operation. But I think you should be able to attack another guild Ship if you are on your own Ship as well, and the capital ships should supply starfighters for space combat. (space combat is a suggestion but not a priority) Guild Frigates : Frigates travel with the Capital Ship to wherever it goes, it helps battle and helps carry troops. 15 person maximum per frigate or CPU'S could control them. Further Companion Romance / Story : I just think since rothc came out this should have been extended a bit more. Speech To Players: I Know this sounds ridiculous , but I think it could work and yet be weird at the same time, its like talking to CPU'S except a HUGE variety of options to choose from for your character to speak from, I know this will never happen but it could be a fun way to request duels , trade , whisper , etc . THANKS FOR READING!
  17. Hello Fellow Players I Just Wanted To Share An Idea, I Saw Today How There Is Going To Be An Option To Play As Cathar. Which Is Great , Swtor Developers Are Coming Up With New Species, But I Just Wanted To Say What Other Species There Should Be. Rodian Bothan Ithorian Mon Calamari Sullustan Aqualish sorry if some of these sound impossible to get in the game, just that I would love to play as these types of character's thanks for reading and have a good day!
  18. i know that i am quite late to this but i just posted thread on ways to level im not spamming or anything so i will just tell you on here real fast. PvP warzones can offer a few thousand in XP every round if you do Good. Space missions offer godd Xp if you get the dailys and do the bonus missions. Flashpoints offer alot of XP if you rely on teamwork and have a healer so you can do a flashpoint faster and do the next one. for the full thread click on the link im not spamming i was just helping http://www.swtor.com/community/showthread.php?p=5864090#post5864090
  19. Hello Jedi's And Sith. Hunters,Troopers,Agents and Smuggs. Im going to show you how to level up fast so you can knock out planets that you hate or are stuck on. (ALDERAAN!!!!) PvP Warzones: Warzones are a great way to level up because everything you do (Healing,Kills,Goals,etc) gets you XP. Warzones can At Times Give You Quite Alot Of XP ranging from 1000 to the 100k (from what i hear if your really good). Warzones are a great way to level because not only are they not boring they are fun and exciting . If You are a high enough level (level 40) than you can get warzone armor that is speciffiicly for batlle and attack/defense. How To Beat Others: Troopers/Bounty Hunters:If You Are A Jedi/Sith you can beat them pretty easily as long as they arent 10 levels higher than you,but be careful for they are the killers of their factions and they have abilites MADE for force users and melee alike,so make sure to get your speed and defense abilitys. Jedi Knights/Sith Warriors: If You Can Shoot than the key to winning is Stun And Gun. use your stun abilitys on the Guardians/Juggernauts, And if you can use your area sweepers (Death From Above,Lightning Strike,Orbital Beacon ,etc) than use those when you stun them. And if you are a force user yourself just use every attack you can throw. As for Marauders and Sentinels use as many attacks at your disposal because the key to killing them is Brute Force and power. Imperial Agents/Smugglers: These classes are speedy and if they get the chance can lay a few critical hits on you. the best way to kill them is to just go all out on them and avoid the IA's Vibroknives as alot of players like walking around you and stabbing you with those things. (HIGHLY annoying if you ask me...use a sweeper ability to get them away from you) as for smugglers i dont find them as challenging as IA's so just use brute force against them. Jedi Counsulars/Sith Inquisitors: These classes prove annoying depending on the AC. For Sage's/Sorc's they can heal themselves so just attack and keep your watch for tehy have some powerful abilities at their disposal that can slow,stun and just do alot of status effects.Now as for the Shadows/Assassins...pure attack is NOT recommended as they are tanks and tanks are made to take abuse and destroy.The way to defeat these are to use defense enhancments and to use alot of powerful attacks because they can only use light armor so their defense isint as great as all other classes if you are the same level with them. Same Class As You Are: Now to deal with other BH'S/trooper and etc you need to know what your class is weak against...aim?...power?....defense?....use your weakness and strength to your advantage for they will not hesitate. Space Missions:Space Missions are missions that are acessible when you get your ship (after DK/Corusaunt). When you see these missions i must warn you...there are ALOT of annoying missions when you are level 25 or above...so make sure to get level 3 ship equipment when you can and do the czerka missions on tatooine for a special beam generator(so that equals 2 good things a Beam Generator and XP).Make sure to get the missions on the space mission bounty board on your ship before you go on one so you can get Xp,it would be horrible if you got through a mission and you didint get any XP. but the key to beating these missions is to focus on the task at hand and destroy everything that stands in your way.and try doing bonus missions for they give extra Xp...may not be much but at least its something... Heroics/Flashpoints: These missions offer quite alot of XP if you choose the right one...but all i can say is MAKE SURE EVERYONE IS THE CORRECT LEVEL REQUIREMENT AND MAKE SURE TO BE A TEAM!!!!!!!!(there have been MANY times where a jerk ditched me and a few guys and we kept losing the mission...SO WORK TOGETHER AND DONT LEAVE THE MISSION UNLESS YOU NEED TO!) Anyways thats it! i hope you enjoyed and have a excellent day! if you want to know the server i play on its the begeren coloney and my character names are (for empire i dont really play my republic side much ) BH Inquis Warrior IA Inquis Alphomega:Trol'ith:Vrolt:Ratoki:infil'drop i hope you enjoyed! the names above are my character names! P.S. The Guild I Am In Are Called Doomwalkers A Friendly Hardcore Rp/PvE/Military Guild Led By Lord Kolgaros! if you would like to join ask one of my characters to join!(ask on Friday/Saturday/Sunday im busy on the week)
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