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Aderes

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Everything posted by Aderes

  1. Having this issue also, though CSR did not do anything to get my characters off the ship, he escalated my ticket... 5 Characters locked in my stronghold, 3 of them are conquest toons.
  2. Also happened for my Nar Shaddaa Stronghold... I can't get to it, cannot invite people to it and cannot log into characters I had logged out in it. If I invite people to it and they accept, they get kicked out of the game. I have tried deleting the cache, but that didn't do anything. This is server-side.
  3. Allow me to necro this yet again - Do these even drop still now that they have removed the stats from game? I still need dark aim and light cunning.
  4. Is this guy for real? Heroics have story modes? Dang I've been missing out.
  5. So... I need to put my companion on passive for the last 2-1% and kill it myself? Even though the requirement is that I don't group with someone else? (companions have never been considered a part of the group.) ... So I don't see how this should be relevant. --- I did Tatooine and Alderaan Fortresses ungrouped, with no buffs (not even my own), no crates, did paladins, bonus quest and opened locked doors... no achievement popped.
  6. I'm scared to do anything with my other characters ... my BH married Mako, would hate to see that one be flushed to nowhere with no fix.
  7. Found a large thread here: http://www.swtor.com/community/showthread.php?t=843854
  8. Is Bioware seeing this? I see no response to acknowledge people are having this issue with romances not being acknowledged... seemingly at random.
  9. Same on my Consular - Nadia romance not acknowledged. But my friend said he got a chance to romance her.... as far as I can tell he did his romance with Nadia after legacies came about on SWTOR. I had done my romance *before* legacies came around on SWTOR. I'm very upset... this is a game-breaking experience for me, as this deals with story and it is not being acknowledged.
  10. Then something got screwed up in our story matrix, because it didn't give that option for us... although we remember taking her story to the end a marrying her.
  11. When I played my JK, there was a dialogue option when Val says he "has even known love" to recognize I loved Kira... but there was no dialogue option in my play-through with my Consular to reference Nadia, only a "I may know love eventually-ish" kind of answer.... which leaves me wondering if KotFE recognizes that my consular is married. I have another friend in my guild that had the same thing happen... is there anyone else that experienced this?
  12. This pissed me off this morning also... was working on the Title achieve for combating with my ship droids... can we still bring them out for combat in KOTFE after recruiting them?
  13. Perfectly understandable - in that case, you would have the choice to play it solo if you wanted to see your own cutscenes.
  14. No ... it isn't. You may not be making the choices in their class story arc, but you are able to watch an entirely different story progress. ... I'm done trying to explain this to you, you are obviously trolling at this point. You obviously have no desire to look at this from any other perspective than the Bioware fanboi "it's perfect as it is" "solo-play is the only play". Go have fun, my opinion remains.
  15. Uhm... that was a soapbox moment of how the problem could have been avoided. The issue would never have existed. Now that the problem exists... my complaint is that we are no longer allowed to be in each others' instance helping to progress the story-line together... being as it is one single plot-line, and not independent class story-lines.
  16. From what I understand, the mechanic that saves your personal decision (1,2,3) would keep your personal story separate from what plays out on the screen... or that is what was indicated by the devs. Your decisions is still yours... what plays out in he group is just a RNG cut-scene generation for the story.
  17. Yeah... i mentioned that in the post this guy was responding to... I'm going to have to play through the same storytelling ad-infinitum (8 stories, 4 people leveling... *sigh* unnecessary time-sink.) Thanks.
  18. No, I'm concerned about not being able to make decisions in the same instance with my leveling buddies doing what amounts to a planetary-styled quest-line where co-op decisions can be made to affect the cut-scenes that play. You misunderstand... they have the mechanic that will allow your personal decisions to be saved in social play situations... if they insist on running all classes on the same plot-line, they should use IT instead of forcing us to play as separate classes.
  19. Correct, and I see your point as well as the logic of the story developer, being that you would have to do separate instances anyway (as separate classes) to play together in the same story instance without having to do it twice in the 1-55 story-arcs. But each class had it's own story to tell... they did not share sub-plots, but they all resolved on Corellia. After Corellia, the idea of class story died. Now the class stories all operate on the same plot-line. They have meaningful choices integral to your personal story arc, sure, but without class story arcs this has basically turned into an online version of one of their single-player games. The only way to play together is to join their story instance and kill the things... not make decisions together based on the RNG model designed for playing together (I thought our choices were saved as our personal story regardless of who won the roll). //soapbox I feel the problem is they don't care about advancing the class' story arcs along their individual but intertwined paths, which was the reason for adding that whole 'can't join the same class's instance' mechanic to the game in the first place. They have basically made everyone the same 'class' for story purposes. If there was a little extra care taken with the story... class story arcs could have persisted... and the need to keep us from playing with each other in the same story instance could have been averted. EG:
  20. Precisely. We have been running as tank/healer through the entire game... no we have not been doing flashpoints (which is where people scream about spacebar) We enjoyed watching the storylines progress as we helped each other, we had each done the other's storyline before, so it was interesting seeing the alternate outcomes. However, this magic is lost on the SOR expansion, and this continued method of game play; a single player online campaign (no coop, no team-play, no social aspect) is not in keeping with the promise of being able to play with others but still have your own story told.
  21. I have been playing with a friend and have enjoyed leveling with them ... right up until the Shadow of Revan expansion. ... Why can't we play as a group and be social anymore? We are told to go into private instances... not just on Rishi and Yavin, but Ziost? After people had already voiced objections to this? I hope the next expansion will not be this way.
  22. I get MR, FT, IE... what is K/E? Kinetic/Energy?
  23. Just wanted to say ... thanks for this!
  24. Interesting how many people insist SWTOR is perfection itself. I'm trying to set it up for streaming. Using virtual audio cable. But what I have found is that SWTOR will auto-identify the default output and stream the audio to that output. You can change default outputs while the game is open and it will play through that output. The VOIP client you use will often have the ability to define the output ... in my case ... Cable #3 which is kept separate from the stream/recording's audio. What is frustrating is that I also have the stream audio separate from the system default audio... which means SWTOR will not play through the stream/capture software. The only recourse in this case is to send the system default audio with whatever garbage audio may be happening on my system at the time... so, no clean stream possible. Still looking for ways to divert SWTOR's game audio but without an internal tool to define the output I would like it to go to, I'm at a loss for how to 'clean' the audio feed.
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