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TehMron

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Everything posted by TehMron

  1. Thanks for the guide - well written and super helpful.
  2. If you tap the key twice, then the Death Field will hit (and spread DoTs to) anyone in an 8m radius of your target. If you target Death Field manually, you could put the center of the radius somewhere smarter so that it hits (and spreads DoTs to) more players. For example, you could spread DoTs to someone up to 16m from the guy who you DoTted by placing the Death Field halfway between the two of them.
  3. KBN would you be willing to post a parse using the clipping rotation? It doesn't need to be high crit/RNG, I'm just curious to see the log and how mental alacrity plays into it.
  4. In my experience the curse most often goes out to the ranged dps, and since you only had one of those, maybe things got weird?
  5. At what time do you cast your threat drop to do this? I tried this last week, casting 1 - 0.5 seconds before the Underlurker's channel ended, but it was not reflecting the damage.
  6. The title says it all! What are your favorite uses of this ability on each fight?
  7. Clearly this is an important issue that needs to be addressed in 3.0. There are potentially thousands of other cured meats who could benefit from the same title.
  8. I think Dread Strike is similar to a Knight's Master Strike, meaning that since it's channeled there is no GCD after. So Bestia could immediately cast Swelling Despair after the last tick of Dread Strike and still have time for Assault 1.7 seconds later. In fact, it seems like Bestia needs to learn to queue her abilities and up her APM.
  9. Thank you for the response. I looked back at the guide again and saw your written out rotation just below the section of the #1-9 blocks of 4 GCDs. You written out rotation was super helpful to me because I can see how that works out and starts to repeat itself - and the adjustments of adding an IP and HS if you fail a HiB proc makes sense. For whatever reason, the section with the #1-9 blocks really was not clicking for me, but thanks again for the other section.
  10. I'm having a hard time following your explanation of the rotation through the 4x3x5 blocks/cubes diagram. It would help me a lot if you could list out the GCDs for the first several HiB cycles until things start to get more or less repetitive. I realize that the rotation has a bit of RNG when you occasionally have to fish for the ionic accelerator proc (with only 1 SS or IP used beforehand), but seeing the GCDs for an ideal rotation would still help me out a lot. It's definitely different than the Commando rotation, where you want to keep the HiBs rolling every 6 seconds to keep your plasma cell dot up. But I like how it's different - makes it more interesting!
  11. DF parses have a lot of RNG. Not only does your crit chance matter, but the timing of your relic procs can make a big difference. For one, if your heal procs and damage procs occur around the same time, you 'waste' one of the procs in a sense. On top of that, it can make a big difference if your relics proc during your Wounding Shots or burn phase, versus while you are putting up your dots.
  12. Along the lines of what SamuelAU is saying about not wanting to delay your main rotation for Trickshot (when sub 30%), I am a little surprised Falver that you have so much success with using Sabotage Charge at places where it will lead to delaying you next Speedshot by a GCD. Sabo charge is less dps than Speedshot or Aimed Shot so I would expect it to be a dps loss if it delays your main rotation. However Falver your dps is really impressive and you seem to use sabo charge in every burst volley window, so maybe there is something to it...
  13. Thank you - this is a super helpful response and the table with coefficients for various abilities is great. Also, I want to thank my guildie for posting the question but simultaneously make fun of the way he spelled "do."
  14. Just wondering why this parse didn't make the last update. If there is something off in the formatting let me know, but as far as I can tell it's all correct.
  15. Smugglles - Gunslinger - Sharpshooter (36/4/6) AMR profile: http://swtor.askmrrobot.com/characte...f-ce6273c731ee http://www.torparse.com/a/469546/time/1382673064/1382673368/0/Overview 3350.89 dps
  16. One thing is you want to throw in some insta-cast disturbances when possible instead of exclusively using TkT as filler. The trick is to figure out how many you can squeeze in while still making sure you'll get the insta-cast proc again before your mind crush comes off cool down. But that change wouldn't be enough to bring you way up into the 3k range. To be honest, I'm not really sure how those sages parse so high (especially in balance). They must be using their cool downs really well.
  17. Smugglles - Gunslinger - Saboteur - 7/36/3 - 3723.18 dps AMR profile: http://swtor.askmrrobot.com/character/4340ad31-193b-4d49-917f-ce6273c731ee http://www.torparse.com/a/467032/time/1382509579/1382509885/0/Overview
  18. Smugglles - Gunslinger - Saboteur (7/36/3) same gear as above http://www.torparse.com/a/467032/time/1382509579/1382509885/0/Overview 3723.18 dps
  19. Smugglles - Gunslinger - Sharpshooter (36/4/6) AMR profile: http://swtor.askmrrobot.com/character/4340ad31-193b-4d49-917f-ce6273c731ee http://www.torparse.com/a/467022/time/1382508574/1382508880/0/Overview 3297.88 dps
  20. Smugglles - Gunslinger - Sharpshooter - 36/4/6 (1 point in cool under pressure, 1 in open wounds) - 3183.51 torparse: http://www.torparse.com/a/393810/time/1377129594/1377129898/0/Overview AMR profile: http://swtor.askmrrobot.com/character/4340ad31-193b-4d49-917f-ce6273c731ee 75 bracers, the rest 72s, I used UW and Arkanian SA relics
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