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JediJoy

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Everything posted by JediJoy

  1. Yes, we all picked up the mission... sounds like that rumor has some truths in it. So far 3 of my team have gotten approvals and achievements given. The rest are still getting denied. Yet we are using the same parses and screenshots etc.
  2. Yes, every person has put in all the details including screenshot links, parses, copies of combat log entries etc and still getting denied. So far 2 out of 16 team members have gotten responses saying that this is an error and were granted the achievement. Everyone else has either not received a response (since April 29th) or been denied multiple times.
  3. Thank you!! Just sent her a message but forgot to link this forum post so ill do that now
  4. Apologize... just realized your questions were in regards to the player who got approved 1) they were not lead, lead never changed 2) We all sent in tickets at the same time so i am not sure where he sat in the que. He was one of the first to be responded to though 3) I cant remember if he was in the guild or not. The run was out of a raiding community so there were a diverse group of guilds lol 4) cant remember if he had ran other ops that day or not but several of us did and several of us didnt and the denial rate wasnt affected by that
  5. side note, its been a long time since i was last on forums, how do you get your quotes looking all nice and fancy like that?
  6. Star Forge on Pub side Thank you! We have been working on 16m occasionally a few times over the past month and finally got the clear that night. The lag is something else for sure! lol 1) Didnt swap lead. Group lead also put in a ticket as well as everyone else, not sure if they said they were the leader though. 2) We all put in tickets at the same time right after the kill 3) The leader was in the guild but we had people from dif guilds in group (wasnt a pug, just a diverse community) 4) It was the first operation clear for the day for several players but not all. There were a few who cleared other operations earlier in the day as well.
  7. Hey guys, Trying to find answers/solutions and advice, so if anyone has any idea of the best next step, please share below. My team recently killed (Apr 29th) 16m Colossal Monolith on veteran mode. We all needed the clear/achievement. When it went down for the kill, zero achievements popped. We got the conquest objective "Operation Veteran" and "Influencing the Galaxy" completion pop ups. Went to check our actual achievements which of course wasnt there. We took screenshots, uploaded parses, copied combat log info. Went above and beyond to collect proof of the kill. Once we turned in tickets to CS... thats when things went downhill for my team. Out of 16, only 1 got approved. The rest of us got either denied or CS hasnt even looked at our tickets yet. The players who got denied asked to talk to another CS with no luck so far. 1 player was told not to put in another ticket because it was denied the first time and the response ticket was considered a duplicate. Several have been denied multiple times. What do we do now? Has anyone else had this same problem? Who can we talk to to rectify this situation? What more proof could we provide to show we actually put in the work for the clear? Please do not rat on CS here. This is not the thread for that. Im looking for actual solutions. Thank you all for your help!
  8. Good lord i hope not..... the rewards were not worth the work it was devestating when they cleared the hard earned achievements. I refuse to participate if they bring this back.
  9. Dont threaten me with a good time Seriously though, I havent run it again since the first couple of times because its just not worth my very limited time. le sigh.
  10. Not all of them invade the same planet. It just depends on the server you are on I guess. Personally I prefer them all to invade the same planet that way other planets are open for other guilds to win.
  11. They are alt guilds and cross faction guilds that they have created, mostly the same people running them and same members. Just because you only see 30 active at one time doesnt mean that they dont have a maxed out member roster. And whats even better is when each alt guild takes a planet so basically the same guild wins every planet...... (note sarcasm).
  12. Yeah.... since 3 years ago, "Crafting Guilds" are not a thing anymore. Trust me I ran a crafting guild. Also from what you have written, you do not have a clue what a "crafting guild" is or how they operate. "Oh i crafted almost 400 war supplies in a single week and all i did was click"..... LOL LOL LOL ..... sorry, not sorry. Like I said above, you have ZERO knowledge of how a crafting guild works. Bless your lil heart. My small guild beat out large guilds on crafting weeks. That was the only time we could shine. That was our only chance. They would come around every month or so, occasionally sooner than that but rare. We would spend all of our extra time prepping for it. All the while doing everything we normally do (raid progression, pvp, gsf, fps etc). During crafting weeks we would be first on the board and well into the lead. Not because we sat there and clicked buttons. We worked for every point we got by running ops, fps, gsf, pvp, heroics etc and of course crafting on a much larger scale than you could ever imagine. We worked harder at conquest than any large guild even tried. We put the work into it until people like you came along and cried to the devs "we have more people so we should have won; its not fair; they are cheating blah blah blah". So they not only listened to you but then they nerfed crafting into oblivion. It has not been viable since then. All the "crafting guilds" are gone. dead. Sure a few of us log on but none of us can ever achieve what we could back then. Hell we dont even make the leader board anymore. Like many others have said it before me... Crafting alone is no longer viable for conquest and hasnt been for awhile. The amount of mats it takes to craft just one war supply is not worth it. You could literally have all of the credits possible and that would only last you a few days if even on top of the mats you farmed for months and all the jawa junk you saved up to get the conquest points needed to win just one week. Everyone has been extremely patient and nice to you... yet you still refuse to see their point of view. You may not agree with it, but at least acknowledge it. I love crafting.... and I will always hate the nerfs the devs have and will keep implementing on my fav in game past time.
  13. Agreed and /signed First they may need to fix the bug in (i think its) the microbonoculars end quest (the one with all the droids).
  14. I believe its time for a bump up to the top because the suggestions in this thread need to be seriously considered.
  15. Hard pass for me, 'k thanks! Seriously, if we arent able to X out of the amplifier pop up or character screen addition, the forums will rage. And whats worse is that a lot of people may unsub. This is a good way to alienate your player base, especially with all the negative feedback Ive read on PTS and here. Side note: amplifiers are horrible. Used to try to amp up my main re: her role and being a main crafter. After the first dozen I realized how bad the RNG was and refused to finish. Now I only change one occasionally just for conquest if i need to finish capping a toon. However if prices go up, Ill never use it. Synthweaving is good for Cybertechs right? And every pew pew pew needs a bit of force power umph right?
  16. My main is a merc healer. Love love love her! However, when it comes to the kotfe/kotet chapters, just plain ugh. Force users are better for those storylines. Regarding gender: I prefer girls. When I do make boys its more out of fun and they are always as scantily clad as possible. In the end, it boils down to your play style and what feels natural to you. I suggest making both characters and playing through them both until youre able to make a decision. Best of luck to you!
  17. These changes werent made for the guilds kicking just one bad apple, or even 2 bad apples (because we all know most of them come in pairs). These changes were to prevent large guilds from kicking 10's to 100's of members, cycling through lowbies for conquest. These large guilds (note: these and not all) dont care for the members; they are abusing the system which puts a bad taste in the mouth of brand new players. And for the one or two or even three players you kick for being toxic, its worth the point loss in conquest. Being a leader in a small guild currently, I would prefer the hit in points versus keeping a toxic member around. The points earned by the player should go with the player. And for the individual who finds himself quitting a crappy guild, its very easy to recap conquest in a new guild to get the reward. They still get their personal rewards.
  18. Agreed... And to add: I wouldnt mind them going so far as removing points for people being kicked and for people leaving on their own terms; and remove the grace period all together. This way the guilds are punished and not the individuals (speaking from a leadership role in a guild). Also, if the guild cap was per account versus per character/toon, it would help cut down on the many alt guilds a large guild is utilizing to conquer planets. If they had more room to store their alts, then the need for multiple alt guilds is gone. Id rather see their main guild get 3 times the amount of points they currently have than see 3 alt guilds dominate all the planets. Im ok with sister guilds of opposite factions (1 imp and 1 pub), its when you start seeing 5 imp and 3 pub guilds thats just plain ridiculous. There are a lot of people (like myself) who are altaholics. We love our alts and want them in the same guild. In large guilds, thats just not possible due to the member cap. Ive helped run small, medium and large guilds, and the majority of the members in those guilds were altaholics.
  19. This is an excellent idea! Looking through these screenshots.... those numbers.... good grief. Side note: I wish there wasnt a chance of getting into trouble for calling out guild names..... Some of those names are awesome; my kind of people!
  20. I would love to see this idea come to fruition. It would help a lot of guilds figure out how far behind they are from the top 10 and how far behind the person below them is catching up. This would be a great motivator for all.
  21. Oh good! They seriously need to update this rep. Its the only one I dont have maxed yet. le sigh. PS good to see you're still around Dasty!
  22. And you know for a fact that this is happening? Also, how do you know that they arent just running all the missions on 8 companions? Randomizing the missions or increasing the longevity of the missions arent going to deter this. We are all tired of the bots, but your ideas wont deter them. However they will deter the crafters and the new players. And the hardcore crafters rarely use missions, its more efficient to farm for mats planetside. Like several have been saying since you first posted this thread. We understand your frustration, but these are just bad ideas that will hurt the good people and wont deter the bad eggs.
  23. The majority of planetary story arcs start in the spaceport. Some are also in the docking station above the planet (ie Quesh and a couple others). True, they dont always pop up on the mini map but just having a look around you should find them without any issues. I think thats a great idea. Just like we can toggle side "exploratory" missions, it would be nice to be able to do the same to the planetary missions.
  24. I believe that is exactly what he is proposing. The title comes from the completion of the achievement. To give all guilds a chance at completing it, they are proposing that a guild just meet the goal, the player must meet their personal goal as well to get progression towards that achievement. Thus removing the need to be in a guild that wins first place. However, to keep competition alive, the guilds who win first place will still have their banner displayed on the planet they win. Adjusting the timer on the commanders will give more guilds a chance at obtaining conquest points and encryptions and battle plans for their guild. Currently only a select few guilds control the commanders. Edited to add: Welcome back to the forums Darev!
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