Jump to content

Deimias

Members
  • Posts

    62
  • Joined

Everything posted by Deimias

  1. My wow sub just lapsed or I'd do the same lol >.> <.<
  2. I've stated that it was my fault. How does that make my assumption 'lame'? Or do you just enjoy making pointless troll responses?
  3. ...when it told me my login info was wrong. Tried 3 times, no dice. It told me to contact support. My first counter-thought was 'welp, guess I'm never playing SWToR again' Then I realized my login name had an extra a I had typed in by mistake -.- Kinda sad that my experiences with CS have led to me to feel that if I ever have an issue with no workaround that I need to contact them for, it will never get resolved.
  4. The talent trees are currently very lackluster.... I don't really have any choices on where to spend my talents. Some tiers just have 5 points to put... and you need 5 points per tier, so guess where those points are going. If you're looking at it purely as a 'hey now I feel that my companion's grown stronger!' then yeah, I can agree it'd be cool. If you're looking for it to provide more gameplay thought, no, that won't happen.
  5. Merry Sithmas and a Happy Sith Year!
  6. It's.... BORING. I can't believe I'm saying this but I'd have preferred more mindless killing as opposed to mindless driving somewhere... Really puts a spanner in things and breaks the flow. I want to be DOING stuff not playing the avoid-the-aggro-range game. Really driving me nuts.
  7. This is some very useful information, thanks for sharing. Sorry that you had to find out the hard way
  8. I'd prefer to see them create new storylines rather than reinvent old ones. But if they're starved for ideas, sure, why not?
  9. Haven't tried any ops yet, good to know some feel ******. I feel that more than anything else that's what WoW's current raids are missing for me... I don't feel energized and angry enough to beat any of the bad guys.
  10. This would have been pretty neat. Ideally the mystique should be kept, but it's better than what happened.
  11. It felt.... wrong? That guy is a legend, how is some level 36 scrub like me able to touch him? This man is one of the greatest of his kind ever, holed up in an unbreachable fortress.... and I just stroll in with 3 people and whoop his ***?
  12. Number 3. Biggest mistake ever was assuming ME2's stupid system worked. They could have saved millions in VA work and not worries about how to extend the life of future content by doing it DAO style but apparently ME was so awesome it had to be correct. The whole 'good, neutral, bad' thing is a stupid idea to begin with and isn't even adhered to most of the time. Really annoying.
  13. Thanks for the detailed breakdown, appreciate it
  14. A total of close to 20 GB if installing from scratch.
  15. Bump cause this is one of the better threads I've made. Good discussion
  16. Yeah my BH is level 30... my trooper got to level 6 before being deleted. What an absolute snoozefest. Even his tone is so polite when he's being mean.... it's just frustrating.
  17. My impressions from the forums... are that most people are Sith. People say Sith storylines are better, people use the sith equivalents of classes to refer to them, I've even read that Sith character animations are better! (my jugg disagrees though) So, are you Sith? And should I bother going Pub (I want to see all the class quests)?
  18. Your F2P model is fundamentally flawed. The purpose of F2P is to entice people to try the game, to fall in love with it, and to pay a subscription because they want more access to things. Your approach is to tell people - 'Hey, want to do this? Sorry! You have to be a sub to do that!' It's bloody insulting the amount of second-class citizenship you push on your f2pers in an effort to force them to sub. My first exposure to this game was f2p, and it was only because I really really liked KOTOR that I bothered subbing. Your model is designed to test the attachment people have for the game to absolute limits, aka, 'How much more of my free **** will you swallow before you give in and submit to a sub?' Most people will leave. I'm guessing, that now that you've crowdsourced your whole f2p model to this thread, you're not attracting new subs and are looking for ideas. I'm not saying your model is bad for the base material... your system isn't really designed for f2p. Maybe you could lock all f2pers out of ops and level 50 wzs. Who cares? The fun in this game is the levelling. But how do you lock players out of levelling? That's your one-trick pony and unless players try it and fall in love with it, why would they have any reason to sub at all? So you proceed to allow them to level, but slowly and painfully. They're reminded on every quest reward, every tutorial screen (seriously, take that **** out), every tooltip, that they're second class and that the game scorns them. THIS IS A BAD IDEA. IF YOU WANT NEW PLAYERS, TREAT THEM LIKE ROYALTY. Constantly giving them a flow of good stuff (the quests) and bad (your f2p BS) just makes them have an overall feeling of frustration which is pretty much what counts when they pull out their wallet. The dedicated will sub. But the dedicated have long since subbed and stayed or left. The trickle coming in now is in no way going to help you reach you subscriber targets. You're also encouraging an in-game divide between f2p and sub. Already there's a ton of hate for f2pers across the boards and in-game. Is this really the kind of reception you want new players to have? Have the game and every player they meet tell them they're homeless freeloaders, because they wanted to try an option you provided? If monetized right a f2p player pays far more than a sub. But, of course, your problem is making the f2p experience too good is akin to encouraging people to not sub. You want subs because you're afraid making the whole game f2p will ruin your flow of steady cash. And I'd say that's correct because your cartel shop is sadly very lacking. I have a 1000 coins right now that I've collected for subscriptions... and there's nothing besides experience boosts that I want to spend it on. Your shop needs to be MUCH better in order to really pull in the numbers. Already people have stopped buying Cartel Packs because they've realized how incredibly low the drop chances for good items are. So, in terms of a model, this is my recommendation: Allow anyone to create an account, and level to a maximum of 30 on any character, and let the account expire in one month. No restrictions. Let them do whatever they want. Remove the whisper restriction, but allow subs to block whispers sent by f2pers, to prevent spamming by credit farmers. Let 3 report spams result in an auto-silence for 30 min, to allow spammers to be blocked. But besides that let them do whatever. They will never see more than one act of content, which is plenty, and if they've gotten that far it is unlikely they will drop it midway. They will not abandon accounts because they will be unwilling to level that character all over again. Limited character slots means they can only experience the initial story of a few characters. And a one month limit means they can't just sit at 30 forever and form level 30 guilds.
  19. To whisper a player, you need a subscription (or be preferred). The spammers either have made a sub themselves or are using stolen accounts. Or you've whispered each one of them yourself before this. Whispering a f2p player of your own volition allows them to respond to you.
  20. You'd pack your bags and leave if a bug made the game unplayable for you. Which is what the purple gear issue did for a lot of people. In the world of an MMO actually funded well enough to have people constantly on the ball, fixing stuff, this would never be an issue. But it's not that well funded, and here we are.
  21. I've told my friends that this game is fun. I've also told them to either pay a sub or not bother. The f2p model is a waste of everyone's time.
×
×
  • Create New...