Jump to content

ahedahed

Members
  • Posts

    2
  • Joined

Everything posted by ahedahed

  1. Operative on pts looks like meta class. Concealment with 10s CR on Stim Boost using laceration is really too much. Medicine having heavy AoE heals is fine, but they should be reduced, because as of now, one operative healer can manage to keep alive whole group with few abilities.
  2. First feels of sniper are great, passive shatter shot is interesting but I dont mind it as an option, what I do mind is survivability for sniper, which has been reduced significantly, please please bring back healing in cover (Vital Regulators) or heal on roll (Tactical Retreat). As a sniper in PvE with your range you are often outside the group, so healer needs to focus only you, but with those passives you have ability to survive for sometime. In PvP is a different story, you need passive heals, as they are the only options for you to recover health. I really felt that difference while dueling friends. As far as disciplines goes: Marksman - great fun! reducing CD on Ambush firstly looked as too much, but its actually really fun Engineer - glad you brought back the orbital strike, though I think that Takedown is as important, so maybe a little more thought into that. As in burn phase on boses you do get alot of value from takedown. Virulance - fun spec, good job on passives Overall, I dont like that sniper is now heavily dependet on healer. Passive heals which sniper has now on live servers are perfectly fine, you still need healer, but if they focus someone else, you can manage with some DcD rotation. Other than that, really like the desciplines.
×
×
  • Create New...