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chosonman

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Everything posted by chosonman

  1. Ok so you may be right. But if you we're such an ***** I might have listened to you earlier. I have no problems with being wrong but don't like to be talked down to.
  2. And you've played sniper for how long?
  3. Yea you haven't shown me anything.
  4. Evasion does not cleans DoT. It cleans movement impairing affects. Check yourself. I play Scoundrel and Sniper. You think I don't know my own skills? ... who's the troll now?
  5. Shield probe? Really? It's next to useless. Knock back? Again who? Merc, Sorcs, Ops don't need to be that close to you to throw DoTs. They can just throw them and run. "Apply Liberally and watch it go away".... Just keep up the DoTs...
  6. Yea unfortunately that's pretty much how I felt. Always the first to be targeted and first to die unless there was a good healer nearby or someone who was significantly weaker. As I mentioned the damage output is not the problem its the fact the we are usually sitting ducks most of the time. I've tried to put points into Lethality to make myself more mobile but the damage output sucked and it felt I was basically walking throwing nerf balls at the bad guys. I like MM and as long as no one is paying attention to I can pick off the bad guys pretty regularly.
  7. Thanks that looks like a step in the right direction. What I would like to see is a way to cleans DoT's maybe while using covered escape as part of the skills tree. As of now Snipers have no way to clean themselves and multple DoT damage is pretty much a death sentence.
  8. Did anyone bother reading the topic? Seems to me the ones calling me out as a troll are the real trolls. All that was said was to make snipers more survivable. No one ever mentioned giving snipers nuclear missiles. Just help them with some of their shortcoming especially when it comes to SURVIVABILITY.
  9. Ok question. If you're a sniper you get hit by Crushing Darkness, Flame, Bleed what do you do? Sentinel - Escape use force speed Sage - Bubble and run Operative - Cleans and disappear Jug/Guardian - Throw up some skills Assassin - Shroud Vanish Mer/Trooper - cleans heal buff... Sniper - Die
  10. Sorry but this is not a troll thread.
  11. I've played sniper for a while. 1v1 I can take out pretty much anyone. But you in group PVP you cant fight multiple targets as well. Snipers are built for 1v1.
  12. As a Scoundrel (main) Snipers are one of the easiest classes to kill. They have no way of escaping. You put on DoT on them and can pretty much wait till them melt away. Sorry if I sound so down on them, I played one as my main for a while till I finally got sick of being rolled over time and time again. It's a fun class to play PVE or if you're on a good team. But unless you have someone covering your butt in group PVP you're pretty much a sitting duck most of the time. The few good snipers I've seen still get rolled by average PVP'er...
  13. Sorry you people are right. What was I thinking. It probably comes from the fact that my Sentinel and Scoundrel are just too OP is probably why I put up this thread. Please Nerf Sentinal and Scoundrel please. They are way too survivable. And have way too many skills to help fight off debuffs. (Lets not forget Assassins, Jugs, Sorces. Please nerf them too)
  14. I play 3 main classes (Sentinel, Scoundrel, and Sniper) and have several minor classes (Assassin, Jug, Merc, Sage, and Vanguard) and without a doubt Sniper is one of the more helpless classes out there in PVP. We simply cannot survive for long periods without a lot of help. As a Sentinel and Scoundrel I look for Snipers/Slinger since they are usually easy marks if they don't have a healer buffing them. Here's my list of grips being a sniper. 1) Basically we are turrets of the battlefield. (Especially if you play marksman) While most other classes are built around mobility, Snipers are usually stationary targets. 2) We have very little option for escaping in a bad situation. Got invisibility? Great. Got Speed bust wonderful!, Got Carbonite bombs to freeze someone? Fantastic!. Got a dinky roll with a 20 second cooldown? You in trouble... 3) No cleanses.... Got burned? Just wait to die. Got mind zapped? wait to die... 4) Skills? My skills bar is pretty much empty compared to my other toons. I would post up a screen shot but you can just picture it. My scoundrel has 4 full bars of skills with little room to spare. My sniper barely fills up 2 bars.... 5) We can get blown out of cover by a merc... What's the point of being in cover if they can just walk up next to us and blow us out of cover. Cover should be our sanctuary. Here's what we need. 1) Better survivability in the form of cleanses and escape. 2) An extra bag of tricks would help. 3) Maybe even a healing buff. Or improve the healing done while in cover.
  15. I play 3 main classes (Sentinel, Scoundrel, and Sniper) and have several minor classes (Assassin, Jug, Merc, Sage, and Vanguard) and without a doubt Sniper is one of the more helpless classes out there in PVP. We simply cannot survive for long periods without a lot of help. As a Sentinel and Scoundrel I look for Snipers/Slinger since they are usually easy marks if they don't have a healer buffing them. Here's my list of grips being a sniper. 1) Basically we are turrets of the battlefield. (Especially if you play marksman) While most other classes are built around mobility, Snipers are usually stationary targets. 2) We have very little option for escaping in a bad situation. Got invisibility? Great. Got Speed bust wonderful!, Got Carbonite bombs to freeze someone? Fantastic!. Got a dinky roll with a 20 second cooldown? You in trouble... 3) No cleanses.... Got burned? Just wait to die. Got mind zapped? wait to die... 4) Skills? My skills bar is pretty much empty compared to my other toons. I would post up a screen shot but you can just picture it. My scoundrel has 4 full bars of skills with little room to spare. My sniper barely fills up 2 bars.... 5) We can get blown out of cover by a merc... What's the point of being in cover if they can just walk up next to us and blow us out of cover. Cover should be our sanctuary. Here's what we need. 1) Better survivability in the form of cleanses and escape. 2) An extra bag of tricks would help. 3) Maybe even a healing buff. Or improve the healing done while in cover.
  16. Thanks thats what I thought but its hard to look at those numbers and believe otherwise.
  17. I knew the typo would bring out tge trolls . So which is better? Pve with higher stats or pvp with expertise and like 50% less health and 10% less dmg?
  18. Thanks. Research? Yes this is my research.
  19. Ive seen players in wz with 180 pve armor with 45k health and 20k dmg. As opposed to 30k and 18k dmg pvp. Which is better?
  20. Ive used this skill a few times but I noticed after using it consecutively that the target becomes immune from its efftects. Does anyone know the time interval this immunity works? Or is the target doing something on their own to aquire immunity?
  21. Ive used this skill a few times but I noticed after using it consecutively that the target becomes immune from its efftects. Does anyone know the time interval this immunity works? Or is the target doing something on their own to aquire immunity?
  22. What do you recommend to maximize DOT damage? Critical Chance + Surge? Is accurancy even needed? Right now im thinki g crit+surge am I wrong?
  23. Thanks for the info. Ill try looking at the fleet. Also do you have any recommendations as to what the minimum gearing I should have for ops?
  24. Ive been trying to do operations and I have been qued in group finder for weeks without any luck getting into one operation. Am I doing something wrong? What gives? Im a subscriber.
  25. Thanks for your insite. I actually have a lot of questions regatding role play as well. Im kind of confused as to exactly what role play it. When I played SWG (Star Wars Galaxies) roles were a little clearer as in some players were weopons makers or tailors, armorers, others were enforcers etc... This game is kind of a mangery of roles.
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