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leonlotus

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Everything posted by leonlotus

  1. Some ppl just need a broken system to feel happy with a game. Dont bother answering this kind of looser. But yeah, my post is old, and in that time Ops for example, were godly.
  2. We agree here. Revising some utilities and making them viable like you said, would do very good. Yet, to get more diversification in WZ, for example, i still believe more useful passives are also necessary.
  3. Agreed. Thats why i made this one. http://www.swtor.com/community/showthread.php?t=867568
  4. My arguments were based on the visible changes between the versions. All i am reading in yours is "no". But ok, you have your own opinion.
  5. Nicely thought. I like Bubble, because its a unique ability, but some diminish return, at least, is essential to make WZ balanced.
  6. These are the problems everyone is agreeing. Good ppl have quit in large scale, sorcs are killable but crossheal are stupidly oublanced, and now we have population problems. No one can take our skill. But the game is now so boring, that I am going F2P soon, no matter what these chapters have to offer.
  7. I am trying Blade and Soul. Seems nice, and its an e-sport, so its balanced. I love this game. But i will go F2P too if it stays this way. In fact, i dont log too much alredy.
  8. Hybrids were not just possible, but some worked too in previous versions. Thats result of choice and ability together, in a more free system. Also, the population was never so unequally divided than after the launch of this "streamlined" system. And i mean between few classes mostly using same specs, with same stats and passives. Thats my argument.
  9. Yes, ppl entering here to talk about Balance for PvP, every day, all these years, means nothing. Some patch notes for PvP asking "i am sorry" in the last months were just for fun. The majority of PvP guilds gone is just a coincidence with the Bio note saying "storytelling is now the focus". They told so, because it ever was like that, of course. And the DEVs alredy asking how we would like to have new changes to fix PvP, "small and frequent, or large and not so often" is signal that this single-play-style-in-mmo politics is working as intended! Youre brilliant!
  10. I am here since 2012. Many changes occured. Just before the actual 4.0 the healers were far more difficult to kill. DEVs recognized this, as they also told that Maras were underrepresented before it. Things are different now. Healers are pretty much killable. But like Ruhun said, the stacking of them still wins most of times. The DPS must be very superior than the healers, and ability is a rare thing now. I have roam the US PvP servers. The best players i have seem before are gone. They did not left because of increased difficulty.. The WZ from 2 years ago were a place where ability counted much more, and it far more complex and intense. They left because of balance. Fair is fair. And they dont want to loose to the system eveyday and being mocked by trash. I too have won against 3 heals, but its much more easier on Civil War. Specially if they are entering with Tanks to Guard. Thats decisive.
  11. Of course it is not funny. I was telling that healers were becoming a crescent problem 2 years ago, as many others PvPers did. I respect your opinion, because i saw you writing very well, imo, about PvP situations. But when did we started talking so seriously about Matchmaking? Only recently. Why? Because it was not that dicatating in some previous versions. Its a Balance thing. You can see it in the history of the patches..buff after buff. Yes, i agree that it would resolve the situation quickly. I just dont find it a real solution, because it will bring some bad aspects, imo, while not attacking the root of the problem. It can be better than nothing, but i dont like the idea of a even more restrictive system than it alredy is.
  12. I know, i know. A lot of time ago i was testing some hybrids and i found some very effective. But the case is; not in every situation. And this is making a huge difference right now. Think with me.. what can be more destructive to a PvP system, than ppl stacking 6 of just one class in team... and making fun with the other players? I dont see a way out of this situation, without DEVs revising the Disciplines somehow.
  13. Imo, the issue is just plain and simple, the balance. A new restricitive matchmaking system can be boring too. Same formations all the time. No suprises..ever. Tsc
  14. Premades were always hard to beat. Of course. The thing is, now they are entering much like the same. Ppl are seeing 6 sorcs/sages.. why? Just FOTM or synergy? Not just it. Less working builds and simple straight rotations means less possibilities too. So simpler tactics, and simpler party foramtions are working better with no surprises. All this means less trouble to dominate with the right formation on your side, especially if youre in TS.
  15. The PvP is broken because of balance. Not anything else. Some classes were buffed in every patch for an year. Thats the problem. Not machmaking.
  16. haha You almost made me have a heart attack. I might get my Irony skill leveled Up.
  17. L2P the class. I dont usually tell that to ppl, but seems legit in this case.
  18. Well, theres alredy so much time wasted in so much things not worth, that i am not even a little ashamed to ask that Yes i can pay 2000-2500 Cartel to accelerate it, with brand new 60. But i would loose the titles and all.
  19. As it was said, the great majority of trashtalkers are just in the middle. Elitists, but not elite. Its a loss of time, anyways. But many new players dont follow instructions. Even if you overperform doing your part. I think its because the system now is too simple. Somehow, the tactics or the mind of the players have too.
  20. Thats getting the best of the Pool system, and bringing back to improve the new Disciplines. A fine idea, imo, that would boost character gameplay. As it is now, ppl have no real choices, and it seems like everyone is playing a generic character. The game can offer so much more!
  21. Never saw a full team. I think 5 is the record for me
  22. Half of what can be choosen works better for certain specs. This leaves a small room for customization aspects, and so the rotations are too similar. A larger system would greatly improve the uniqueness of each char, and so, Gameplay.
  23. I really thoght this was about making Accuracy more efficient or bring back SURGE separately.
  24. Agreed. The post was from middle of last year. Things back there were different.
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