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KashtonNski

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  1. First time in the forums, but as a Sentinel main I felt this worth contributing to. Thanks in advance for reading! What abilities make the Sentinel unique to you? Zen, Inspiration, Force Camouflage, Transcendence, Twin Saber Throw. Do these ability paths feel effective against enemies? Combat Path A: This one feels a little awkward. Zen Lance fits in nicely with the idea of being the Burst DPS spec, as it gives you a large window of hitting your hardest ability back to back. The awkward part is in the execution, since you run out of Focus so quickly. This makes sense so you don't spam Lance too much, but I'm led to believe this is what you should be doing; further, there isn't a clear alternative to better manage Focus during the rotation. Path B: This path feels pretty standard for Combat. Some of the new passives do benefit the spec in general through this path. Concentration Path A: This was pretty fun to try out, and it took very little time to learn a good rotation. The Decisive Slashes and Focused Meditation passives made managing Focus extremely easy. With double Force Leap charges and a lower cooldown on Zealous Leap, proc'ing Force Sweep and adding the Swelling Winds passive will make this a great build for AoE damage and give a high uptime of Zenith. Path B:This felt very similar to the live version of Concentration. Other than needing to change when to use Concentrated Slice to be immediately after Zen, I didn't change my rotation at all. Focused Burst as an AoE makes little sense, as Force Sweep already exists and is affected by most of the same passives as Focused Burst. Watchman Path A: The path feels generally the same as the live version of Watchman. Melting Center is very nice in helping increasing Centering to use Zen much more often, increasing Force Melt's damage as well as the rest of the applied DoTs. Path B: This path is... interesting. Force Lash replacing Cauterize fits a Hybrid DPS spec better than a Sustained DPS spec. The ability itself is interesting, and seems to be the idea is to spam while 3 stacks of Overload Saber and Force Melt are applied, which is your burst window. I don't hate the idea, but it would need a tactical item to supplement it and replace the loss of Spiteful Saber. This also eliminates one of the two DoTs available to be spread by Force Sweep. TL;DR, Path B = Hybrid DPS, not Sustained DPS. If you have feedback on the different disciplines and loadouts, please note your feedback accordingly so we can track it. My general impressions of the changes made to the class are fairly positive with respect to the changes in the individual specializations. The lack of Transcendence, Blade Blitz, Guarded by the Force, and other Active abilities is rather disheartening. I enjoy the choice of being able to choose passive abilities, but there are very many utilities that come from each of the current active abilities in the game that would have major consequences in endgame content. I don't think these changes meet the goal of simplifying combat in the game. Less buttons doesn't mean more simple; it means each choice has to be weighed further. If players are already having a hard time having to learn and understand the many passive and active abilities they're working with, it will be even more imperative that they have to learn and understand when they have to decide what abilities they cut out of their build. If I have to choose between Inspiration and Force Clarity, I will have to set up 2 loadouts for this choice alone. In almost all content I'll be using Force Clarity (due to Descent of the Fearless being the only viable set for Sentinels in the current meta [which should very much change]), but there will be the few niche cases where Inspiration is more beneficial. This is a rather poor example, as both of these abilities are extremely necessary for content such as Master Mode Operations, but the choices in many of these abilities will create the need for constant change. Is the game truly more simple to play if you have to constantly choose what to cut out of your build? Maybe for those running around on Tython slaying Flesh Raiders, but not for those who will need 5 loadouts for each encounter in Master Dread Palace. Thank you for reading, and for taking my thoughts and experiences into consideration!
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