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chosonman

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Posts posted by chosonman

  1. Sins are like the sharp end of a pointy knife, while jugs are the blunt part of a hammer. Depends on what you're into. If you like playing OP you'll like sins, on the other hand, if you're looking for a change the jug might be what you're looking for. Personally I prefer Mara's over Jugs. Jugs are very hammery. Not much mobility but hit like a train.
  2. Just posted about this in my own thread as well. To everyone who says "well you don't need them anyway": I say it's my game, my character, and I min-maxing gear is just about the only thing left for me to do in the game, EXCEPT it's not actually possible for me to attain and therefore might as well not even be in the game.

     

    It doesn't matter if we *need* to have the gear. That's not what the min-maxing mini-game is all about. As in any (MMO)RPG, endgame gearing and perfecting stats *is* the game. I very very rarely run any ops at all; they're too long and the queue system is broken, not that pug'ing for an op is a practical or good idea anyway.

     

    Furthermore, my Cybertech crafter is otherwise useless, and they teased me with an addition to the recipe list that ostensibly made crafting not useless anymore -- except that the recipe effectively cannot be crafted at well over 1 BILLION credits for mats off the market oer Augment.

     

    It's an infuriating slap in the face.

     

    I'm with you as well. I'm a min/maxer. At some point a long long time ago before I took several years away from this game I had every single character (18 total) min/maxed in the game. Today I have exactly 1 barely maxed (spending hundreds of millions of credits already) except for the yellow augments. I don't see myself ever attempting to craft even one of them. I am hesitant to even bother attempting to max out any other characters knowing by the time I'm finished my efforts would be made obsolete by a new level cap. And I consider myself in the top 1-5% of players in the game in terms of ability to generate credits and achievements. I can only imaging what an average player would need to go through to get geared.

  3. Not OP, but would love some general advice if you have some. Did some lowbie PvP for the first time last night, and did fine in 8v8 where there was more of a Frontline, but in 4v4 I got wrecked. Playing as engineer.

     

    Seems like in 4v4 snipers have to stay real mobile, which is leading me to think that the established foothold set will not be the play at 75?

     

    Also felt like I was being targeted by a pre-made group first cause I would get stunlocked right off the rip by stealthers, and no matter how I used my stun break it seems like I was pretty much dead at that point.

     

    Keep your distance if you can. Let melee engage and come in behind them. If you get focused use smoke and push back. Stay in cover as much as you can so you cant be jumped on or pulled. Hunker down do keep you from being CC'd. Ballistic shield is a powerful defense with the ability to heal you and absorb damage. That along with smoke and DR from being entrenched should keep you alive for a good while if you're being focused on.

  4. I am actually always baffled by people getting caught up in whole must have all companions (pun intended)

     

    It's an option left for people like you which are overwhelming in numbers but they didn't intended it and left you a choice, instead of making ultimate decision for you (and yet still complaints).You are not forced what's so ever no one is forcing but you forcing yourself, see the irony?

     

    Even in Beta before SWTOR was released officially they were forced to obliged to must have all companions motto (- which unfortunately is the biggest drawback of SWTOR being MMO (and painful reminder - I just wish we have more control over our character, since we have to roll with whatever is served and can't impact the world. But yeah, never going to happen).

     

    Uh.. if you craft you invest time and resources into your companion's influence. I had lvl 50 companions taken away from me and the game mechanics was telling me I had to re-farm them. With 18 characters do you know how many missions I need to go on to get all of them back? (around 100) I wasn't given an option to not have them taken. It almost seems like the devs ran out of ideas for content and said "lets play hide and seek with their companions".... I'm still missing a bunch of high level companions even after using companion locator. I would have to play over 20 missions just to get them back.

  5. IMO Bioware should ditch the current ranked system and find something else or remove ranked entirely. The few times I played were not enjoyable. Every single matched ended with someone ************ about how some else was playing.
  6. well nothing really exciting in rank pvp anymore anyways only thing rewarding is mainly enduring through the waves of toxicity xD

     

    I agree. Although i enjoy pvp, i thoroughly hate the ranked toxity you encounter every single match.

  7. Forgot to mention i hated how i was forced to refarm all my companions, even my level 50 influence ones. I have 18 characters. This was a royal pain in the butt. Even with the companion locator. I still don't have all of my companions since i need to do like 20 missions in order to get them all back since the companion locator doesn't work for every one.
  8. My opinion only, but Knights of the Fallen Empire has got to be the worst story line and most painfully long expansions in all of SWTOR. It took me a while to realize how bad it was. Only until coming back to from a multi year hiatus to play Onslaught have I realized how bad the entire plot line and Allience system was. Add to the way they treated companions and messed up my companion list. I just can't get over how bad I though KOTFE was.... and the missions were overly long and tedious. You could hardly skip any fights even if you were a stealth character. The mobs would agro on you from a mile away and it was just fight after fight. And the same end result, escape from "xyz" base. Whoever thought that would be a great idea for content was a sadist. (I never wanted to be a walker pilot!) I hope whoever came up with the plot/design has be "reassigned"...

     

    ....Forgot to mention i hated how i was forced to refarm all my companions, even my level 50 influence ones. I have 18 characters. This was a royal pain in the butt. Even with the companion locator. I still don't have all of my companions since i need to do like 20 missions in order to get them all back since the companion locator doesn't work for every one.

     

    On the other hand, Onslaught is sooooo much better and returns back the roots of the original game's story line. Empire vs Republic. I'm liking it so far and the story is much more relevant to the SW universe.

     

    /end rant

     

    edit: who else cringed when you heard the lines to Arcann "Your mom said you can be saved!" and Vaylin's tantrum afterwards. Probably the worst dialogue I've heard since Anakin's awkward come on to Padme in revenge of the Sith.

  9. In the sense that the would-be seller, for whatever reason(1), thinks that the price is high enough that the item won't sell. It doesn't really matter *why* the seller thinks that, but if that's what the seller thinks, then undercutting by *only* one credit makes exactly no sense.

     

    Then again, marking the price down so far it's below the cost of production doesn't make any sense either.

     

    (1) Example: every item currently listed at that lowest price has been up for at least 23 hours already (i.e. it's at 2 days 1 hour, 1 day 1 hour or 1 hour left). I'd think it was priced too high in that case.

     

    In most cases they are doing this because a) They want a quick flip b) have no clue what they're doing

     

    Here's how I sell dye modules:

    I list my dye modules for $300-$400k. The list price is usually around $100k. If I listed my modules at $100k I would have to sell 4 modlules and then gather enough mats to make 4 more modules to replace the ones I sold. Also, if I list my modules at the lowest price, undoubtedly someone will undercut me driving the price down even further. I don't want to do that. The person who sells at $100 might sell more, but I'll make just as much as him without having to work as much. I accomplish this by only listing 2 dye modules of each color instead of 10 modules of the same color. After listings expire or the lower priced modules get sold off I will eventually get my return. I average about 5-10 modules a day at 300-400k. Someone who low balls might sell just as many for 100k each.

     

    Ultimately I will usually never list my items at lower than the lowest price. I will more than likely list them a little higher knowing listings will expire or inventory will get sold and eventually it will be my turn to get sold. If I want a quick flip I'll match the lowest price but hardly ever list it lower than the lowest price unless I'm intentionally trying to tank the market.

  10. Depends. If a would-be seller thinks the current lowest price is much too high (and therefore won't sell), then pricing just one credit lower is a waste of time.

     

    Too much in what sense? Most items on the GTN will sell at whatever the going list price is. By lowering it further that seller is setting the the new bar for the market. Personally, it would be nice if we all could make a million credits in a reasonable amount of time. Continually undercutting each other makes it hard for everyone who's in selling in that market. It's not a huge problem for me because I have a good crafting setup and can move from product to product depending on the market, but seeing new crafters sink their market is sad. In some particularly bad cases I might lower my price by a lot to undercut the undercutters in order to purposely tank market and buy up the cheap stuff to sell for later or force them to move to a different product.

  11. Er, you seem to be completely out of the loop then. The last collections unlock sale only happened less than two months ago in late november/early december. And the one before that during the Star Wars May the 4th celebration for two consecutive weeks. They even started to advertise it here on the forums and in the news section beforehand:

     

    http://www.swtor.com/community/showthread.php?t=986347

    https://www.swtor.com/info/news/article/20201127

     

    http://www.swtor.com/community/showthread.php?t=978843

    https://www.swtor.com/info/news/article/20200504#:~:text=Collection%20Unlock%20Sale,-Due%20to%20popular&text=Between%20Monday%2C%20May%204th%20(7,favorite%20Mount%20or%20Armor%20Set

     

    Yes I have! I just resubbed a month ago.

  12. If you're going to list your crafted stuff for sale why would you undercut the lowest price by more than 1 credit? Do you even bother to check what the price is before you list it?

     

    Personally if I'm looking to sell fast I'll list my item AT the same price as the lowest. I don't understand some sellers dropping their price as much as 50% below next lowest price.

     

    Also, look at the number of items being sold and time left. If you have a stack of 50+ mats and the lowest price has only 1 item per stack chances are that 1 item will sell out the price price will rise to the next higher price quickly. Take that into account before deciding to list your 50 stack of mats.

     

    Same as time. If the lowest priced item has an hour left on it's listing, you can probably list yours at the next lowest price knowing you have 3 days vs 1 hour of listing time. You don't need to undercut a listing that only has 1 hour on its clock....

     

    Factor in the time you spent crafting your stuff and how much time it will take to gather and craft replacements. If it takes to 2 days to craft something and you sell it right away and you have 2 days you can't list anything because you're behind on crafting your items then you probably sold your product too quickly. Ideally, you want to price your item to be sold at the same time a replacement can be crafted.

     

    It frustrates me to no end to see crafters giving away their stuff practically for free. Rather than competing with low ballers, I just move to a different item to craft or just wait out the low price know full well low ball crafters can't keep production on their sales.

  13. Might as well titles this request "EA stop taking my money"... you realize they are making a killing off Cartel Coins. Doing this would make them much less profitable. They used to have a once a year sale on unlocks. They haven't in a couple years (at least when I was subbed) My guess is they stopped having the sales because of real money.
  14. no you cant.

    since its a story line quest more and you cant share any type off story line quest's with other players and you need to have the mission quest to get the reward you wane have the HK customization.

    and doing it with a other new char cant also not since its char bound item you get and so long its not legacy bound you have notting with it on your other chars.

     

    I'm so sad now. :(

  15. World PVP needs raids. Maybe a limited time event to capture Mos Eisley. If Republic players can capture a number of points and hold them for a duration their faction gets points. Participating players get event currency.... just a thought.

     

    I know the biggest problem with something like that is server lag.. maybe limit the number of participants? create more instances or spread the event out over several planets.

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