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ZeppFreeloader

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Everything posted by ZeppFreeloader

  1. I think the nerf from 360 degree to an arc was in order to match the mirror equivalent, which had a graphic implying an arc. It was a bad move.
  2. I would argue that hybrid (non-bubble) healer will be the best choice for solo and small group sorcerers, however, in large groups it will be more difficult to sell yourself because of bias in the community against non-pure roles. I would argue that it is a matter of bias, not a matter of inferior spec. I use a tri-build and it works great, really good dps, good healing, and high survivability.
  3. I am looking at this build now for 2.0 http://pts.swtor-spy.com/skill-tree-calculator/sorcerer/236/?build=222012210120120000000000000000000323020002000000000000000000000003022300013100010000000000000000&ver=20 I use it primarily as a solo PVE build, focus is on being a competent healer and decent at DPS with as few channels as possible. It is similar to what I run right now, but with some adjustments. While I haven't done any warzones, I can say that it provides high survivability and mobility while also being a powerful support for healing or DPS (usually I end up doing both).
  4. Sorc is far more problematic for levels 15-35 than other toons. It may partly be due to my first toon being a sorc, and the nice buff you get from your second toon having the AT buff plus your previous toons buff.
  5. I would argue that it is not only an issue with PVP, which I care nothing about seeing as I don't PVP, but also an issue with PVE. I can take on missions two levels above me, generally, with a mara, but with a sorcerer I always had to take missions at or below my level. Frankly, the changes that have been made may make this situation even worse. I don't want to play a team-required toon. I want the choice.
  6. It really is too bad that it is not legacy bound instead of toon bound, as I would prefer to give it to one of my lower level toons, as I already have the mount I want on this toon, and won't be able to grind my other toons for another several weeks or months.
  7. I have a different objection. It is quite annoying that these gray helix components are not available for any solo-able quests. You have to group. This is a bad mechanic. Also, I wasn't able to do the first week because I didn't have a high enough toon. Now I have one, and you need to grind multiple toons to get legendary. Now, while I understand this, this does inhibit some of the newer players. In the future I would like to see more content that does not require a team. Also, seeing as reputation has been bound to legacy, would it be possible to also do this for datacrons, codex, and social?
  8. The issue isn't actually damage as much as survivability. The devs have nerfed pretty much all sorcerer CC and given no significant alternative for survival. You can't cause damage from the grave...
  9. I'm looking into this type of hybrid build. I am currently running a 13-12-16 build, and looking at a variety of similar hybrids come the "up"grades. My current build is listed in this thread http://www.swtor.com/community/showthread.php?t=600001 I am looking at a 23-12-11 build like this right now for 2.0 http://pts.swtor-spy.com/skill-tree-calculator/sorcerer/236/?build=222010212122120001200000000000000323000202000000000000000000000003022300010000000000000000000000&ver=20 I am also looking at a 23-0-23 build http://pts.swtor-spy.com/skill-tree-calculator/sorcerer/236/?build=222012212120120001200000000000000000000000000000000000000000000003022322011120010120000000000000&ver=20 Considering your suggestion of a 14-16-16 I put this one together. It actually is similar to what I have now, with extra DPS and could be nice http://pts.swtor-spy.com/skill-tree-calculator/sorcerer/236/?build=212012210120000000000000000000000323022002100010000000000000000003022312010100010000000000000000&ver=20 It works great for solo or small groups PVE, although you will not be great at either role, you can be very good and contribute for what the group needs.
  10. I just noticed, but they majorly nerfed our lightning barrier... Ouch! That is one of our primary survival tools, are they trying to decrease our survivability?
  11. I actually have a thread about that in the PTS forums http://www.swtor.com/community/showthread.php?t=602424 Forked Darkness needs to be switched with Focal Lightning, with some minor adjustments.
  12. Great, so now you have to have PVP gear and PVE gear. Expertise is useless in PVE, but essential in PVP... makes me even less interested in PVPing.
  13. I'm looking at that build and asking myself if there would be a way to get six points into corruption for sap strength, which would be a great survival tool. Also, putting two points in Corruption could make Overload a heal, which might be helpful. Still playing with the build I am thinking of, but I am almost certain I will be going Hybrid.
  14. Yes. I started a thread there, no replies yet.
  15. You mean T7? Such as the forked darkness and focal lightning being backwards?
  16. Laforet, That thread talks a lot about forked darkness. There are Four problems I have with Forked Darkness. 1 DoT buffs should be in Madness, not lightning 2 You can not get both Forked Darkness and Wrath, which would make it useful 3 The proc chance and damage buff are both too low, especially for a T7, it basically requires force Nexus to be useful 4 There are already too many abilities chained together in lightning, why one more. Simple solution, place the Thundering Blast portion in Forked lightning, and switch Forked Darkness with Focal Lightning, as Lightning is the tree that could benefit more from Alacrity anyways.
  17. [quote=Sosajoshua;5897812 And i dont think Force horrors got nerfed on the contrary it effecting Afflication, CT, and CD and possible Burn Lightning is better than just the added time for Affliction. Let me rephrase then, Force Horrors got nerfed for hybrids, although it may be a little better for Madness builds. I still have little motivation to take anything in T7, and investing enough to get Creeping Terror seems even less desirable, so I don't see myself going pure Madness. I'm actually looking at a 23/7/16 hybrid, although that may switch depending on testing. The top tier abilities do not justify the unlock, and there are so many goodies in the bottom five tiers of the trees that I still see hybrid as the way to go. http://pts.swtor-spy.com/skill-tree-calculator/sorcerer/236/?build=132010212122120001200000000000000023000200000000000000000000000003222302000100010000000000000000&ver=20
  18. The biggest problem I see with the Madness tree is that Creeping has been moved up a tier, meaning five more points for it, and the tier 7 boxes do not look all that worthwhile. That and the loss of insta-WW and the force horrors nerf are problematic.
  19. Just looking at the trees, from the numbers and thematic perspective, it looks cleaner than before. The Good: First, Chain Shock has been moved to lightning, which, frankly, makes sense. However, there are tons of other boxes put into lightning to make shock an unused ability. Second, Force Horrors has been nerfed and brought down to T2. This is good for increasing the DoT feel of early madness, bad for overall madness DPS. Third, Polarity Shift has been taken off the trees and made innate. Fourth, Lightning Burns is a great touch for making lightning make more sense for Madness. Fifth, Chaos Nexus helps the lightning tree a lot. Sixth, Force Suffusion and Sap Strength help healing, especially for lower levels Seventh, Corrupted Barrier Eighth, Lucidity grants almost the same buff for one point that used to cost three Ninth, Death field now hits up to five, finally... The Bad: First, the T7 for Madness, and moving all the T7 abilities to T8 Second, Forked Darkness puts Wrath out of reach, and why have a darkness ability in the lightning chain? Third, Lightning Burns, Focal Lightning, and Wrath push for increased use of Lightning Strike, complicating rotations Fourth, Haunted Dreams supernerf Fifth, Backlash supernerf The Ugly: First, Lightning Spire still doesn't help force Lightning or Electrocute Second, Reverse Corruptions implies what they think of making healing builds survivable. In other words, they are not going to make you survivable, so just hide behind a wall and then run away. Third, half the midtier lightning abilities are chained together. Fourth, moving from a T7 to a T8 tree system means that full builds are not going to get more interesting. Fifth, T7s have become T8s. Sixth, doing testing while there is a live event. That's all I have, for those of you who have tested, tell me if I'm wrong.
  20. I decided to give it a go with some minor adjustments: http://www.torhead.com/skill-calc#201GhboMZfzMMbZcrczs0z.2 I will report my findings later this week
  21. NotRonin, Force will make this problematic if I try to be a straight healer with this build, I understand this. However, this is a dual-role build designed to switch from healer to dps and back again smoothly. I am worried that I would be losing the quick cooldown static barrier with a 46% reduction in force cost and the most efficient fph for an ally in the game, Resurgence, for a small increase in AoE damage and a buff that would require attacking to get the force reduction on healing. Can you post your build, and explain further how this would benefit me?
  22. I am a couple thousand xp from hitting fifty, and was looking at what build to go with. I have played with all three of the trees and am not too impressed by the top tier abilities. As such I was looking at a hybrid that would maximize the utility of static barrier, give decent healing and decent DPS. This is is what I came up with, but being new to the game (only played for 2 months) I am willing to take your opinions more seriously than mine. http://www.torhead.com/skill-calc#201GhboMZf0RMbZfrcMo0z.2
  23. It gets easier if you have money. Flipping resources is great, but time consuming because of the 2d limit on sales. This also adds market volatility, meaning that one day's low could be another day's high. Just be patient and try not to buy too much at a time. The profit margin is higher on flipping mods, but there is also the issue of the sales limit that you hit real fast.
  24. Every chest that has a hood up should also have a hood down version, and vice versa. The pre-"fix" cartel pack items were really nice. More pants for inquisitors. Invisible energy armor gloves and boots, like the chest one. These are just some ones that should be easy. It would be great to see a couple of hats, sombrero, fedora, etc. as well. The other thing that might be interesting are visible implants, or an option to make them visible or not. It may be more difficult, but would it be possible to switch the primary hand on your toon, make your toon a lefty? Finally, one more inquisitor request. Can we have something other than a vestigial glowstick to hold in our primary hand that looks decent? Maybe even a short saber would be better.
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