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AngraMainju

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  1. Actually, completely opposite is true. If you look at most popular multiplayer games (without looking only at MMORPG genre but much wider), ALL of them are PvP focused. And they are not neccessarily new- many of them are much older than SWTOR and yet their population is multiple times bigger, proving a point against your argument that PvP crowd jumps from one game to another. Is there even any MMO game (RPG or other) that can be considered successful that focuses exclusively/almost exclusively on PvE/solo content? I would love to hear about it, no sarcasm or bad will here, just curious. No, in GSF lvl is irrelevant. And grouping by upgrades means nothing, as currently many people have maxed out multiple ships (like me), but are not nearly as good as top pilots. Personally, I stopped playing GSF before the patch that brought rebalance (mostly due to gunship walls- don't want to argue if they were op, it was just not fun for me to fly multiple matches one after another against this strategy, it was just boring), had high hopes after changes were announced, but only thing I noticed, is that currently if you are put against a good team (premade of top gsf guild), your chances to do any significant damage is even lower than before. Currently the difference in player skill between top pilots (that mastered this game mode for years) and newbies is so high, that few matches are interesting, and most lead to boredom (if winning) or frustration (when losing), and I don't see any way to fix this without bigger rework of this game mode, and that certainly is not happening
  2. Obviously you have no connection with PvP community in this game whatsoever if u post this BS. People that used to do PvP in this game stopped doing that because you can do the same thing only for so many times. They moved to other games that offer better multiplayer experience. Most of people that play this game are story-oriented, solo players not because this is the largest potential group for this game, but because other ones were alienated. In fact, I think that group/raid players came back after new bosses were introduced, although probably in much less numbers than those that left. Lastly, I know people, that have played (and really enjoyed) warzones, but due to lack of new PvP content choose to play other content (like KOTFE/ET chapters), because of boredom/lack of incentive. Just to point out, that not every player declares himself as story/PvE/PvP player, and some would love to participate in the entire spectrum of activities, but at this point we approach the problem that everyone here knows- lack of any content.
  3. So, I don't really visit forums a lot, but what really strikes me is general hate towards.... well, hate in general chat in game. My impressions were completely different from what many other people are writing here, so I started to pay a little more attention to what is happening in general chat, particularly on fleet, but also during wzs, Ord Mantell, those few gf pugs that I had. Still I have not found many instances of toxicity- during recent pug op, one guy asked for making screenshot in a nice place, other times we went through fps, even during wzs I haven't seen calling other people stupid- and I queued not only with guildmates, but also solo... Admittedly, I play only on rep side, so here is my question- do you agree with my impressions about fleet chat on rep on DM? If someone plays on multiple server or, at least, on both factions, is there really a significant difference in toxicity between factions/servers? Or maybe I am just so used to playing with other people and to what happens on general chat, that I cannot see thing that, supposedly, everyone sees?
  4. Or when someone uses title "Master", or something like that. U just know this warzone will be bs.... Usually when i PvP, it's past 9PM GMT, and things seem not quite as bad. Especially compared to those times when I queued at, like, 3pm. God forbid if that was weekend- number of clueless players was so overwhelming, that during 6 losing wz (by "losing" I mean destroyed utterly) I just ragequit and promised to q only at the time when it is also appriopriate to drink. Strange correlation...
  5. People new to the fp/ops and not knowing mechanics is not a problem, people that have no idea about how to play their class or how the group is supposed to work- it drives me crazy, and is the reason why I seldom use gf for anything other than transport for guild runs. There is a world of difference between people doing fp for a first time and not knowing tactics, and those that have no idea even about their rotation . It might not be important in tacticals, but in hms it makes me angry. And, yeah, usually the interaction os limited to saying hi/thx bye and that's it. I haven't really seen any toxic behaviour or being rude to anyone. Then again, I don't see unranked PvP being toxic nearly as much as some people claim it to be
  6. Actually, guild runs are the best answer to both solo players taking first steps in group content, and more seasoned group players as well. I think most guilds have no problem with teaching new players stuff, if only because you know that you will play with that person again, so it will pay off. In gf, on the other hand, you can be helpful and friendly so many times with some people willing to learn and some people don't (or thinking they know better). OP mentioned important thing- people are not used to playing in group, let alone the concept of trinity. Making all pre-50 flashpoints tactical was a huge mistake, as faster pops (initial goal) was achieved, BUT also it means that there is really no point in learning healing/tanking when lvling.
  7. Honestly, creating p2p dlc seems like better business model than one we had in kotfe/et People could pay as little as monthly subscription to get entire new story, i mean all chapters released until then. So, basically, two expacs were founded by subs, and content was only for one group of players. Look who actually left the game- long time players disappointed with lack of content for them. Understaffing is one thing, but taking money from group players (which have to pay sub all the time to enjoy content that they like) to make things for solo players (i know that many solo players pay subs, but i fail to see a reason for most casual players to do that, as the biggest limitations for f2p are ops and wzs) is just unfair. But mostly, when the only source of money aside from subs is cartel market, there is no surprise that this is the part that gets the most consistent updates. Making paid dlcs at least gives direct incentive for a company to focus on delivering content in expacs. I hope the company will go back to charging for dlcs
  8. Honestly I am surprised that nobody mentioned PvP when talking about group endgame content. According to torcommunity.com, over 30k players(!) played solo ranked in season 8. I think that those people play PvP almost exclusively. Add to that significantly higher number of people playing regs. We are talking about high number of people playing content, which barely got updated since release, other than class changes. Now, compare that to ops. Hardcore raiders that do EXCLUSIVELY ops will get bored relatively soon, because there is no way to produce content for them fast enough. At the same time, NiM ops are reserved only for them, as it requires highly specific skill in cooperation and understanding specific game mechanics (much more, in fact, than proficiency in specific class and role), which means that this content is not only resource-heavy, but also is only for quite small group of players, that will still get bored no matter what. So, yeah, it does not seem feasible. Especially in comparison with PvP, which, in many ways, is more approachable (no wipes), flexible (you can queue solo, duo, in 3 etc.) and shorter (meaning it's less of a time sink).
  9. It's Bioware that announced that dps adjustments will be based on brackets- melee burst/melee sustained etc. while trying to make ALL three healing classes to have same hps target. People complained that its not how it is supposed to work, if u accept that burst dps will have lower dps than sustained dps, same should apply to healers. Also, it's Bioware that said that scoundrels have problems with burst. I don't think it's as big problem as many people claim it to be. Anyway, they promised to fix scoundrel's burst, and did not deliver.
  10. Honestly, I am surprised that people are using Curative Agent utility, now or before the changes, as I think it is badly thought out skill. The only spec that I think could benefit from it is probably lethality, because of instant cast of heal after roll, and only in PvP. Considering that this spec is not popular in wzs, I assumed nobody is using it. It's funny and depressing, that this utility is supposedly aimed at healing spec, as it does very little to increase hps in any significant way, it didn't help even before the changes, doesn't help now. Also, maintaining hots is what's this class is all about, so ability to put 2 stacks in one gcd is, IMO, completely useless if you play your class properly. I honestly did not expect a lot from Bioware when they announced addressing scoundrel burst healing problem, but what we got as supposed "buff" is worse than if they would not do anything. On one side, I really hope for some changes when 5.6 hits, when utility adjustments are supposed to be made. On the other, I shudder to think how much more broken we can get if they actually consider last changes as improvements to burst...
  11. I disagree. Right now biggest guilds dominate conquest. The reason why so many people want to join those guilds is ONLY to get achievement/do conquest, which, I believe, is against the idea of a guild. I don't think that if guilds would have to create alt guilds they would dominate the conquest, as many people in them would leave, simply because they expect to be on the top spot. I can't imagine that it would leave entire server dominated even more by a big guilds than it is right now. Also, I think with conquest changes being the next target, it would probably be wise to wait until we will get announcement about those AND after we will see how big impact will have server merges on the guild landscape. Generally, I believe that guild system in this game is severely broken and favours the biggest guilds, and the server merge will only make it even worse. I agree with putting the limit on accounts, not characters, though.
  12. I am not going to argue about if solo players need it. I wanted to point out, that it's not that people do group content only for gear- in fact, gear is more of an obstacle, something that has to be gained to do what they want.
  13. Dude, do u even ops? People that do HM EV/KP- yeah, they do it for gear. But other operations- not so much. I was/am doing some ops in three different guilds. In every single run after defeating a boss there was one of two conversations: ops leader: does anyone need tokens? person x: Yeah, i need it ops leader: ok <gives token, even if it's person x's third token in this run, no one cares/complains> OR, more common: ops leader: does anyone need tokens? <silence> person x: well, i could get it for my alt if no one wants it.... <ops leader gives token, no one cares> Maybe as new gear is introduced it looks different, but very soon everyone is geared and people do ops because, you know, they don't care about gear, they grind for it because they NEED it to do more difficult ops, but thats it.... And they do ops because, as you cynically and mockingly named, have "warm fuzzy feeling being in a group". Also, they do it for a sense of accomplishment after even minor victory. Solo players, on the other hand, do not need BIS gear, only want it. Or can you name other reason for solo players to allow them to get BIS gear?
  14. Honestly, when thinking about it, making command crates give unassembled components instead of gear and making all operations (even sm) give UC too instead of tokens would make it actually a simple way of rewarding playing the game, without rng, and would be hell more simple, than having command tokens, tokens from ops, unassembled components... I do not play the parts of the game, in fact, the opposite is true- I play flashpoints, operations, warzones, even gsf. And yeah, it is my decision to not farm gear by doing hm ev kp and updgrading through pvp, which for some people is "just playing the game"...
  15. This is the biggest lie/broken promise of the entire Galactic Command- it rewards playing the game. That's the theory, but it's just that. Some parts of the game are not rewarded at all or very poorly, ex. Crafting for conquest,= or killing planet commanders for flagship encryptions; Other are just less feasible than others; And then, you only get a chance of getting a good gear. Lvling gcr on alts is none of my concern, as I play on two characters mostly, but the pace of gearing is really slow, and requires grinding, if you refuse to do so (like me), then you can spend tons of time on one character and yet not get BiS gear on your main, as the only consistent way of upgrading gear is through pvp, and it is very slow- so you actually have to choose between just playing the game and farming cgr. Therefore I sympathise with people that would like to play on multiple alts, and the only advice I can give is this- forget about it, it's not important, going to lvl 300 means nothing except that instead of very small chance for getting gear 236, you get a very small chance for getting gear 248. Therefore, I am cool with making gcr legacy-wide, and do not think that it would make gearing too easy.
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