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ksobenes

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    My Dream Job Is To Make A Game Myself.
  1. If by my pants down you mean having to use my defensive abilities against a Marauder and get melted at full health by a Sniper, then yes.
  2. Any credibility you might have had has just become null and void with those two words.
  3. I agree with that. Mercenary has recently become on a high tier with Sniper and people think that because a few good people play Mercenary he's OP. Sniper isn't OP either. However, as someone who has played Sniper before, I find it too punishing to an opponent if you just get a headstart with your large amounts of stuns and 35k crit channels.
  4. I've seen Mercenaries just get melted within seconds by a single Sniper channel while they just reaim at a Marauder and melt them down with another channel. Everyone complains about Mercenary and Operative when there is another subclass that can stun constantly, be unable to be jumped at, pushes back constantly and has a large amount of defense. But even with ludicrous attack, it has to be setup in order to do jack, it can just get stunned as soon as it jumps up and rolls out, being violated near instantly. Even though as soon as it jumps up to setup somewhere else, it can just push someone away and just channel them to death, but no one complains about it being Underpowered. What would you like to see reworked on the Sniper? Does it deserve a nerf? A buff? A rework? In my opinion it needs a rework in some ways, perhaps it needs to be less punishing when getting out of its hole but also not able to melt every other class with relative ease if it's just left alone for two seconds. Too many defenses with too much damage, but at the same time being slow without exfiltrate and useless moving around besides its constant stuns.
  5. I stand corrected in every point of "Merc needs rebalance/Everyone else should be buffed" argument I had. I forgot the nightmare that was 2014 God Bubble sorcs and egotistical Operatives. After looking over the classes again there are plenty of stuns, slows and Crowd Control abilities to take care of Merc while their defenses are up. After playing a good amount of PvP as Mercenary and against Mercenaries, I now believe it is just incompetence of teammates, especially since every PvP game I've been in, I'm the only one killing the Mercenary and carefully timing my stuns to their defenses. Real issue is that PvP is broken. No one even has the competence or attention span to pay attention to Mercenaries everywhere and their abilities to heal instantly if you let them, similar to the Juggernaut. Just pop defenses after popping your stuns, maybe stealth out of combat after placing a DoT on the Merc so they can't Reload, then come back in to kill them.
  6. I agree. As I said in an earlier post, the damage with survivability and kiting capabilities means a very long but extremely one-sided 1v1 or ridiculous tanking capabilities going 1v5 but being able to melt one person and damage one other, and with Thrill of the Hunt, you can just constantly kite without having to tank much, if at all. Combined with Pyroshield, the Merc gives unfair punishment to anyone even considering to even existing in their general direction. The Merc needed either more survivability or more kiting capabilities without being constantly countered/having all efforts to escape be null and void without hydraulic overrides, not being able to become Death, destroyer of all while also being tanking extraordinaire at the same time.
  7. I personally easily melt Marauders and Sentinels, but mostly everyone else I've seen... Hnnnghh. I haven't fought enough of them to give a fair judgement, however, so take my opinion on Mar/Sent with a pinch of salt.
  8. Perhaps not, but no need to sound so egotistical, friend.
  9. The stealth scan hasn't been changed in five years, true, and being able to detect a stealth class gives a massive advantage, but before the massive buffs the average Sin could use force speed if the Merc didn't use Electro Net and the average Operative would just have to use exfiltrate. The current Merc/Mando can just back up 20 meters and pop the Hydraulic Overrides to avoid all slows and an electro-net to avoid melee damage, even if an Operative does Exfiltrate or Holotraverse. Although before the buffs the Mercenary was made of glass and had to be played carefully, now you can just get in the middle of everything without a single care in the world going 1v4 until you get backup or something. Yes, I have killed both classes when they were at full health in an extremely short time. Critical hits are a jerk to handle, are they not? A simple electro-net, tracer missile, stun, priming shot, tracer missile, heatseeker missile and a final blazing bolts melts them easily, even without crits.
  10. On note with Marauder, I have yet to see any teammates of mine in Warzones able to 1v1 a Marauder, which is ridiculous. Although I do agree that stunlocking completely nulls the Marauder, they are far superior to the Juggernaut right now, even with the Immortal Juggernaut's various stuns and slows due to their massive DPS and their capabilities to survive long enough to outlast the Juggernaut and Sin shields that gets them through the hardest hitting attacks every other Melee class gives them. On my ignorance with Marauder (since I've yet to do a full playthrough as one), I've seen most of my attacks deal either no damage or I get completely punished for attacking the Marauder while they just heal up instantly. However, Assassin still beats Marauder by miles due to their ludicrous Stunlock + 10000 damage in two seconds combo . On par with DPS guarding Healers, the simple rule follows to either melt the Healer as fast as possible or stun lock them and kill the DPS. Same goes for Tanks and Healers except they can go 2v6 since literally every team I've seen can't stun a Heal to save their life.
  11. As a Mercenary main, I feel bad playing in PvP now. The shield and kolto defensive combo is ridiculous and I was able to hold out 1v4 against four Knights on the Alderaan Civil War turret node Warzone with only 100 health in their ship left and we had all three turrets, not to mention how you can spec yourself to have a flameshield, punishing opponents even further for even looking in your general direction. Sin and Shadow are ridiculous of course, and have no direct counter besides Merc. The Juggernaut used to be able to counter the Assassin with their slows, but now the Assassin is so durable and hits so hard they basically ignore all armor. It's rare when you actually see an Assassin tank, but that's slightly less broken than the Deception Assassin. It's as if they took the ludicrous defenses of the Marauder and added it to a ranged class, with the combination of the Electro Net a Tanking Juggernaut cannot even touch the Mercenary. As someone who's been a Mercenary main since 2012 I've been craving well deserved buffs, but there's such a thing as overbuffed. Bioware either needs to nerf Mercenary/Commando, Assassin/Shadow and Marauder/Sentinel, or buff every other subclass to make them up to par with the current meta. Remember when Juggernaut and Sorcerer were considered Overpowered and highest in power? Now they're garbage tier right now... no offense to my fellow Juggernaut/Guardian and the Sorcerer/Sage players. EDIT: Mercenary also has the Stealth Scan that makes Operatives and Assassins null and void. I have literally killed an Assassin in Deception with his shield on in four seconds, and an Operative with his evasion and shield in less than four. When you can melt down the former OP subclass with relatively no effort, you know you've got somethin' broken. What Mercenary needed was better 1v1, not being a better Tank than the Juggernaut. It's like pre-SoR where the Marauder and Sentinel could solo-tank Dreadtooth if they had a healer. EIther lessen the kolto overload so people can actually kill the Mercenary or make the new shield weaker. Also, DPS that can shield healers is absolute bullcrap and should be removed ASAP.
  12. i have always wanted to try a togruta sorc for some time, i just hope developers see this.
  13. and the romance can happen... it will just be a little weird...
  14. yeah, rodian is 2nd to favorite species in my opinion,1st being zabrak or sith.
  15. By The Way YOU Can Suggest Your OWN Update Idea's On This Thread, I Just Hope That Someday Bioware See's This And Applies It To The Game.
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