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Alec-Trentini

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    Italy
  1. I've still found issues across the game, mainly being unable to click certain items such as elevators in the Black Talon flashpoint, the camp fire in the slave camp on Dromund Kaas and the bomb disarming machine in Kaas City. I hope this is fixed soon.
  2. We need a knockback ability like the old AoE Force Wave on a 60s cooldown.
  3. Trust me, it's a matter of lag. It's been working fine for me.
  4. http://www.torhead.com/skill-calc#100bIbRrRrdsZuMZMM.2 I'm currently experimenting this spec but in Shii-Cho form. Since they nerfed the crit heals to 1%, waisting Berserk for a mere 6% heal is a bit useless. In addition, with Shii-Cho enabled I get 5% dmg reduction on all dmg types, plus I get 12 rage each time I pop Berserk, which means I can also use Smash, Force Scream and Annihilate more often. I've been getting very good results up to now
  5. I think all three are very good for pvp. I'm using Annihilation (Watchman) for the moment and do excellent damage to single targets. Self heals are great too. I'll switch to Rage (Focus) tree once I get to level 50.
  6. I believe the Vindicator 4-set bonus is only really useful for the Focus/Rage tree as it gives even more power to Smash. For the rest, meh... I prefer to have Undying Rage as many times as I can.
  7. I'm always surprised about all this complaining. Every class has a counter one. Sentinels/Marauders and Gunslingers/Snipers deal the most damage because their class is meant to do that. I think people need to learn how to roll play. If one chooses to be a tank they can't pretend to deal much damage but they will have high resistance and CC. In the Knight/Warrior class Focus/Rage spec case it's a matter of choice, once again. We get the super Smash and basically that's it! It's not that Force Scream or Crush deal tons of damage. And as far as melee classes go, realistically speaking, two lightsabers up the *** would hurt a lot don't you think? Ranged classes have their advantages too, just learn how to use them. What do you want? An Assassin in tank mode with heavy armor and self-heals?! No, forget it. There is no FOTM class, it's just the person behind the screen that makes a difference. If I know my class I know what is best for it. I would never use my Operative in a group fight because I would be useless. Instead I take down single targets because that's what the class is for. I presume too many players want their class to be omnipotent in every aspect. In MMOs it doesn't work that way, deal with it. I love my Marauder but if I'm stunned and don't have my DCD up I'll die pretty fast, but that's how it's supposed to be, as with every other class, each one has it's defects. If I find an Assassin I use Ravage and use other abilities that are not Force related, simple as that. All I can say is that the Juggernaut suffers more on this aspect because it has less overall melee damage, but when I had a Juggernaut I would always beat a Sorcerer hands down instead. I could go on for a while but you've got the point.
  8. Master Strike/Ravage is so powerful it creates a void in space and time, making you think you've missed the last hit. Jokes aside, I've noticed this too with my Marauder but it's been fixed since patch 1.5 and I roll on a regular 50 ms ping baseline.
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